fastdraw Posted October 19, 2019 Posted October 19, 2019 View File halloween play the first 3 balls empty. the table will then initialize.small adaptation extract the folder music in the music folder of visual pinball. other improvement in the future, depending on my free time. just for fun , little script. the light show is looping in a voluntary way. if you decide to have a more traditional light game, proceed as for eddy. Submitter fastdraw Submitted 10/19/2019 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod Yes VP Version v10
benderle Posted October 20, 2019 Posted October 20, 2019 Very very Nice Work again Top!! It´s like to Expand
stefanaustria Posted October 21, 2019 Posted October 21, 2019 I dont play "Original" very much - but i have to say: that looks very nice !
qcol Posted October 22, 2019 Posted October 22, 2019 Looks promising but your tables don't have support for the cabinet? Scores are displayed on the playfield, no correct POV
waltert99 Posted October 23, 2019 Posted October 23, 2019 fun layout! here's some code to rotate through the music but have not tied it to the game start stop 'Start the music MusicOn 'End Sub 'Sub Table1_Paused:Controller.Pause = 1:End Sub 'Sub Table1_unPaused:Controller.Pause = 0:End Sub Sub MusicOn Dim x x = INT(3 * RND(1) ) Select Case x Case 0:PlayMusic "elvira2.ogg" Case 1:PlayMusic "elvira3.ogg" Case 2:PlayMusic "elvira1.ogg" End Select End Sub Sub Table1_MusicDone() MusicOn End Sub
fastdraw Posted October 23, 2019 Author Posted October 23, 2019 On 10/22/2019 at 7:24 AM, qcol said: Looks promising but your tables don't have support for the cabinet? Scores are displayed on the playfield, no correct POV only desktop . but it is with great delight that you share your changes ?
Darien Posted October 23, 2019 Posted October 23, 2019 Start it with F6 you can resize it for cabinet. I tried to move the score in the GUI but I only moved it off screen... If I knew how to make a b2s I would... then we'd just wait for the PUP roll in....
Darien Posted October 24, 2019 Posted October 24, 2019 The double flippers were bothering me. So I cut them out but it looked too flat as a single colour and gradient so I did a simple copy paste.. Little clone brush. I'll do a better job later... Too late at night to test on my cabinet but it did look ok in desktop.
qcol Posted October 24, 2019 Posted October 24, 2019 21 hours ago, fastdraw said: only desktop . but it is with great delight that you share your changes ? I suggest you add a DT tag to your table name... it's a good habit that saves cabinet users time
BlackPredator72 Posted October 27, 2019 Posted October 27, 2019 Very nice WIP! I created a quick and dirty B2S file for the table, just put the following lines into the script: Dim Controller Set Controller = CreateObject("B2S.Server") Controller.B2SName = ("deadpool10") Controller.Run Halloween.directb2s
Darien Posted October 31, 2019 Posted October 31, 2019 Got the b2s to run with this code from the WW thread. Dim Controller Set Controller = CreateObject("B2S.Server") Controller.B2SName = ("B2S FILE NAME HERE") Controller.Run I mean I still don't have a score. but it's a start. Genuine question: What is Shiva Engine? because doing a cut/replace with the code snippet above doesn't work for me.
fastdraw Posted October 31, 2019 Author Posted October 31, 2019 shiva engine is a kind of pre-established table (bonus, multiplier ....) for those who do not have the desire or the knowledge to code a table .... all the routines that make up a pinball are coded it is necessary anyway to adapt the shiva with its own table in particular rename the active elements (lights, trigger, flipper, target .....) like those of the shiva. but the simplest is to find another table with identical characteristics (there must be plenty of this kind) and obviously rename the active elements ..... otherwise you can recover a script of EM (basic) without rom (original) and add 2/3 multiball, you will have a table with an interest of play. toutes les tables , je les ai faites à l'arrache sans me préoccuper du script , seulement le look et l'architecture , le script vient après. je peux faire des scripts pour jeu simple , les modes demandent un peu plus de temps , ils viendront après.....le plus ennuyeux sont les lumières (elles sont nombreuses). il faut creer de nombreuses collections... apprendre a coder , est un divertissement très sympa et formateur....
fastdraw Posted December 16, 2019 Author Posted December 16, 2019 elvira toy pour ceux qui le désirent. utilisez mixamo pour rig et animation elvira toy for those who want it. use mixamo for rig and animation ELVIRA.rar
pinballfan9000 Posted July 14, 2020 Posted July 14, 2020 Hi @fastdraw, Great job on this! I was wondering, can you build in spinning turret motor, or cellar scoop (Located below the house loop)?
fastdraw Posted July 25, 2020 Author Posted July 25, 2020 On 7/14/2020 at 4:38 PM, pinballfan9000 said: Hi @fastdraw, Great job on this! I was wondering, can you build in spinning turret motor, or cellar scoop (Located below the house loop)? yes no problem do you want one ?
licwip Posted January 22, 2021 Posted January 22, 2021 This table's cool. Great colors! Thanks for backglass too. Is there an easy way to get the scoring to appear on the backglass (cabinet owner here)? Maybe Flex DMD?
Kharloar Posted February 3, 2021 Posted February 3, 2021 The model is looking really cool! PLEASE KEEP GOING!
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