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Posted

halloween


play the first 3 balls empty.
the table will then initialize.small adaptation
extract the folder music  in the music folder of visual pinball.

other improvement in the future, depending on my free time.

just for fun , little script.

the light show is looping in a voluntary way. if you decide to have a more traditional light game, proceed as for eddy.


 

Posted

Looks promising but your tables don't have support for the cabinet? Scores are displayed on the playfield, no correct POV 

Posted

fun layout!

 

here's some code to rotate through the music but have not tied it to the game start stop

 

'Start the music
MusicOn
'End Sub
'Sub Table1_Paused:Controller.Pause = 1:End Sub
'Sub Table1_unPaused:Controller.Pause = 0:End Sub
Sub MusicOn
Dim x
x = INT(3 * RND(1) )
Select Case x
Case 0:PlayMusic "elvira2.ogg"
Case 1:PlayMusic "elvira3.ogg"
Case 2:PlayMusic "elvira1.ogg"
End Select
End Sub
Sub Table1_MusicDone()
MusicOn
End Sub
Posted
On 10/22/2019 at 7:24 AM, qcol said:

Looks promising but your tables don't have support for the cabinet? Scores are displayed on the playfield, no correct POV 

only desktop . but it is with great delight that you share your changes ?

Posted

Start it with F6 you can resize it for cabinet.  I tried to move the score in the GUI but I only moved it off screen...   If I knew how to make a b2s I would... then we'd just wait for the PUP roll in....

Posted

The double flippers were bothering me. So I cut them out but it looked too flat as a single colour and gradient so I did a simple copy paste.. Little clone brush. I'll do a better job later... Too late at night to test on my cabinet but it did look ok in desktop.

image22.png

Posted
21 hours ago, fastdraw said:

only desktop . but it is with great delight that you share your changes ?

I suggest you add a DT tag to your table name... it's a good habit that saves cabinet users time :)  

Posted

Got the b2s to run with this code from the WW thread. 

Dim Controller
Set Controller = CreateObject("B2S.Server")
Controller.B2SName = ("B2S FILE NAME HERE")
Controller.Run

I mean I still don't have a score. but it's a start.

Genuine question: What is Shiva Engine? because doing a cut/replace with the code snippet above doesn't work for me.

Posted

shiva engine is a kind of pre-established table (bonus, multiplier ....) for those who do not have the desire or the knowledge to code a table ....

all the routines that make up a pinball are coded

it is necessary anyway to adapt the shiva with its own table in particular rename the active elements (lights, trigger, flipper, target .....) like those of the shiva.

but the simplest is to find another table with identical characteristics (there must be plenty of this kind) and obviously rename the active elements .....

otherwise you can recover a script of EM (basic) without rom (original) and add 2/3 multiball, you will have a table with an interest of play.

toutes les tables , je les ai faites à l'arrache sans me préoccuper du script , seulement le look et l'architecture , le script vient après.

je peux faire des scripts  pour jeu simple ,  les modes demandent un peu plus de temps , ils viendront après.....le plus ennuyeux sont les lumières (elles sont nombreuses). il faut creer de nombreuses collections...

apprendre  a coder , est un divertissement très sympa et formateur....

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Posted
On 7/14/2020 at 4:38 PM, pinballfan9000 said:

Hi @fastdraw,

Great job on this!

I was wondering, can you build in spinning turret motor, or cellar scoop (Located below the house loop)?

yes no problem
do you want one ? 

  • 5 months later...
Posted

This table's cool. Great colors! Thanks for backglass too. Is there an easy way to get the scoring to appear on the backglass (cabinet owner here)? Maybe Flex DMD?

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