CharlieShakur Posted February 21, 2021 Share Posted February 21, 2021 still getting the different weird colour issue on this one not sure what it could be Link to comment Share on other sites More sharing options...
outhere Posted February 21, 2021 Share Posted February 21, 2021 36 minutes ago, CharlieShakur said: still getting the different weird colour issue on this one not sure what it could be What weird colours, Looks the same a mine Link to comment Share on other sites More sharing options...
CharlieShakur Posted February 21, 2021 Share Posted February 21, 2021 ahh from the images I thought was different maybe they are real pin only pics Link to comment Share on other sites More sharing options...
highway85 Posted February 25, 2021 Share Posted February 25, 2021 would be nice to see here any progress ... i try to work on it ? too bad i am a beginner , but lets see Link to comment Share on other sites More sharing options...
johan Posted March 18, 2021 Share Posted March 18, 2021 I installed the ".fsq" and ".pal" on the micro sd-card and started up my (real) pinball. I do not see the colorization, as in the pictures show in this topic. The short film posted on a real machien is the same I have. What i'm i doing wrong? (do i need more files?) Thx for the help Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted March 18, 2021 Content Provider Share Posted March 18, 2021 This project is not even close to beeing finished Link to comment Share on other sites More sharing options...
Newbie77 Posted May 14, 2021 Share Posted May 14, 2021 (edited) the last days I did some keyframing work on this project. It's not yet finished, but a lot of triggers and scenes will work now. You can find the actual files in the download area. I also add some new recordings to the pin2dmd editor project. Let me know if you interested in the files. Edited May 14, 2021 by Newbie77 Link to comment Share on other sites More sharing options...
Drakken Posted May 14, 2021 Share Posted May 14, 2021 This is great news. 😍 I had tried colorization but without much success... Glad someone could finalize Malenko's work. Thank you again to him for initiating the project and thank you for continuing it. 👍 Link to comment Share on other sites More sharing options...
Newbie77 Posted May 14, 2021 Share Posted May 14, 2021 (edited) yes, a lot of the scenes still don't have a keyframe until know. Therefore they are not triggered during pinball play. Projectfiles are converted to 64 colors. So a Firmware-Update of the Pin2DMD display to Version 4.10 is necessary. Additionally to Malenkos project files, the following scenes should now work in color: 1. IceCave 2. extra ball 3. the credits 4. a lot of the body part collecting scenes (not all scenes are recorded until know - there are a lot of possibilities to build Frankenstein...) 5. journal of... 6. i hope all LynchJustine scenes are working now 7. Jackpot 8. Multiball 9. music select 10. Sega Fox scenes 11. BSMT 2000 12. maybe the ThrowSwitch 13. Alive 14. injection and some other scenes... Please let me know if the LynchJustine Sequence is working correct. Edited May 15, 2021 by Newbie77 Link to comment Share on other sites More sharing options...
Newbie77 Posted May 17, 2021 Share Posted May 17, 2021 (edited) I tested my uploaded files today on my pinball and it seems that this version was not working at all on real pinball. My project files are corrupt somewhere. But I can't find the problem. So I had to go back to an older version of my project files and have reimplemented all finished keyframing work again step by step. Now a Release Version 3 can be found in the download section. It's tested and working. Edited May 17, 2021 by Newbie77 Link to comment Share on other sites More sharing options...
Content Provider Terranigma Posted May 18, 2021 Content Provider Share Posted May 18, 2021 On 5/17/2021 at 6:52 PM, Newbie77 said: Now a Release Version 3 can be found in the download section. Hi Newbie77, I was wondering if you had a google drive link for the updated files at all? Downloads section has been down for the last day. Thank you Link to comment Share on other sites More sharing options...
Newbie77 Posted May 18, 2021 Share Posted May 18, 2021 (edited) Hello Terranigma, here is the google drive download link for the latest Version 16: https://drive.google.com/drive/folders/15ILHudoUJwRtbv-kzQEpj0kpgOYgjRPu?usp=sharing Edited May 18, 2021 by Newbie77 Link to comment Share on other sites More sharing options...
Content Provider Terranigma Posted May 18, 2021 Content Provider Share Posted May 18, 2021 Thank you! Link to comment Share on other sites More sharing options...
Newbie77 Posted May 19, 2021 Share Posted May 19, 2021 (edited) Version 19 of the colorization is released and can be found in the download section. a lot stuff is implemented, e.g. - Voltage scenes now colored and working - ThrowSwitch colored and working - LynchJustine colored and working - most of the creature scenes (creature feature, creature 2 ball...) are colored - Graveyard scenes keyframed. They are working but need some color bugfixing work. - music select colored and working - a lot of other scenes were now triggered and are working and a lot of other bugfixing work is done. Please let me know your feedback. Edited May 19, 2021 by Newbie77 Link to comment Share on other sites More sharing options...
Content Provider Terranigma Posted May 27, 2021 Content Provider Share Posted May 27, 2021 On 5/20/2021 at 3:01 AM, Newbie77 said: Version 19 of the colorization is released and can be found in the download section. Thanks for your continued work. Sorry to be a pain but could you upload it to the google drive again as the downloads are still down here 😕 Thank you Link to comment Share on other sites More sharing options...
Newbie77 Posted May 27, 2021 Share Posted May 27, 2021 (edited) Version 28 is released (Keyframes are based on display ROM Version 1.03 english - to ensure that the color triggering of the released files work correct, please use this ROM Version. Other display Rom Versions may work correct or not. It depends on differences between the used triggering scenes) added keyframes for the following scenes: - Geneva letter collecting - Geneva Multiball (new coloring) - Creature Feature - Creature Jackpot Ready - north pole walking through the storm (new coloring) - Graveyard - stoning film sequence - stoning scene in front of the wall (not well tested, could work or not) - Game Over and a lot of bugfixing stuff. It would be nice to get some help for the correct keyframing of the stoning scene. This is not so easy, because there are thousands of scene possibilities. Maybe someone has an idea how to keyframe the scene in a correct way...? Google Drive Download Link for real pin and virtual pin: https://drive.google.com/drive/folders/1re8-_Zdp_seg_j-zwoQe3WQgePkxBikL?usp=sharing When the download section of the forum is working again, I'll put the files there. Edited May 27, 2021 by Newbie77 Link to comment Share on other sites More sharing options...
kbueno Posted May 28, 2021 Share Posted May 28, 2021 Hi, did anyone manage to work with the vpin files? I did the tests with the files on my VPIN with XL display in version 4.10, but I was not successful. I downloaded the "frankst" rom again and to no avail. when I remove the coloring from the altcolor folder, the table will work again. any trick to the operation of files? ...and thank you very much for the excellent work...you are awesome! Link to comment Share on other sites More sharing options...
Newbie77 Posted May 28, 2021 Share Posted May 28, 2021 Hi Kbueno, sorry, I have no idea. I didn't do any tests with the vPin Files, because I don't have a Vpin. I tested the real Pin files on my real pinball and they are working. Maybe someone else has any idea what to do. Link to comment Share on other sites More sharing options...
Newbie77 Posted May 28, 2021 Share Posted May 28, 2021 Hi Kbueno, I found this description on the pin2dmd website: " 2.1.4 Export Project for virtual Pinball machines When exporting one or two files are created, that have to be copied to your pinmame altcolor folder structure. Create a subdirectory with the rom filename you want to use the colorization with and copy the files named pin2dmd.pal and pin2dmd.vni to that folder. The *.pal file contains palettes, mask and key frames definitions. When you create colorized scenes a *.vni file is created which holds all the scene data. Please don´t share your project if you use copyrighted content for your personal colorization." Did you create a subdirectory in the "altcolor" folder? Link to comment Share on other sites More sharing options...
kbueno Posted May 28, 2021 Share Posted May 28, 2021 Yes. I already have the altcolor folder of other colors of the vpin roms and they are working normally. but this colorization when starting the table with these colorization files it locks. and when I remove the coloring files it works normally. 2 hours ago, Newbie77 said: Hi Kbueno, I found this description on the pin2dmd website: " 2.1.4 Export Project for virtual Pinball machines When exporting one or two files are created, that have to be copied to your pinmame altcolor folder structure. Create a subdirectory with the rom filename you want to use the colorization with and copy the files named pin2dmd.pal and pin2dmd.vni to that folder. The *.pal file contains palettes, mask and key frames definitions. When you create colorized scenes a *.vni file is created which holds all the scene data. Please don´t share your project if you use copyrighted content for your personal colorization." Did you create a subdirectory in the "altcolor" folder? Link to comment Share on other sites More sharing options...
Newbie77 Posted May 30, 2021 Share Posted May 30, 2021 Release Version 28 is now available in the download section. Link to comment Share on other sites More sharing options...
Rappelbox Posted May 31, 2021 Share Posted May 31, 2021 i think i found the issue: newer versions of the pin2dmd editor after 2.5.0.6 break vpin export for large dmd format This is an issue only @lucky1 can fixAndreas: could you try an export for vpin with an older version of the editor? PM me if you don't have it. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted May 31, 2021 Content Provider Share Posted May 31, 2021 1 hour ago, Rappelbox said: i think i found the issue: newer versions of the pin2dmd editor after 2.5.0.6 break vpin export for large dmd format This is an issue only @lucky1 can fixAndreas: could you try an export for vpin with an older version of the editor? PM me if you don't have it. Can you give more details ? Link to comment Share on other sites More sharing options...
Rappelbox Posted May 31, 2021 Share Posted May 31, 2021 dmddevice from freezy 1.9.0 r26 snapshot and 1.8.0 same error [1] 2021/05/31 12:43:19.790 INFO | Successfully loaded config from C:\Games\VPX\VPinMame\DmdDevice.ini. [1] 2021/05/31 12:43:19.947 INFO | Determined color path from assembly path: C:\Games\VPX\VPinMame\altcolor [1] 2021/05/31 12:43:19.959 INFO | Starting VPinMAME API 1.9.0-SNAPSHOT-r26 (6b44ef1) through Setup.exe. [1] 2021/05/31 12:43:19.959 INFO | Assembly located at C:\Games\VPX\VPinMame\DmdDevice.dll [1] 2021/05/31 12:43:19.959 INFO | [vpm] Open(0) [1] 2021/05/31 12:43:19.959 INFO | [vpm] Set_4_Colors_Palette(0,...) [1] 2021/05/31 12:43:19.959 INFO | Setting palette to 4 colors... [1] 2021/05/31 12:43:19.959 INFO | [vpm] PM_GameSettings(0, frankst, 1) [1] 2021/05/31 12:43:19.959 INFO | Enabling game colorization [1] 2021/05/31 12:43:19.959 INFO | Setting game name: frankst [1] 2021/05/31 12:43:19.959 INFO | Loading palette file at C:\Games\VPX\VPinMame\altcolor\frankst\pin2dmd.pal... [1] 2021/05/31 12:43:19.976 INFO | Loading virtual animation file at C:\Games\VPX\VPinMame\altcolor\frankst\pin2dmd.vni... [1] 2021/05/31 12:43:19.987 WARN | Error initializing colorizer: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection. System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection. at System.IO.MemoryStream.Read(Byte[] buffer, Int32 offset, Int32 count) at LibDmd.Common.HeatShrink.HeatShrinkDecoder.Decode(Stream reader, Stream os) in C:\projects\dmd-extensions\LibDmd\Common\HeatShrink\HeatShrinkDecoder.cs:line 121 at LibDmd.Converter.Colorize.VniAnimationFrame..ctor(BinaryReader reader, Int32 fileVersion, UInt32 time) in C:\projects\dmd-extensions\LibDmd\Converter\Colorize\VniAnimationFrame.cs:line 35 at LibDmd.Converter.Colorize.VniAnimation..ctor(BinaryReader reader, Int32 fileVersion) in C:\projects\dmd-extensions\LibDmd\Converter\Colorize\VniAnimation.cs:line 68 at LibDmd.Converter.Colorize.VniAnimationSet..ctor(String filename) in C:\projects\dmd-extensions\LibDmd\Converter\Colorize\VniAnimationSet.cs:line 38 at LibDmd.DmdDevice.DmdDevice.SetupColorizer() in C:\projects\dmd-extensions\LibDmd\DmdDevice\DmdDevice.cs:line 213 [1] 2021/05/31 12:43:20.013 INFO | Setting color: #FFFF5820 [1] 2021/05/31 12:43:20.017 INFO | Loading palette file at C:\Games\VPX\VPinMame\altcolor\frankst\pin2dmd.pal... [1] 2021/05/31 12:43:20.017 INFO | Loading virtual animation file at C:\Games\VPX\VPinMame\altcolor\frankst\pin2dmd.vni... [1] 2021/05/31 12:43:20.017 WARN | Error initializing colorizer: The process cannot access the file 'C:\Games\VPX\VPinMame\altcolor\frankst\pin2dmd.vni' because it is being used by another process. System.IO.IOException: The process cannot access the file 'C:\Games\VPX\VPinMame\altcolor\frankst\pin2dmd.vni' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode) at LibDmd.Converter.Colorize.VniAnimationSet..ctor(String filename) in C:\projects\dmd-extensions\LibDmd\Converter\Colorize\VniAnimationSet.cs:line 13 at LibDmd.DmdDevice.DmdDevice.SetupColorizer() in C:\projects\dmd-extensions\LibDmd\DmdDevice\DmdDevice.cs:line 213 [1] 2021/05/31 12:43:20.017 INFO | Opening virtual display... [10] 2021/05/31 12:43:20.259 INFO | Added VirtualDMD renderer. [10] 2021/05/31 12:43:20.272 INFO | PinUP DLL starting frankst... [10] 2021/05/31 12:43:20.272 INFO | Added PinUP renderer. [10] 2021/05/31 12:43:20.282 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [10] 2021/05/31 12:43:20.282 INFO | Applying palette to render graphs. [10] 2021/05/31 12:43:20.282 INFO | Setting up 2-bit VPM Graph for 2 destination(s) [10] 2021/05/31 12:43:20.301 INFO | Connecting VPM 2-bit Source to Dmd (Gray2 => Gray2) [10] 2021/05/31 12:43:20.314 INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) [10] 2021/05/31 12:43:20.314 INFO | Setting up 4-bit VPM Graph for 2 destination(s) [10] 2021/05/31 12:43:20.314 INFO | Connecting VPM 4-bit Source to Dmd (Gray4 => Gray4) [10] 2021/05/31 12:43:20.314 INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) [10] 2021/05/31 12:43:20.314 INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) [10] 2021/05/31 12:43:20.314 INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) [10] 2021/05/31 12:43:20.314 INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) [10] 2021/05/31 12:43:20.314 INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) [10] 2021/05/31 12:43:20.623 INFO | Creating FBOs for 128x32 [1] 2021/05/31 12:43:20.674 INFO | VPM 2-bit Source received new dimensions: 128x32 => 192x64. [1] 2021/05/31 12:43:20.674 INFO | Resizing virtual DMD to 192x64 [10] 2021/05/31 12:43:20.674 INFO | Creating FBOs for 192x64 [1] 2021/05/31 12:43:35.591 INFO | [vpm] Close(0) [1] 2021/05/31 12:43:35.591 INFO | Closing up. [1] 2021/05/31 12:43:35.611 INFO | Source for 2 renderer(s) stopped. [1] 2021/05/31 12:43:35.611 INFO | Source for 2 renderer(s) stopped. [1] 2021/05/31 12:43:35.611 INFO | Source for 2 renderer(s) stopped. [1] 2021/05/31 12:43:35.611 INFO | Source for 0 renderer(s) stopped. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted May 31, 2021 Content Provider Share Posted May 31, 2021 Maybe it is because he is using ColorMask Sequence in his project which is not supported by Freeezy. If I have some time I will test it with my DLL and a XL pin2dmd Link to comment Share on other sites More sharing options...
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