MikeDASpike Posted June 29, 2019 Share Posted June 29, 2019 With 4802, my colorization files (in altcolor) won't work. Just default colors Link to comment Share on other sites More sharing options...
Oldschool4 Posted June 29, 2019 Share Posted June 29, 2019 Mine r working fine.. Link to comment Share on other sites More sharing options...
slydog43 Posted June 29, 2019 Share Posted June 29, 2019 Mine is working also, what table & rom is not working? You ran setup right? Link to comment Share on other sites More sharing options...
Thalamus Posted June 29, 2019 Share Posted June 29, 2019 Noting wrong with it. Link to comment Share on other sites More sharing options...
MikeDASpike Posted June 30, 2019 Share Posted June 30, 2019 Ok. Maybe I did something wrong. But all the roms where on normall colors again. I switched back to an older version and the roms started the work on colors again. Like Sega's South Park, Creature from the black lagoon, fish tales etc ( not sure the rom names on top of my head) Must be a setting on my side if it is working for others. Thanks guys, I will update again and see whats happening. Link to comment Share on other sites More sharing options...
Zedixair Posted July 2, 2019 Share Posted July 2, 2019 Hi. I'm running VPX 10.6 with PinballX, and since I've updated to rev4802, I've got problems with all my UltraDMD tables : I must click with my mouse on the playfield to add credits and to start table. Before the update, all was running fine. This issue happens with all Ultra DMD tables (for instance Goldorak, Minions, Metal Slug...), except two that were having the same problem in the past, and that I had to fix with script changes found on forums (KISS and Diablo). These 2 tables still works, but they're the only ones. What should I do to fix that ? Link to comment Share on other sites More sharing options...
Oldschool4 Posted July 2, 2019 Share Posted July 2, 2019 i reinstalled Ultra DMD , restarted, it works now. Link to comment Share on other sites More sharing options...
Zedixair Posted July 3, 2019 Share Posted July 3, 2019 @Oldschool4 : I tried to reinstall Ultra DMD, and the situation is a little bit better than before. But I'm far of the perfect running of all tables before the update... I tried all my Ultra DMD tables (launching them directly with VPX ), and here's the result: WORKING tables : America's Most Haunted / Diablo (I suppose because of the script's changes)/ Kiss (idem) / Legend of Zelda / Masters of the Universe / Mortal Kombat 2 / Sons of Anarchy (and that's strange because it's a mod of Metal Slug) / Wizard of Oz NOT WORKING : Goldorak / Metal Slug / Minions / Need for Speed / Stranger Things / Streets of rage / The web Perhaps you can complete this list with other tables you have, in order to help the developers to find where's the problem ? Link to comment Share on other sites More sharing options...
Oldschool4 Posted July 3, 2019 Share Posted July 3, 2019 All mine work. Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted July 3, 2019 Author Content Provider Share Posted July 3, 2019 UltraDMD has nothing to do with VPinMAME or SAMbuild. Please start a new topic under Visual Pinball Support forum. Link to comment Share on other sites More sharing options...
Zedixair Posted July 3, 2019 Share Posted July 3, 2019 @CarnyPriest: I'm a total newbie in virtual pinball, and all my tables were running fine before I update to rev4802. Nothing else changed on my cabinet, that's why I thought the source of this problem with Ultra DMD tables was this update. Sorry if it's a mistake from me. If you say there's no link between the update and the fact that a lot of Ultra DMD tables no longer works, OK, you're the pro ! ? Link to comment Share on other sites More sharing options...
darthbaldrick Posted July 11, 2019 Share Posted July 11, 2019 hi, not sure if i'm on the right bit to ask this question, but the error I get when loading transformers is Line:60 Variable is undefined: 'InitVpmFFlipsSAM' I've used the same build version above and found the sam.vbs file which is showing edited in 3.54 in the script Am I missing something else as not really sure what it means, but just changing the script to have ' at the start of the InitVpmFFlipsSAM in the transformers script means it will load as it's stopping that line running, but i'd like to use it properly if poss! Thanks Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted July 11, 2019 Author Content Provider Share Posted July 11, 2019 Get latest VPX beta build and copy over all files including scripts to your VP install folder https://vpinball.com/VPBdownloads/vp-10-6-beta/ Get a recent version of the table https://vpinball.com/VPBdownloads/transformers-stern-2011-detail-mod/ Post on the table's support thread if you need more help. Link to comment Share on other sites More sharing options...
kds70 Posted July 13, 2019 Share Posted July 13, 2019 Hey guys ... i´ve noticed with the new release of Bord´s Space Shuttle Table (rom: sshtl_l7) that the rom voices are ways too quiet (with VPinMame SamBuild 3.2 r4802). Retested it with the release of Sambuild 3.1 and all is fine. Any thoughts / hints i´ve missed ? Thank you and a nice weekend ? greedings, Kai Link to comment Share on other sites More sharing options...
Thalamus Posted July 13, 2019 Share Posted July 13, 2019 Played the game yesterday and I didn't notice any issues ?! Or do you mean the sound for the drain pr. example, where I believe it is the astronaut screaming ? I know that there has been some work done one sound in the 3.2 life cycle. Not something Carny can fix, but, @toxie or any of the other main vpm devs might have a clue. The best feedback would be if you test builds from this thread, going back until it is ok again instead of comparing to 3.1. Link to comment Share on other sites More sharing options...
kds70 Posted July 13, 2019 Share Posted July 13, 2019 14 minutes ago, Thalamus said: Played the game yesterday and I didn't notice any issues ?! Really sure ? btw. i´ve played Space Shuttle very often in the past. Noticed at the first game now that the voices aren´t so loud as i remembered. So i made the test with SamBuild 3.1 and it works. But, i will test it at another system now ... Link to comment Share on other sites More sharing options...
kds70 Posted July 13, 2019 Share Posted July 13, 2019 28 minutes ago, Thalamus said: Or do you mean the sound for the drain pr. example, where I believe it is the astronaut screaming ? Yes, those announces of the astronaut and some sound effects... are very quiet. but works with SamBuild 3.1 with a normal volume. Thanks for info @Thalamus So i will go back some 3.2 Sambuild releases to test backwards (if i find them). Link to comment Share on other sites More sharing options...
Thalamus Posted July 13, 2019 Share Posted July 13, 2019 Looking at the changes. A lot was done on 4789 - so maybe 4788 or older is ok ? Just a hint. Look at the svn history should help you track down changes. https://sourceforge.net/p/pinmame/code/4792/log/?path= Link to comment Share on other sites More sharing options...
kds70 Posted July 14, 2019 Share Posted July 14, 2019 4788 and older didn´t work. The first version i´ve found backwards which works is v.4735 ... try it out with space shuttle and you know what i mean thanks for your support and a nice sunday, greedings Kai Link to comment Share on other sites More sharing options...
Thalamus Posted July 14, 2019 Share Posted July 14, 2019 @toxie - something to look at ... some day down the road ?! Thank you @kds70 for a great report. I was too lazy as i just had run debugs for poto. Link to comment Share on other sites More sharing options...
kds70 Posted July 14, 2019 Share Posted July 14, 2019 maybe there are newer version as 4735 which will work; but didn´t found them to download / test. Link to comment Share on other sites More sharing options...
toxie Posted July 16, 2019 Share Posted July 16, 2019 @mjr did changes to some of the sound code, so this is something for him.. Link to comment Share on other sites More sharing options...
ArcadeGamer Posted July 21, 2019 Share Posted July 21, 2019 On 7/14/2019 at 7:20 AM, kds70 said: maybe there are newer version as 4735 which will work; but didn´t found them to download / test. BTW... verified this on my rig.. went back to v.4735 and space shuttle voices are much louder. Link to comment Share on other sites More sharing options...
cmd Posted July 22, 2019 Share Posted July 22, 2019 Since rev r4777 Jokerz bg music seems to be playing twice as fast. No big deal, just FYI. TAF sound is much better! Haven't tried any other fix-related tables yet. I don't VP as much in the summer. Thanks and keep up the good work! Link to comment Share on other sites More sharing options...
naeromagus Posted July 23, 2019 Share Posted July 23, 2019 Yes I noticed this also. It also happens for tmnt. Either way no biggie i am grateful for the many improvements that are being made to the code Thanks ! Link to comment Share on other sites More sharing options...
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