Thalamus Posted September 23, 2019 Posted September 23, 2019 I have to double verify everything before I open my mouth when so many say they have a issue. But, I became aware of the color patch just late yesterday and applied it. No issues. FF is working and so is colors. It was late and I only had time to barely test it before heading to bed. I'm on pindmd3, maybe the problem lies somewhere else ?
outhere Posted September 23, 2019 Posted September 23, 2019 Fixed Make sure this is the name of the bin before you zip it up mtl180hc.bin or this MTL180hc.BIN
Thalamus Posted September 23, 2019 Posted September 23, 2019 Find it a bit weird that you are saying this @outhere - not that I don't believe you. I mentioned it already a few times that I've seen this behaviour before. If the rom inside the zip isn't 100% correctly named it may lead to issues. I remember a few times where I've told people to rename their rom inside the correctly named zip and it has resolved their problems. I've also seen cases where this has not been important. Now, this is a "color enabled" rom. Maybe it is so that in order to get color working, the rom needs to match pinmame 100% ? Food for thought ?
outhere Posted September 23, 2019 Posted September 23, 2019 I don't recall seeing or reading anything about it, that doesn't mean I didn't I guess I assumed since the Rom is working it must be right I've already had it were the rom didn't work because I didn't have the bin named right but that was always either it worked or didn't...
Content Provider CarnyPriest Posted September 23, 2019 Author Content Provider Posted September 23, 2019 Makes sense that you'd want to use the correct file name in the zip. If you disable CRC check (as you must do with a patched file), how else would VPinMAME identify which file to load unless the file name was spelled correctly? By the way, I can't confirm the behavior for mtl180h. I haven't tested on my cab, yet. For those not getting color with the patch, have you copied over the pal file to mtl180hc folder within the altcolor folder? Gotta use both the patch file and the palette. I was not even aware of the patch until yesterday. Should have known something was up when DJRobX added fastflips. Wouldn't it be great if we get a patch for st162h?
adamstillman Posted September 23, 2019 Posted September 23, 2019 sorry for ignorance, but how does one tell if fast flips works or does not in Metallica 1.8? also, how would one "turn it on" beside downloading the latest sam build here, any other steps?
Thalamus Posted September 23, 2019 Posted September 23, 2019 1. Patch rom. 2. Change table script to match new rom name. 3. Make sure that the table script has Fast Flip enabled ( github repo has it pr example ). 4. Test by starting table - press F11 and look at left flipper response. Should not fluctuate and be very close to 0ms at all the tests. If it is not working you see approx 0-20ms fluctuation.
adamstillman Posted September 23, 2019 Posted September 23, 2019 thanks, will do and test, and as far as the script having fast flips enabled, with this game it should look like this? Const UseVPMModSol = 1
adamstillman Posted September 23, 2019 Posted September 23, 2019 ahh, this maybe? Sub table_Init ' VPMInit Me InitVpmFFlipsSAM UpPost.Isdropped=true With Controller .GameName = cGameName If Err Then MsgBox "Can't start Game " & cGameName & vbNewLine & Err.Description:Exit Sub .SplashInfoLine = "Metallica (Stern 2013)" .HandleKeyboard = 0 .ShowTitle = 0 .ShowDMDOnly = 1 .ShowFrame = 0 .HandleMechanics = 1 .Hidden = VarHidden On Error Resume Next .Run GetPlayerHWnd If Err Then MsgBox Err.Description End With
Thalamus Posted September 23, 2019 Posted September 23, 2019 3rd line - yes. I think it is already mentioned in this thread a few times.
adamstillman Posted September 23, 2019 Posted September 23, 2019 ok, will try it out later,, also.. thanks for the help. i do not do computer stuff for a living, like some of you may, but i dont mind learning new stuff. I just ask to keep that in mind, that basic stuff for you guys, I may not know.
jesperpark Posted September 23, 2019 Posted September 23, 2019 Okay I can confirm as well renaming the bin file was the issue. Although I have a question to why naming changes things If I name the bin file, the zipped bin file, and the color file mtl_180hc then I get the white letters as well as no fastflips If I change the bin file to mtl180hc and leave everything else the same then i get fast flips and the colored rom as expected. I guess I always thought .bin and the zip files should match, seems like this is not always true??
Content Provider CarnyPriest Posted September 24, 2019 Author Content Provider Posted September 24, 2019 No, not always true. If you want to know the name of the bin file, use Setup.exe and Test feature.
Content Provider arngrim Posted September 24, 2019 Content Provider Posted September 24, 2019 it doesn't matter to have a certain name of the bin file, for roms that needs to match the hash of the rom that is foreseen in vpinmame. this applies to all roms except the stern patched colored roms, for these ones, we have to uncheck the ignore crc option. Then vpinmame don't do a crc check, then i guess the name of the bin file is what vpinamme uses to match the respective folder inside the altcolor folder
jesperpark Posted September 25, 2019 Posted September 25, 2019 Okay makes sense, thanks for the clarifications.
Content Provider CarnyPriest Posted September 27, 2019 Author Content Provider Posted September 27, 2019 official rev r4841 SAMBuild_r4841.zip
Content Provider CarnyPriest Posted October 3, 2019 Author Content Provider Posted October 3, 2019 official rev r4845 SAMBuild_r4845.zip
Content Provider CarnyPriest Posted October 6, 2019 Author Content Provider Posted October 6, 2019 Beta cycle is complete - pick up SamBuild32 here:
outhere Posted October 6, 2019 Posted October 6, 2019 Will this one be updated as new roms are added or will that be the start of a new Beta cycle?
Content Provider CarnyPriest Posted October 6, 2019 Author Content Provider Posted October 6, 2019 New beta cycle. Until that happens feel free to post any reports to this thread.
Content Provider CarnyPriest Posted October 8, 2019 Author Content Provider Posted October 8, 2019 Fixed date for 3.2 release [volkenborn] for whatsnew files only No change to dll or exe. No need to re-download unless you just want to have the release date documented in the whatsnew files
DCrosby Posted November 8, 2019 Posted November 8, 2019 I've come across a "Bug?" Metallica Premium Monsters (Stern 2013) mod 1.5 Comes back with : Variable is undefined: 'InitVpmFFlipsSAM' Which didn't happen with the previous SAM Build, but this also has the color rom, so dunno if that did something wrong.
Thalamus Posted November 8, 2019 Posted November 8, 2019 That is probably best called a self inflicted bug.
anokata3545 Posted November 10, 2019 Posted November 10, 2019 Hi, found a bit of a problem with the Bally Game Show (gs_La3) IT seems that the gates for the loops are not working properly. The gates are suppose to allow the ball the go the full loop down the lit loop path for either a letter in one of the prizes or an extra ball. IT seems that the machine doesn't allow that and just have all balls go to the cash lanes, regardless if the loop was lit or not.
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