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[Vp10] Spider-Man(Stern)(2007)(Ninuzzu)(V1.1)(Vp10)


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Posted

Ninuzzo -- What an amazing job! I can't believe how smoothly this one plays for a VP10 beta version. Wow. Even on blacksuit multiball, I get really smooth gameplay (five ball multiball) on gtx750ti. Lighting is really great on this one. Doc Oct (is that his name?) lighting looks especially great. That bright red lighting looks really realistic and warm.

 

This one works really well as a night table with the emission scale cranked up. Super fun. Thanks so much!!

  • 2 months later...
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Posted

Official VP10 is out , so I've updated the table:

 

- added environment map

- changed plastic ramps and other transparent plastics

- new controller script

- new dof script

- added VPMDMD in desktop mode

 

1453579789.png

Posted

Official VP10 is out , so I've updated the table:

 

- added environment map

- changed plastic ramps and other transparent plastics

- new controller script

- new dof script

- added VPMDMD in desktop mode

 

1453579789.png

Can you post the table as vpx file and not as a dif? Thank you!

  • Content Provider
Posted

i didn't test it yet on my cab, but the controller.vbs implementation is great :)

 

just one soundfx is missing, but you need to know it, it is not that obvious, the magnet is replaced by the shaker, 

 

Sub PresenzaSuMagnete_Hit() 'CON PALLA SUL MAGNETE RIDUCE LA POTENZA DELLA CALAMITA
If DocMagnet.MagnetON= True Then DepotenziaMagnete.Enabled=True: Playsound SoundFX("Magnete",DOFShaker): SpegneLuciTavolo
PallaSuMagnete=1
End Sub

 

This is not a big deal, no need for a new version just for that, i have adapted the controller.vbs tutorial with it

 

http://www.vpforums.org/index.php?showtopic=33453&hl=

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Posted

Thanks for the explanation, I didn't know that ;)

Just saw your new controller script in other tables, very nice feature

  • 2 months later...
  • 3 weeks later...
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Posted

Working on new primitive toys

 

Venom

 

venom.48-2-1024x500.jpg

 

untitled.51.jpg

Is this second picture with normal mapping? I'd love to see this used in VP since it looks like a new option in 10.1 beta

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Posted

The picture uses the high poly model so the normal map is not needed. That's a render using the software Keyshot.

Yes in vp it will use normal mapping because the model is greatly reduced (the HD model has more than 350K faces)  ;)

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Posted

What do you think of the idea of making a Vault edition of this pin ? I have heard that the gameplay is quite similar to the one used

in the red and black version. We could try to replace the animations in the SAM Rom with the ones from the Spike version.

Just a idea.

 

Lucky1

  • Content Provider
Posted

It's a great idea, but I need all the plastics, playfield and I have to do all the new models of course. I don't have this resources.

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