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Posted (edited)

Been using VPX for some time now and really enjoy it.  Eventually picked up Quest 3 headset to dip my toes into the 3D pool.   

Honestly, my eyes are tired from reading, and I still cannot figure it out.  Most data references Steam or some such, or is otherwise outdated.

What I have done:

 

Original install was done using Popper.

 

Currently using:

  • VPinballX_GL64 10.8.0 2058
  • Virtual Desktop 1.34.18
  • VPinMAME 3.6


These are my VPX settings:
image.png.01b49214afc8621698f20716cb63fb3f.png

image.png.3f5cfb434302e30b9a4adea8617c330c.png

 

Note: I've tried it with Capture External Backglass and Capture External DMD selected, and various values in Table orientation, Table X, Table Y and Height, too.

 

Virtual Desktop Windows settings:

Note: I manually lunch Virtual Desktop when I intend to use it, not automatically at Windows Startup.


image.png.2901ded3a358e83ea32af758bf9ee5d4.png

I launch the Virtual Desktop client on Windows 11 Pro first, followed by the Virtual Desktop client on the Quest then launch VPXGL executable.   I've also tried launching VPX prior to the Quest Virtual Desktop client as well. 
 

I've tried several tables that have a VR room (Torpedo Alley, Twilight Zone, Spy Hunter et al) but have yet to see a VR Room.  In fact, I'm not even convinced the playfield I see is 3D.  I can see a flat playfield and a flat back glass suspended over the background I selected in the Virtual Desktop app, and can play the games (after rotating the playfield 90 degrees each time).  However, it looks pretty much the same as what I see on the monitors in my cabinet, with the exception that I can move the playfield and backglass around.

Unsure if related, but when I adjust the "height" of the playfield (which is actually a monitor oriented vertically in my cabinet to mimic a real playfield), it doesn't really change height, it simply moves the playfield further right.  Yet another reason why I have to rotate the virtual field 90 to play it.

I didn't want to start tweaking and eventually break a system that plays perfectly fine in my cabinet, so figured it best to reach out to you, the VR VPin Gods.   

This is all installed in a VPin cabinet with 3 monitors:

  • Monitor 1 Playfield - installed vertically (which is rotated by the software to mimic a properly oriented playfield)
  • Monitor 2 DMD 
  • Monitor 3 Backglass



Surely there has to be something "obvious" that I am overlooking.  Y'all will either have a great laugh at my expense (I am perfectly ok with that), or shake your head, or maybe even a combination.  Ha! 

Thanks in advance!ac

Thomas 

Edited by VPUThomas
Additional Details
Posted (edited)

(I DIDNT FULLY READ YOUR POST BEFORE REPLYING IGNORE THIS FIRST PART EXCEPT THE LINK IS SUPER USEFUL) If you wanna do just VR, follow this tutorial, which includes somewhere the step to uninstall the previous install you made, and use the version from that page as it’s more optimized for vr. 
https://w.atwiki.jp/visualpinball/

 

I would install Basti’s VPX Launcher, which will launch tables either in vr if your headset is on if flatscreen if not, even if you don’t install the version I linked (which you should because it’s really good for vr imho) the launcher should take care of most of your needs and fix your problem of stuff not launching in vr. 
 

put headset, launch virtual desktop, launch vpx launcher and your golden

 

also join the discord linked in the tutorial above, it’s got a list of the good tables in vr. Even if a table doesnt have a vr you should still see part of it in 3d

 

 

Edited by YoungGabe53
Posted
On 5/27/2026 at 12:16 PM, YoungGabe53 said:

(I DIDNT FULLY READ YOUR POST BEFORE REPLYING IGNORE THIS FIRST PART EXCEPT THE LINK IS SUPER USEFUL) If you wanna do just VR, follow this tutorial, which includes somewhere the step to uninstall the previous install you made, and use the version from that page as it’s more optimized for vr. 
https://w.atwiki.jp/visualpinball/

 

I would install Basti’s VPX Launcher, which will launch tables either in vr if your headset is on if flatscreen if not, even if you don’t install the version I linked (which you should because it’s really good for vr imho) the launcher should take care of most of your needs and fix your problem of stuff not launching in vr. 
 

put headset, launch virtual desktop, launch vpx launcher and your golden

 

also join the discord linked in the tutorial above, it’s got a list of the good tables in vr. Even if a table doesnt have a vr you should still see part of it in 3d

 

 

 

Thanks. However, I tried VPX-Launcher as you suggested.  That was a disaster.  I've posted my experience/comment on the launcher's page rather than post it here hoping those associated with it will see it and respond.    At the end of the day, I've a lot of time invested in configuring popper, so would prefer to stick with that as launcher.  Though it would have been nice to see it working in any launcher.  :)


 

  • 2 weeks later...
Posted

Howdy.   Finally managed to get it working with VXCLauncherGL... sort of.   I can navigate the menu with flippers, but for the life of me cannot map a button to "select" a table.   The in launcher overlay says to press "ENTER," so I am forced to take off my headset and press enter on the keyboard to "select" the game.  I've tried mapping the button in Cleveland Software's PinOne (assigning the enter key to it), no joy there either.  I've also tried mapping it to a button in the VPXLauncherGL "Launcher" menu, no joy.    The good news is that I can finally confirm that 3D is "working."   My biggest pain point now is that some tables appear fine, while others (e.g. Diner) seem to be missing bits e.g. DMD (I can see it briefly when it first launches, but then the backbox completely obscures it.  Can you provide a compass heading as to how I fix these oddities?   Once I manage to sort the tables and increase my comfort zone, the plan is to integrate this into Popper with two different menus (2D vs 3D).  Do you recommend using the VPXLauncherGL binary or just the GL version of VPX when I reach the popper stage?   Any hints/tips you can provide would be greatly appreciated.

Thanks for your time!  I really appreciate your efforts.

Thomas

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