Been using VPX for some time now and really enjoy it. Eventually picked up Quest 3 headset to dip my toes into the 3D pool.
Honestly, my eyes are tired from reading, and I still cannot figure it out. Most data references Steam or some such, or is otherwise outdated.
What I have done:
Original install was done using Popper.
Currently using:
VPinballX_GL64 10.8.0 2058
Virtual Desktop 1.34.18
VPinMAME 3.6
These are my VPX settings:
Note: I've tried it with Capture External Backglass and Capture External DMD selected, and various values in Table orientation, Table X, Table Y and Height, too.
Virtual Desktop Windows settings:
Note: I manually lunch Virtual Desktop when I intend to use it, not automatically at Windows Startup.
I launch the Virtual Desktop client on Windows 11 Pro first, followed by the Virtual Desktop client on the Quest then launch VPXGL executable. I've also tried launching VPX prior to the Quest Virtual Desktop client as well.
I've tried several tables that have a VR room (Torpedo Alley, Twilight Zone, Spy Hunter et al) but have yet to see a VR Room. In fact, I'm not even convinced the playfield I see is 3D. I can see a flat playfield and a flat back glass suspended over the background I selected in the Virtual Desktop app, and can play the games (after rotating the playfield 90 degrees each time). However, it looks pretty much the same as what I see on the monitors in my cabinet, with the exception that I can move the playfield and backglass around.
Unsure if related, but when I adjust the "height" of the playfield (which is actually a monitor oriented vertically in my cabinet to mimic a real playfield), it doesn't really change height, it simply moves the playfield further right. Yet another reason why I have to rotate the virtual field 90 to play it.
I didn't want to start tweaking and eventually break a system that plays perfectly fine in my cabinet, so figured it best to reach out to you, the VR VPin Gods.
This is all installed in a VPin cabinet with 3 monitors:
Monitor 1 Playfield - installed vertically (which is rotated by the software to mimic a properly oriented playfield)
Monitor 2 DMD
Monitor 3 Backglass
Surely there has to be something "obvious" that I am overlooking. Y'all will either have a great laugh at my expense (I am perfectly ok with that), or shake your head, or maybe even a combination. Ha!
Thanks in advance!ac
Thomas