Content Provider arngrim Posted July 23, 2014 Content Provider Share Posted July 23, 2014 yes, the migration of the config 1.7 to use target an drop target variables, can't do it myself, still waiting from deegor to execute 2 update queries Link to comment Share on other sites More sharing options...
Les73gtx Posted July 27, 2014 Share Posted July 27, 2014 Well I have some Good news and Bad news .... Good news, I have narrowed the problem down to only happening in PinballX front end for me. ... Bad News, nothing was changed with that program, so it is still a issue with DOF 2.0 as It did not happen in DOF 1.X Randr ... can you test out the two tables listed below with and without PinballX? Hopefully we get a confirmation on this as it has taken me 2+ days on and off to test this out. can someone tells if he has the behaviour on the 3 last configs i submitted, i remove the fast fadings on the flashers and until now i got no random knocker Of the 3 last tables that are posted on the Config tool I only have Last Action Hero table, and it is the Physics Mod 5 release that I use with it. So I was adjusting my config (shaker Strength) and instead of starting up PinballX I started manually without the frontend. I played for over 45 min total and also left the table set idle while I was working on another project, maybe over 15 minutes I would guess .... Not a single random event fire .... awesome! I went to exit and realized that I was not in PBX and so to be fair I loaded up the frontend and sure enough within 3 min of playing Last Action Hero I had my first random fire event. I let it set after playing for about 20 minutes with many random knocker hits and I also has some with the game sitting Idle. As mentioned before, please try configs which dont have any fading, any intensity settings or any colors which require PWM (e.g. Red=48,0,0, but not xxxx=24,36,0) and let me know if you still have that random knocker effect.My suspicion is that the effect is somehow related to the part of the code dealing with the pwm settings of the ledwiz, so using settings which dont require pwm at all would likely stop that random knocker effect.Really want to fix this problem, but since I dont have that effect myself I need your help to track down the cause for it. Soooo ... I did the same test with CV as that had a lot of noticeable random fire to it and came up with the same result .... In PinballX I have MANY random fire events and if I play it without a Frontend running I have Zero random triggers ... Played for over 30 minutes and let the game set for about 10 minutes with no problems. If we could all test this and get a confirmation or not maybe helpful?! Thanks for digging deep on this everyone! Link to comment Share on other sites More sharing options...
ArkMalmeida Posted July 27, 2014 Share Posted July 27, 2014 The strange thing is that I've been running DOF with PinballX and I don't recall any random knocker events with any versions. I'm running a LEDwiz and Sainsmart board. I always have used the straight up settings for intensity etc. I wonder what's different between our setups? Link to comment Share on other sites More sharing options...
randr Posted July 27, 2014 Share Posted July 27, 2014 I'll try it tonight. Funny I usually don't use frontend unless company is over to see it so you may be on to something! I can say it never happened until dofr2 for me that I do know Link to comment Share on other sites More sharing options...
randr Posted July 27, 2014 Share Posted July 27, 2014 Tested real quick 3 ways. Angrim provided a dof for fire without fades and I can confirm random stuff is gone! I also can confirm using standard fire config it only happens when using front end! Now without fades it also works fine in front end! If any of this makes any sense? I will say angrim the shaker on fire without fades is way to strong! Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted July 27, 2014 Content Provider Share Posted July 27, 2014 thanks for the test, swisslizard, you got what you were looking for, hope you can do somerhing with it Link to comment Share on other sites More sharing options...
randr Posted July 27, 2014 Share Posted July 27, 2014 edit post removed Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted July 28, 2014 Content Provider Share Posted July 28, 2014 remark, from now on, i won't have all the toys anymore, i won't fill all the toys that exists, so if somebody has a bell for example, and has tables setup for, please submit your adds, so everybody can use it. for the rgb, i will rename the complex and add a third one, for adressable ledstrip and controllers, the effects are different and compatible with a non adressable ledstrip Link to comment Share on other sites More sharing options...
Les73gtx Posted July 29, 2014 Share Posted July 29, 2014 The strange thing is that I've been running DOF with PinballX and I don't recall any random knocker events with any versions. I'm running a LEDwiz and Sainsmart board. I always have used the straight up settings for intensity etc. I wonder what's different between our setups? I have the same setup other than the relay board I use is a cheaper version of the Sainsmart board without usb. So yeah that is strange that it is only happening to a few of us, or is it that many people don't realize that it is a random effect that is not intended ... and how many just don't vist the forums other than to get tables ? ... Link to comment Share on other sites More sharing options...
neohusky Posted July 30, 2014 Share Posted July 30, 2014 I can confirm that I too am running PinballX with 2 LEDWIZ devices, Zeb's boards with DOF and now DOF2 with standard settings and never had a random knocker event. Link to comment Share on other sites More sharing options...
Content Provider swisslizard Posted August 2, 2014 Content Provider Share Posted August 2, 2014 Hi guys I'm back home for a few days and hope to find some time to work on the random knocker problem. Randrs test results are quite interesting. I kind of expected that there wouldn't be any random effects when there are no PWM settings. That gives me a pretty goof idea which part of the code I need to check. One thing which is really strange, is the fact that the use of the pinballx frontend influences the random knocks. Very weird. Small question: Do you have something in PinballX (Sorry, I havent installed that programm yet), which does something with the Ledwiz? Hope to have more news soon. Tom Link to comment Share on other sites More sharing options...
randr Posted August 2, 2014 Share Posted August 2, 2014 Nothing different other than just running pinballx. I will say without a clear script pinballx will leave outputs stuck on but vp direct run dof clears properly. I'd be willing to test for you if needed just let me know Link to comment Share on other sites More sharing options...
Content Provider swisslizard Posted August 5, 2014 Content Provider Share Posted August 5, 2014 I have checked the code once again and couldn't find anything wrong. Apart from the possibility, that there is still a undiscovered bug in my code, the random knock problem could also be related to the LedWiz in combination with specific mainboards resp. chipsets. Will try the following next: Experiment with somewhat longer delays between ledwiz update calls. If the extra delay doesn't help, I will need to add some code to record all ledwiz update calls with precise timestamps, so I can try to filter out the random knock events. Link to comment Share on other sites More sharing options...
slydog43 Posted August 6, 2014 Share Posted August 6, 2014 It cant be said enough, but thanks so much for this incredible addition to VP. I could not imagine playing vp without DOF now with all of the old stutter and stuff. So glad also that you are still around and updating it. just amazing, thanks Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted August 11, 2014 Content Provider Share Posted August 11, 2014 dup3d, you asked for this toy rgb complex, can i ask you to submit your configs so all the interested people can benefit from it? Link to comment Share on other sites More sharing options...
dup3d Posted August 12, 2014 Share Posted August 12, 2014 dup3d, you asked for this toy rgb complex, can i ask you to submit your configs so all the interested people can benefit from it? of course you can i´ll submit the configs for the tables i played a bit with the undercab RBG´s. I´m sure there´s the one or another thing which could be done better but for the start i´m pretty happy with my settings and hope other like it EDIT: done. sorry i´ve submitted STTNG 2 times. pls ignore one of them as i wanted to submit the config for ST 25th and don´t choose the right one. More will come the next days Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted August 31, 2014 Content Provider Share Posted August 31, 2014 voila i finally submitted all the configs. I corrected the W** F100 to W** f100, , and for the Blink 350 2, or you put Blink 350, or 350 2, but the 3 arguments don't do anything, i have tried myself, so i kept 350 2 to the fix before the approval. Link to comment Share on other sites More sharing options...
dup3d Posted September 1, 2014 Share Posted September 1, 2014 thx for fixing and approving next time i use the lower case f for fade. i only looked in the manual and theres an example with upper case F so i thought it was right but i have not looked into your other config´s so deep so that i have overseen this. sorry And thx for the tip with the other arguments i will use correct one´s for the next configs. Link to comment Share on other sites More sharing options...
slydog43 Posted September 1, 2014 Share Posted September 1, 2014 Thanks swisslizard for such a great improvement to the VP scene. Is there a way to have my flipper contactors fire at startup and release when I press the flipper button. The problem is that my flipper contactors (bradleys) make more noise when I release the flipper button than when I hit them. Just seems a little strange compared to real pinball. Maybe my wiring is messed up, but I thought that it might be a simple fix. Thanks Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 1, 2014 Content Provider Share Posted September 1, 2014 yes you can do it like this S48 60/S48 60 Invert Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 1, 2014 Content Provider Share Posted September 1, 2014 dup3d, i used f since the beta test, just saw the doc, indeed the doc is with F, but it's not really a big deal, there are about 200 configs with f, let's just continue like this Link to comment Share on other sites More sharing options...
Content Provider swisslizard Posted September 1, 2014 Content Provider Share Posted September 1, 2014 From a DOF point of view it is not relevant if "F" or "f" is used. DOF ignores whether the config settings in the ini files are upper or lower case. Link to comment Share on other sites More sharing options...
slydog43 Posted September 1, 2014 Share Posted September 1, 2014 yes you can do it like this S48 60/S48 60 Invert thanks for the quick reply, but I'm confused how to do this. Can I make a change with the online DOF config tool, or do I have to change every table? Can you give me a quick sample? is see this in the ini file [Variables DOF] t = 60 I48 dt = 60 I48 can I use a flipper variable like this? Thanks Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 1, 2014 Content Provider Share Posted September 1, 2014 take one table, replace S48 for theleft flipper with this, for right flipper, it is S46. you would have to do that for all tables yes... Link to comment Share on other sites More sharing options...
jawdax Posted October 11, 2014 Share Posted October 11, 2014 I have a problem with the latest version of the table there "diner". the button "launch ball" is off when the ball is waiting to be released and begins to flash when already in game (no longer in its launch position and release the button now blinking)as I modify the script? Link to comment Share on other sites More sharing options...
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