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Posted

Cosmic Gunfight (Williams 1982)


COSMIC GUNFIGHT is classic early-80s Williams: straightforward rules, fast shots, and a layout that emphasizes shot accuracy over deep modes. Beneath the space-western theme, it’s a very traditional shooter from this era.

 

This release builds on the original scratch build by 32assassin (2016) and the full rebuild by Goldchicco (2021). For my own rebuild, I refreshed many of the visuals—including a new playfield and plastics redrawn by hand for sharper detail and better color accuracy—to match the modern VLM lighting and new material standards. Gameplay-wise, the right orbit is the primary shot on the table. It feeds reliably and sets up most of the available flow. The center drop targets, standups, and saucers make up the bulk of the scoring features, and like many early solid-state games, missed shots tend to send the ball into dangerous territory quickly.

 

A new Instruction Mode has also been added, accessible through the Player Options menu. This provides basic rule and objective information directly in-game, making it easier for new players to understand the table without referencing external sources.

 

Fun fact: the original marketing leaned hard into how economical this game was—“Cosmic Gunfight has everything you want in a pinball. And less!

 

Features include:

  • Updated playfield and plastics redraw
  • Nfozzy physics
  • Fleep mechanical sounds
  • VLM / VPW toolkit enhancements
  • VR Room
  • Desktop & Cabinet modes
  • In-game Instruction Mode via Player Options

 

Cosmic Gunfight remains a simple but quick and demanding table—easy to pick up, tough to consistently control, and very representative of its era.

PSA: If you are getting sticky flippers, its most likely your B2S. You may need to update VPinMame


 

Special Thanks to:

32assassin/Goldchicco – original builds

DGrimmReaper – VR Cab and Room

hauntfreaks – Backglass

RajoJoey – VR Assets

apophis – All around advice/guru/Desktop Background

superhac – Standalone Testing

Studlygoorite – Testing & advice

Testers (alphabetically):

bthlonewolf

cl4ve

guus_8005

prospectorbysonic

Thalamus

tomate


 

Posted

Hello and thanks for sharing your awesome work. This is a wonderful table made better now.

I have a small issue, however. I have no special effect sounds, just the mechanical ones.
I've deleted nvram and config files. I called pinmame and used the ~key to adjust the volumes, tried the F6 dipswitches... still no "music" (does it have music?) or sound effects on this table.
If you can help me on this, please, it is still a joy to play but not quite the same :)

Thank you for your time and work.

Posted (edited)

@Mecha_Enron I also have the same problem as @rkader

I was able to get SSF but no music. 

When I go into F1, "Use sound" was unchecked. If I check it and restart, then I get music but no SSF.

SOLUTION:

Enable "Use Sound" in F1

In script, add line 
"UsingRom = False" after LoadVPM (Line 71)

Compile script, reload table and voila

Edited by GraveD
Found solution

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