Mecha_Enron Posted November 19, 2025 Posted November 19, 2025 View File Cosmic Gunfight (Williams 1982) COSMIC GUNFIGHT is classic early-80s Williams: straightforward rules, fast shots, and a layout that emphasizes shot accuracy over deep modes. Beneath the space-western theme, it’s a very traditional shooter from this era. This release builds on the original scratch build by 32assassin (2016) and the full rebuild by Goldchicco (2021). For my own rebuild, I refreshed many of the visuals—including a new playfield and plastics redrawn by hand for sharper detail and better color accuracy—to match the modern VLM lighting and new material standards. Gameplay-wise, the right orbit is the primary shot on the table. It feeds reliably and sets up most of the available flow. The center drop targets, standups, and saucers make up the bulk of the scoring features, and like many early solid-state games, missed shots tend to send the ball into dangerous territory quickly. A new Instruction Mode has also been added, accessible through the Player Options menu. This provides basic rule and objective information directly in-game, making it easier for new players to understand the table without referencing external sources. Fun fact: the original marketing leaned hard into how economical this game was—“Cosmic Gunfight has everything you want in a pinball. And less!” Features include: Updated playfield and plastics redraw Nfozzy physics Fleep mechanical sounds VLM / VPW toolkit enhancements VR Room Desktop & Cabinet modes In-game Instruction Mode via Player Options Cosmic Gunfight remains a simple but quick and demanding table—easy to pick up, tough to consistently control, and very representative of its era. PSA: If you are getting sticky flippers, its most likely your B2S. You may need to update VPinMame Special Thanks to: 32assassin/Goldchicco – original builds DGrimmReaper – VR Cab and Room hauntfreaks – Backglass RajoJoey – VR Assets apophis – All around advice/guru/Desktop Background superhac – Standalone Testing Studlygoorite – Testing & advice Testers (alphabetically): bthlonewolf cl4ve guus_8005 prospectorbysonic Thalamus tomate Submitter Mecha_Enron Submitted 11/18/25 Category VPX - Pinball Tables VPX Standalone Yes
rkader Posted November 20, 2025 Posted November 20, 2025 Hello and thanks for sharing your awesome work. This is a wonderful table made better now. I have a small issue, however. I have no special effect sounds, just the mechanical ones. I've deleted nvram and config files. I called pinmame and used the ~key to adjust the volumes, tried the F6 dipswitches... still no "music" (does it have music?) or sound effects on this table. If you can help me on this, please, it is still a joy to play but not quite the same Thank you for your time and work.
GraveD Posted November 21, 2025 Posted November 21, 2025 (edited) @Mecha_Enron I also have the same problem as @rkader I was able to get SSF but no music. When I go into F1, "Use sound" was unchecked. If I check it and restart, then I get music but no SSF. SOLUTION: Enable "Use Sound" in F1 In script, add line "UsingRom = False" after LoadVPM (Line 71) Compile script, reload table and voila Edited November 21, 2025 by GraveD Found solution
rkader Posted November 21, 2025 Posted November 21, 2025 I don't know how I missed the Use Sound in F1! I'm set. Thanks @GraveD
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