Dodger1980 Posted June 11, 2014 Share Posted June 11, 2014 Nice work so far. Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted June 17, 2014 Author Content Provider Share Posted June 17, 2014 You all thought you'd gotten rid of me! I have been working out small kinks getting it to play right... still struggling with several issues, it's a really complex table surprisingly. I can see why it's not been done before. Hopefully I can get some script help from a few knowledgeable people to sort out the last couple bugs I've got a few more textures to do and a little bit more lighting to do, and finish up the GI.... So here we are, I've got a GREAT new suitcase model from Dark, it's top notch Link to comment Share on other sites More sharing options...
ASOT Posted June 17, 2014 Share Posted June 17, 2014 Just saw the video of the bubble, insane stuff mate! Link to comment Share on other sites More sharing options...
maxfx4u Posted June 17, 2014 Share Posted June 17, 2014 Oh man. Looks amazing!! Just noticed the reflections on the suitcase..cool Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted June 17, 2014 Content Provider Share Posted June 17, 2014 Looks awesome! Link to comment Share on other sites More sharing options...
Content Provider Rascal Posted June 17, 2014 Content Provider Share Posted June 17, 2014 MAY MAKE YOU GO BLIND High gloss reflections and bright lights may cause temporary or long term blindness! Nice work! I'm going to wear shades playing this. Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted June 17, 2014 Author Content Provider Share Posted June 17, 2014 MAY MAKE YOU GO BLIND High gloss reflections and bright lights may cause temporary or long term blindness! Nice work! I'm going to wear shades playing this. yea just wait til they start blinking on and off repeatedly for no reason at all Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted June 17, 2014 Content Provider Share Posted June 17, 2014 This table has way too many reflections and glare... I hope they ban you Did someone say script issues? I love script issues. Ping me in chat or PM me. Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted June 17, 2014 Author Content Provider Share Posted June 17, 2014 Hey it's not my fault they put giant white playfield lights in the middle of the playfield, nah though, once the text gets put on the lights and I get posts up there it will break up the light a bit. besides that though, I won't change a thing! I like it. I want to build it as if you've turn out the lights in the room and the only lighting is the leds on the playfield. Too intense for some people... i like it EXTREME! I'll try and catch you in chat tonight gtxjoe! i got ball lock issues Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted June 17, 2014 Content Provider Share Posted June 17, 2014 Kids discovered this last week Sorry, what were we talking about... Link to comment Share on other sites More sharing options...
Content Provider DeeGor Posted June 17, 2014 Content Provider Share Posted June 17, 2014 Mmmm Hot Fries Link to comment Share on other sites More sharing options...
Content Provider unclewilly Posted June 18, 2014 Content Provider Share Posted June 18, 2014 You get the lock worked out Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted June 18, 2014 Author Content Provider Share Posted June 18, 2014 You get the lock worked out not so much, I'll try and take a look at what you recommended but I'd like to see an example if you can recommend a table? Link to comment Share on other sites More sharing options...
Content Provider unclewilly Posted June 18, 2014 Content Provider Share Posted June 18, 2014 Off the top of my head I can't think of one. I'm not at home. Jps fun house should have one but he may have just used a ball stack. If you can't get it going let me know and I'll fiddle around with it Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted June 19, 2014 Author Content Provider Share Posted June 19, 2014 Off the top of my head I can't think of one. I'm not at home. Jps fun house should have one but he may have just used a ball stack. If you can't get it going let me know and I'll fiddle around with it I'm not sure I see it in funhouse. this is my first time dealing with a ball lock I honestly had no clue there were different kinds... my idea was 3 switches (there's 3 rom controlled switches in the suitcase as it is) and a visible post...but timing becomes an issue then. Link to comment Share on other sites More sharing options...
Content Provider unclewilly Posted June 19, 2014 Content Provider Share Posted June 19, 2014 That is why my lock doesn't work right in bop. I did it with just switches and a post and I couldn't get it to let just one ball out at a time. The code for the visible lock looks pretty easy, I think. It just needs to be spaced out right. Check out the vpm documentation. Or I could try it for you Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted June 19, 2014 Author Content Provider Share Posted June 19, 2014 Can you try? Have you done it before? I've been on this thing for a week and a half I'm pulling my hair out lol Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted June 19, 2014 Content Provider Share Posted June 19, 2014 For avengers, I used 3 triggers/switches and 3 droppable walls, that way only one ball drops each time the solenoid is triggered. Here is the code you can try. I have not tried it out on your table yet but give it a go. The extra walls are use to control the the balls so they move down one spot at a time 'Multiball init put this in Table1_init Post45.IsDropped = 1 Post44.IsDropped = 1 Post43.IsDropped = 0 ... 'Solenoid calls SolCallback(28) = "solMultiballLock" Sub solMultiballLock(Enabled) If Enabled Then post43.isdropped = 1: playsound "fx_woodhit2" Else post43.isdropped = 0: playsound "fx_woodhit" End If End Sub 'Switch Sub sw45_hit(): Controller.Switch(45) = true:end sub Sub sw45_unhit():Controller.Switch(45) = false :end sub Sub sw44_hit(): Controller.Switch(44) = true:post45.isdropped = false:end sub Sub sw44_unhit():Controller.Switch(44) = false :post45.isdropped = true:end sub Sub sw43_hit(): Controller.Switch(43) = true:post44.isdropped = false:end sub Sub sw43_unhit():Controller.Switch(43) = false:post44.isdropped = true:end sub Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted June 19, 2014 Content Provider Share Posted June 19, 2014 And if that doesn't work, here are some other table examples http://www.vpforums.org/index.php?showtopic=27353 Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted June 19, 2014 Author Content Provider Share Posted June 19, 2014 Hey I remember that thread, why didn't I think to look for it again. Thanks I'll give it a whirl Edit: I think that's going to work but I may have something backwards or...not sure, I'm not triggering the last switch to enable the multi-ball somehow, but also the walls don't seem to be acting right. Check your PM I sent a test table (with walls to make it easier to trigger the ball lock) let me know if you can find out what's wrong, I've moved things around a bit and I swear I have the wall and switch order correct to drop the walls.... I appreciate your help! This thing is nuts Link to comment Share on other sites More sharing options...
Dark Posted June 19, 2014 Share Posted June 19, 2014 Looking good, can hardly wait to try a finished version! It's a pretty brutal fast table (in real life as well) from what I gather, but a nice fast paced table is always fun now and again. Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted June 19, 2014 Author Content Provider Share Posted June 19, 2014 Looking good, can hardly wait to try a finished version! It's a pretty brutal fast table (in real life as well) from what I gather, but a nice fast paced table is always fun now and again. You know, I've yet to play a real one, but my experience on this version is a little hit and miss. It can be a ball-stopper at times, it has the kicker under the safehouse, it has the ball lock on the right ramp, it occasionally locks balls on the left ramp, it has the sniper solenoid that will stop the ball for a few moments like the left ramp, and then you can't get full loops that I can tell.... if you can keep the ball off the outlanes with good nudging technique, you can rack up high scores but it takes a while to get there because of all the up posts and ball locks and kickers...it's bizarre. It's like they threw everything they had at this game. I like the theme so I play it and build it but it doesn't flow like other games I really enjoy Link to comment Share on other sites More sharing options...
Dark Posted June 20, 2014 Share Posted June 20, 2014 I've never played it in real life either but I watched a few game play videos before mapping the suitcase which led me to believe the real pinball machines have more of a slope than most tables. Physically next to other pinball machines it appears to have a different slope, but I could be wrong. The legendary designer Steve Ritchie also designed Getaway high speed which is known for fast paced action and good "flow". It's said that 24 is the last table he will have designed which is too bad really since he's a great designer and 24 wasn't really the best note for him to leave on in my opinion. It's not a bad table but doesn't really compare to the quality of Getaway, Stern using walmart army men as toys and the sniper is like a crappy GI joe. Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted June 20, 2014 Author Content Provider Share Posted June 20, 2014 I've never played it in real life either but I watched a few game play videos before mapping the suitcase which led me to believe the real pinball machines have more of a slope than most tables. Physically next to other pinball machines it appears to have a different slope, but I could be wrong. The legendary designer Steve Ritchie also designed Getaway high speed which is known for fast paced action and good "flow". It's said that 24 is the last table he will have designed which is too bad really since he's a great designer and 24 wasn't really the best note for him to leave on in my opinion. It's not a bad table but doesn't really compare to the quality of Getaway, Stern using walmart army men as toys and the sniper is like a crappy GI joe. LOL exactly, like the army men are zip tied to the safehouse windows. So weird, when they went out on all the rest of the toys (except the sniper, which at least had some thought as he comes out to shoot). It was almost like an after thought. Link to comment Share on other sites More sharing options...
luvthatapex Posted June 20, 2014 Share Posted June 20, 2014 Steve Ritchie was let go from Stern somewhere in late 2009/early 2010 after completing 24 due to Stern cost cutting days. He was rehired in 2011 and created ACDC (2012) and STERNS STAR TREK (2014) and is still gainfully employed at Stern creating new games. I've never played it in real life either but I watched a few game play videos before mapping the suitcase which led me to believe the real pinball machines have more of a slope than most tables. Physically next to other pinball machines it appears to have a different slope, but I could be wrong. The legendary designer Steve Ritchie also designed Getaway high speed which is known for fast paced action and good "flow". It's said that 24 is the last table he will have designed which is too bad really since he's a great designer and 24 wasn't really the best note for him to leave on in my opinion. It's not a bad table but doesn't really compare to the quality of Getaway, Stern using walmart army men as toys and the sniper is like a crappy GI joe. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.