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Posted

Dragonball Super Saiyan Edition (Original 2025) v1.4


"I am the light in the darkness. I am truth. Ally to good! Nightmare to you!"  - Goku

 

I recently discovered DragonBall Abridged, a passion project that four people poured their hearts into.  Well that inspired me... not just to make a DragonBall table, but to make something AWESOME.  (Too many people in this world half ass through life.  There are too many bad mods out there... here I whipped this together in a few hours.  Well, that's not my style, if you're going to do it, do it right.)  AND WITH THAT, I present MY passion project!  This table has 180 sound clips pulled from various Dragon ball shows, 24 songs all triggered by different events, 4 Super Saiyan Goku transformations both on the playfield and backglass that are linked to multiballs (watch out for his final two forms, they are pretty NUTS!), 6 other non-Goku playfield transformations that get triggered during other events (power aura's, death halos, etc), 6 desktop backgrounds to choose from, options for an alternate ball and attract song, AND a fricken Kamemameha blast!  Phew.  Art and characters has been pulled from across the DB universe!  So I hope every DBZ fan enjoys it!!!

 

This table was created by @jpsalasand me.  JP you're a wonderful person, a true VPX guru, thanks for everything!  Please DON'T STOP being awesome.  :) Special thanks to T-800 (Scott Gullicks - Riot Pinball) for the starting blocks of a great table.  Thanks to @RusstyT for playfield overlay help back in the day.  Thanks for @Cliffy for testing and @hauntfreaks for the v1.0 backglass.  Thanks for DOF coding and a AWESOME pup pack @JoeD.  Thanks to @oly2 for the 3d Saiyan pod. Thanks to @SuperTilted and anyone who's left positive reviews/likes/comments on my previous works.  You are the reason I'm a content creator.  Thanks for motivate me to do more.  I hope everyone enjoys!      

 

Media pack includes blackglass, wheel, instruction cards, full 5 page tutorial and a loading video!

 

Updating from v1.0 or 1.3.3  PLEASE DOWNLOAD THE NEWEST BACKGLASS AND REPLACE THE ORIGINAL.  IT NOW HAS TRANSFORMATIONS THAT TIE TO THE TABLE MULTIBALL.  Checkout the tweak menu (usually f12) for table options!


 

  • 5 weeks later...
Posted

My game just hangs at loading scripts.  I tried VP 10.8 32 and 64 bits with same result.  I set visual to low end PC.  It just hangs and I need to use task manager to close VPX out.

 

Direct B2s loads and DMD partially loads.

 

Is there a ROM I am missing?

 

image.thumb.png.aabf4d6f3c5c6b822734cf8342531f20.png

 

 

Posted
On 5/7/2025 at 6:00 PM, rtkiii said:

My game just hangs at loading scripts.  I tried VP 10.8 32 and 64 bits with same result.  I set visual to low end PC.  It just hangs and I need to use task manager to close VPX out.

 

Direct B2s loads and DMD partially loads.

 

Is there a ROM I am missing?

 

image.thumb.png.aabf4d6f3c5c6b822734cf8342531f20.png

 

 

Nope, no Rom or special settings needed for this table.  Are you able to load other tables?   Try to delete and redownload it. You could also try running without the backglass, just to rule things out.

  • 2 weeks later...
  • 4 months later...
Posted

Hi DMW - appreciate the responses.


Do you mean UnBLOCKED?

If so - then Yes, unblocked zips.


Not sure what you're asking me about b2s and the Visual C and .net updates.


Are you asking if they're updated?

Posted
1 hour ago, deadmanworking said:

OK did you unblock them before installing? What about b2s and the Visual C and .net updates? 

 

Yes, unblocked (like I wrote .. )

 

And yes, what is your B2Sserver version and did you install all necessary Visual c and net updates from the AIO installer

  • 3 weeks later...
  • 3 weeks later...
Posted (edited)

Hello!  Thanks a ton for this table, it’s quickly become one of my favorites!

 

I am occasionally encountering what I think is a bug during the Cell fight.  After making the first left orbit shot, the target switches to the right orbit — in some games (but not all) no matter how many times I nail the right orbit in this state, it just doesn’t register and the fight never proceeds.  Draining a ball ends the fight (in a loss, obviously) and the rest of the game seems to function normally.  Any clue if I’m doing something wrong?  I’m using the 1.2 version.

 

Edit: I did get one run with this stuck Cell fight condition, but the fight “unstuck” after I triggered the Dragon Radar scoop multiball.

Edited by gatesphere
  • 1 month later...
Posted (edited)

I have this same issue, on another table. I got no response on that support page, so hopefully you could help, as it seems you are very responsive with these matters.

My FlexDMD is current, along with all other componenets of my setup, all files unblocked, etc... I have had issues with FlexDMD in the past, but have since (or so I thought) fixed them all.

Thank you my friend

 

 

Runtime error
-------------
Line: 2312        DMDScene.AddActor FlexDMD.NewImage("Back", "VPX.d_border")
Object reference not set to an instance of an object.

Edited by r3trogear
  • 2 weeks later...

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