masonou Posted September 7, 2024 Posted September 7, 2024 View File Gundam Wing A couple of years ago I uploaded a Gundam Wing table on vpforums. This is 2.0 for that game. Completely redesigned the game based off of Swamp Thing from LTek. New gameplay, nfozzy, VR and PUP included. I decided to remake the old Gundam Wing table since Swamp Thing added nfozzy physics to Serious Sam II. This is completely different than the table I uploaded a couple of years ago. Several of the elements from Serious Sam II have been re-arranged so you get a different gameplay experience. You can toggle VR in the script. I tested with desktop, cabinet and VR mode so this should work for everyone. PUP and wheel are included. A b2s is included but I recommend using the pup pack. Rules: - 3 Balls Per Player - Multiball on every 3rd battle win - Shoot glowing Wing Gundam to start a battle - Shoot Epyon for a random reward CAREFUL.... the targets have been moved around and switched from Serious Sam!! BASIC SCORING . - Bonus Multiplier... Hit top -or- flipper inlane sets to increase up to 5x . - Targets and Lanes... 5,000 points . - Slingshots... 210 points, and alternate the outlane special if lit . - Outlanes... 50,000 points . - Spinners... 1,000 points/spin +500 points for every 3 Small Target hits. No max value limit . - Ramp Combos... Jackpot value awarded after ramp combo (2 hits in immediate succession) . - Jackpots... start at 100,000 and can increase with other scoring hits . - Captive Ball... hits increase Jackpot value 50,000 when Increase Jackpot is lit BATTLES . - gundam or plain lights show areas to hit . - DMD shows hits left to complete the battle . - set Battle Difficulty in User Setting Menu to Hard Double battle length . 1. heavyarms : 20 Spinner spins . 2. deathscythe : 8 Pop Bumper hits . 3. wing : 4 Ramp Loops . 4. sandrock : 2 full Outer Orbits . 5. altron : all 7 green Skulls . 6. Tallgeese : Moving Light in sequence (not timed) . - Larger Right Target . - Wing Gundam . - Large Left Target . - Outer Orbit right . - Outer Orbit left . - Right Ramp . - Tallgeese . - Left Ramp . - Epyon . 13. Epyon : hit all 7 Jackpots . - After winning 12 battles, the 13th battle automatically starts as multiball. . - All shot values double and all Jackpots are enabled. . - Collect all Jackpots to get Super Jackpot to light . - Captive ball hit collects the Super Jackpot and re-enables all Jackpots. . - Battle over when the last ball drains . - After 13th battle all battles reset and scores increase for all hits MULTIBALL . - One multiball active at a time. . - Max of 5 balls at a time . - Can score Jackpots and start/play Battles . - Hit both ramps to collect the Jackpots . - Hit captive ball to re-enable the Jackpots . - Battle multiball starts automatically after every 3 won battles . - Regular multiball starts after locking 3 balls Submitter masonou Submitted 09/06/24 Category VPX - Pinball Tables
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