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Terminator 2 (Williams 1991) g5k

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36224 Downloads
5 From 67 reviews
365.95 MB File Size
t2_l8 (I think, check script) ROM Name
g5k Created by
g5k Artwork by
g5k and DjRobX (SSF) Scripting by
Williams Manufacturer
1991 (VPX Recreation 2018) Year

5 Screenshots

Check the top of the script for some user options.

 

This version (1.1d) was lifted from my cabinet and has been adjusted along the way. I can't recall what has changed since 1.1c which was the version out there.

 

This Terminator 2 build was the start for me in vpx authoring. I had an idea to do it differently back in 2018 and use ray traced baked lighting...and feck me – it worked! The backglass I made from photos I took from a real one. Originally hosted on the now defunct Monster Bash Pincab. DJRobx helped out with implementing code for SSF and Ninuzzu added the laser mod. Also special mention to nFozzy and his version that was around at that time which I used to help learn how it all worked.

 

I've been reluctant to upload my work  because I don't have the time to support it. I love this game and it plays so close to the real table I have in my studio. 

 

I've been on a lengthy hiatus, King Flupper and the VPW guys are inspiring to watch. Hopefully some time next year to dip the toes back in the water.

 

Enjoy! (more of the back catalogue coming)

https://www.ipdb.org/machine.cgi?id=2524
Included in download
Contact Author First.
v10.6 optional

What's New in Version 1.25   See changelog

Released

This is an update pulled together by the VPW guys, they've implemented a lite update to bring this old girl up to speed. Working with the original build and 3D bake it now has all that can be squeezed in here without a ground up rebuild. Thank you so much guys on behalf of the community.

A changelog follows detailing all the contributors and updates.
And thank you to DGrimmReaper for reaching out and facilitating the update. 

======================

' Lite Update - apophis - Added RothFozzy phsyics. Sling corrections. Fleep sounds package, VPW dynamic shadows
' Hybrid Update - Sixtoe - VR Cab - DarthVito - VR assets. - DGrimmReaper Hybrid scripting, added skitso style inserts, new flashers(credit Skitso), VR options, VR Backglass (help from leojreimroc), Options moved to F12 menu
' 1.5 - Niwak - PWM Update
' 1.6 - apophis - fixed/added sound effects. 3D insert tweaks. Updated physics scripts and flipper triggers. Added some blocker walls.
' 1.7 - apophis - reduced flipper friction. fixed issue with flipper dampening.
' 1.8 - Sixtoe - Fixed wall fouling left ramp, filled in ball trap holes, adjusted gates, redid apron area, tweaked ramps, few other minor table editor side fixes, added light reflections to l36/37/38 centre targets.
' 1.10 - tomate - separated target prims, original target prims set not visible, created new "movable targets" layer, new targets named as "sw36p" "sw37p" and so on 
' 1.11 - tomate - targets axis fixed
' 1.12 - apophis - animated targets. added new visual playfield mesh (and an invisible physical mesh) from tomate. Increased flipper end angle by 2 deg.
' 1.13 - tomate - visual playfield updated, physical and primitive targets rearranged
' 1.14 - mcarter78 - reduced shooter and flipper strengths, fixed ball position in shooter lane, fixed "teeth" and "hotdog" lights
' 1.15 - Niwak - fix CPU GI, fix shadows depth mask issues, enable AO, optimize static primitives, split plastics, add refraction
' 1.16 - Sixtoe - Split GI and hooked up correctly, added flupper pop bumpers, changed pf image for unlit version, added PF GI overlay for left and right sides, added dark overlay for when pf GI is off, upped depth bias on flashers to punch through dark overlay, needs testing
' 1.17 - Sixtoe - Modified sling plastics from clark kent, rebuilt sling areas, flippers and adjusted prims and physics objects as they were all in the wrong place, added a few more reflection lights, fixed overbright autofire flasher, removed reference to old rails, made visual playfield mesh non-collidable (a toy)
' 1.18 / 1.19 - DaRdog - VR Mega Room
' 1.20 - Various tweaks, adjusted flippers and associated areas.
' 1.21 - DarDog - VR Mega Room optimization
' 1.22 - DGrimmreaper - Topper Eyes Lit linked to table
' 1.23 - Apophis - Improved post passing
' 1.24 - Sixtoe - Numerous tweaks, trimmed GI, bumped up saturation on some plastics, numerous physics tweaks, increased PF friction, normalised playfield slope, fixed flipper triggers, probably more stuff I forgot.
' 1.25 - Sixtoe - Tweaked flipper triggers back again.

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