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Big Trouble in Little China (original)

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17125 Views
7408 Downloads
5 From 42 reviews
1.58 GB File Size
BTILC ROM Name
ZandysArcade, MerlinRTP, JoePicasso Created by
ZandysArcade Artwork by
MerlinRTP Scripting by
Original Manufacturer
2026 Year

4 Screenshots

Big Trouble in Little China Pinball throws players into a fast-paced battle beneath the neon lights of Chinatown, where every shot pushes the story deeper into the chaos. Step into the boots of reckless trucker Jack Burton and rip through combos, ramps, and orbit shots as you chase the trail of the kidnapped green-eyed beauty. The ancient sorcerer Lo Pan lurks below the streets, waiting for the ritual that will break his curse. Stack modes, ignite multiballs, and hammer precision shots as the action escalates from alleyway showdowns to supernatural warfare. Only the boldest flippers will conquer the storms, defeat Lo Pan, and prove that fortune favors the fearless.

 

Table Features:

• Full Original layout and design, not a retheme or remake
• VR Room support
• Scorbit integration
• Fleep sounds
• Unique physics
• Selectable skill shots
• Pop-up scoops
• Diverters
• Pop-up ramp
• Secret passages
• Hidden mini playfield
• 3D model animations
• FullDMD with graphic animations and videos
• Pinup 2.0 FullDMD special effects

 

Game Modes

• 6 quests
• 5 multiballs
• 3 mini-wizard modes
• 1 final wizard mode
• Super Spinners
• Bash toy mode
• Midnight Madness
• Mystery rewards
• A minigame created by the super-talented Ayatollahofrock

 

F12 Menu Options

• Toggle Minigame on/off
• Toggle Midnight Madness on/off
• VR type selection
• Reset high scores (Hotkey 0)
• Toggle Hotkey reset on/off
• GPU/CPU performance settings for lower-end systems

 

Extras

• A fully animated instruction mode that actively demonstrates and explains the table rules and features.
• If the table is left idle, Jack Burton will step in and play the table himself.
• Optional Desktop backdrops for Desktop Users, but you must manually change them in the editor
• If you happen to get a ball stuck on the pop-up ramp, hold the plunger key to release.

 

Requirements: VPX 10.8 (64-bit) PinUP Player 1.5 or PinUP Player 2.0 Beta

There are two batch files included in this PuP-Pack.

Step 1: Run the batch file that matches your current PinUP Player version. 
Step 2: Run the batch file that matches your screen setup.

(Both batch files must be run for the PuP-Pack to function correctly.)

If you want to take advantage of the new features and smoother operation available in PinUP Player 2.0, there are a few extra steps involved.

Please watch the setup tutorial video. It is very short and easy to follow and will walk you through the process.

 

 

 

We would love to hear your thoughts about the table in the comments section.

For technical support, please use the Support page by pressing the Support button. If needed, you may also ask in the comments section, but please avoid posting support requests in the review section.

If you enjoyed the table, please consider leaving a review or clicking the Like button—it helps others discover the project.

Have fun and enjoy! May the best players rise to the top of the Scorebit leaderboards.

 

Cheers!

 

Extra Thanks to ARMYUSDE for all the testing and feedback


Permission from ORIGINAL Author(s)?

This is my own creation.

Allow file to be included on a VPUniverse downloader app?

Yes

VPX Standalone

No
Contact Author First.
10.8 required
Yes

User Feedback

Recommended Comments



H3RBSKI

Posted

cant wait to play! looks incredible from the stream, you guys always kill it

 

SmedleyB

Posted (edited)

Just played 1 game...very cool and very fun, dmd is extra, extra, extra rad.

 

It ships with Pinup V2 Enabled set to Off in the f12 menu....does that actually do anything?

Only constructive criticism I can give right would be some audio is pretty compressed while other clips or songs are not...it's pretty noticeable on a decent sound system.

 

Edit...I think it's really just the main John Carpenter Big Trouble theme song that sounds really compressed....everything else is pretty solid.

And nevermind about the pinup v2 comment....got confused because you shipped with usepupdriver.ini in the pup folder, but see now it was default to v1

Edited by SmedleyB
Dicentim

Posted

Thanks for this incredible table on this legendary theme. 

Hope you guys will one day take care of GREMLINS.

Cliffy

Posted (edited)

Holy smoke this is one amazing game! Now THIS is how a pup pack should be. I'm loving the new pinup player 2.0, wow!

This is a deep table too folks. Lots of missions and modes. It's also quite the visual feast although we've come to expect that from the guys in vpxpinballwizards. Great teamwork fellas, thanks!

big trouble original desktop.jpg

Edited by Cliffy
mrbrightside80

Posted

Table looks and plays great. I am having an issue. After starting a quest and draining the game hangs forever in limbo as if the ball is still in play. At that point only a restart fixes it.

ZandysArcade

Posted

28 minutes ago, mrbrightside80 said:

Table looks and plays great. I am having an issue. After starting a quest and draining the game hangs forever in limbo as if the ball is still in play. At that point only a restart fixes it.

Make sure you choose the correct .bat option for 1.5 or 2.0 in your PupDmd folder. And make sure it matches the f12 menu option. Also F12 menu has performance options. 

  • Content Provider
JoePicasso

Posted

27 minutes ago, mrbrightside80 said:

Table looks and plays great. I am having an issue. After starting a quest and draining the game hangs forever in limbo as if the ball is still in play. At that point only a restart fixes it.

Were you perhaps in a multiball, and 1 ball got stuck? if so, next time that happens, hold the launch key, it should raise the ramp where there is a little possibility of getting the ball stuck. The chance of that happening is very slim to none. So you shouldnt be worried

Autobott

Posted

Here's rules distilled from the script:

I. Core Objectives & Skill Shots
Skill Shot: At the start of each ball, the player is prompted to "Choose Skillshot". Using the flippers to select a target and plunging correctly awards points. Failing to hit the target triggers a "Skillshot Failed" callout.  
Ball Saver: A ball saver is active for the first 20 seconds of each ball. If a ball drains while the saver is active, it is returned to the plunger lane.  

II. Main Gameplay Modes
The game features six primary modes and several sub-modes based on the film's events:
Mode 1 (The Pillars): Standard progress mode.  
Mode 2 (Chaos): Round-based mode.  
Mode 3 (Wing Kong): Progress-based mode.  
Mode 4 (The Kidnapping): Rescue-themed mode.  
Mode 5 (White Tiger): Progress-based mode.  
Mode 6 (The Rescue): Final standard mode before Wizard phases.  

III. Multiballs & Mini-Games
Miao Yin Multiball: Started by completing requirements involving Lo Pan and the captive ball. Includes a "Hurry Up" mechanic.  
Super Spinner Mode: Triggered by hitting the bottom spinner 250 times (SS_REQ). During this mode, spinner values are significantly increased to 100,000 points per spin.  
Wildman Bash Mode: Triggered by hitting the top spinner 125 times (WM_REQ). This opens a door to the Wildman Bash toy. Hitting the Wildman target awards points and can lead to a "Wildman Jackpot".  
Sewer Mini-Playfield: Completing sewer targets opens access to the mini-playfield. Completing sewer tasks twice lights the Extra Ball.  

IV. Wizard Modes
Completing specific milestones lights the Wizard Modes:
Rain Mini-Wiz: First-tier wizard mode.  
Thunder Mini-Wiz: Second-tier wizard mode.  
Lightning Mini-Wiz: Third-tier wizard mode.  
Lo Pan Wizard Mode: The final wizard mode, requiring completion of the previous tiers. It features unique light sequences and an "Apocalypse Buildup" flasher effect.  

V. Scoring & Bonuses
Base Scoring: Ramps (100k), Orbits (150k), and Targets (25k).  
Jackpots: Base Jackpot starts at 750,000 points. Super Jackpots are valued at 5,000,000 points.  
Multipliers:
Playfield Multiplier: Can be increased up to 5X.  
Bonus Multiplier: Accumulated through lane completion and awarded during the End of Ball sequence.  
End of Ball Bonus: Tally based on Ramps, Orbits, Combos, Spinners, and Modes Completed multiplied by the Bonus Multiplier.  

VI. Special Features
Eddie Assist: A "Magna Save" style feature. If the player has saved "Eddie" credits (earned via shot counts), they can trigger an assist using the Magna Save buttons.  
Midnight Madness: An optional chaos mode that can trigger at midnight (or via settings), featuring high-intensity lighting and high-value scoring.  
Mystery Award: Lit via specific lane completions, awarding random bonuses such as "Add Multiplier," "Light Extra Ball," or "Instant Multiball". 

jose

Posted

la mesa esta espectacular lo unico que me salen esos numeros fuera del sitio ,como lo soluciono ,uso pinup 2.0

fullDMD.jpg

Rivermatty

Posted

This is great, even on my less than stellar Cab it plays silky smooth.

 

One question, how do I stop the Table playing itself? I'd rather it just stayed in Attract mode. I've tried turning off Instruction Mode but it made no difference.

  • Content Provider
Itchigo

Posted

Will this work without pup, and is a b2s included?

Tikimaster

Posted (edited)

Quote

 

25 minutes ago, Rivermatty said:

One question, how do I stop the Table playing itself? I'd rather it just stayed in Attract mode. I've tried turning off Instruction Mode but it made no difference.

I was changing this to false
grafik.png.93055543d07e28563ba36c8aa7d9197f.png

 

 

 

Thank you very much to everybody involved - this is a very nice Table.
 

Edited by Tikimaster
Rivermatty

Posted

17 minutes ago, Tikimaster said:

I was changing this to false
grafik.png.93055543d07e28563ba36c8aa7d9197f.png

 

 

 

Thank you very much to everybody involved - this is a very nice Table.
 

This works thanks, just wanted to record pinball x videos, can reset it now. Would be good if there was an option in the F12 menu to stop the autoplay feature completely though.

LordTheRon

Posted (edited)

Amazing table! Love the pup pack, but the table itself plays really smooth. Great creative sewer level as well!

 

How do I activate Scorbit on this one? I don't see the claim code anywhere?

 

Managed to pair it by setting Scorbit active on in script. However after pairing I got this script error. 

image.png.90fb7ad0aba14764ae0e8e06b28c7670.png

Edited by LordTheRon
LordTheRon

Posted

Had loads of fun during my first few games! Actually almost made it to the final wizard mode. Almost....

 

Thunder mode does some weird things in VR though. It shifts the table slightly out of position and causes quite a bit of stuttering. I might change graphics a bit lower, but the shaking causing the cab to go slightly out of position in VR is something that can maybe be looked at.

reco

Posted

holy Moly what a table fantastic all in  ,good job guys

TallThin1

Posted

Oh man, I have to go to work. I'm going to be thinking about this all day now lol. Wait, I have an idea.......cough cough 🤣

Can't wait to check it out later! I uploaded some front end files this morning for this too

Precise

Posted

Peace,

 

Looking forward to trying this out.  I predict a fun weekend.

  • Content Provider
Nesta78

Posted

4 hours ago, jose said:

la mesa esta espectacular lo unico que me salen esos numeros fuera del sitio ,como lo soluciono ,uso pinup 2.0

fullDMD.jpg

Just add SetLocale 1033 at top of the script ;)

Tikimaster

Posted

2 hours ago, Itchigo said:

Will this work without pup, and is a b2s included?

No and No

Cordsl

Posted

My compliments on creating such a fantastic table! I’ve played several rounds, and it’s both beautiful and incredibly addictive. I did notice a spot where the ball can get stuck, it is behind the '3 storms' (as shown in the attached image). I wasn't able to nudge it free either. Thanks again to everyone involved in creating this masterpiece!

Ball-Stuck_BTILC.jpg

  • Content Provider
Logan_V

Posted

2 hours ago, LordTheRon said:

Amazing table! Love the pup pack, but the table itself plays really smooth. Great creative sewer level as well!

 

How do I activate Scorbit on this one? I don't see the claim code anywhere?

 

Managed to pair it by setting Scorbit active on in script. However after pairing I got this script error. 

image.png.90fb7ad0aba14764ae0e8e06b28c7670.png

I'm getting this error as well after 'successful' Scorbit pairing 

ZandysArcade

Posted

3 minutes ago, Cordsl said:

My compliments on creating such a fantastic table! I’ve played several rounds, and it’s both beautiful and incredibly addictive. I did notice a spot where the ball can get stuck, it is behind the '3 storms' (as shown in the attached image). I wasn't able to nudge it free either. Thanks again to everyone involved in creating this masterpiece!

Ball-Stuck_BTILC.jpgIf you wait a few seconds the ramp will lift on it’s own. 


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