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Pokémon Mystery Dungeon

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9306 Views
3517 Downloads
5 From 4 reviews
360.05 MB File Size
None ROM Name
JPSalas Created by
JPSalas and Bedoga Scripting by
Original Manufacturer
2025 Year

4 Screenshots

First and foremost, huge thank you to JP Salas for creating the original Pokémon table and for kindly allowing me to modify and release this version. I’m extremely grateful — this table would not exist without his work.

 

This is a re-theme MOD of JP Salas’ original Pokémon table, inspired by Pokémon Mystery Dungeon.

The core table layout and some gameplay elements remain the same, but the presentation has been reworked to better fit the Mystery Dungeon style.

 

Special Thanks:
JPsalas for the table and to CL4VE for reaching out with the idea to add Nfozzy and fleep, and Burgereater289 for adding the Nfozzy and Fleep physics.

 

Two Versions of the table are available: JP's the original physics and the Nfozzy/Fleep version.

 

Gameplay

-Explore & Rescue: Navigate a lit dungeon path to battle and rescue trapped Pokémon in rescue missions.

-Recruit Pokémon: Light all 4 houses and recruit new allies every visit.

-Battle: Defeat common or rare Pokémon and capture them for your collection!

-Gather Coins: Collect coins to upgrade your Poké Ball (250 coins each).

-Cave Run Challenge: Light all  7 cave floors to spell "CAVE RUN" for points and a multiball.

-Charizard Combat Training: Smash the Target as many times as possible to get points.

-Blastoise Swamp: Shoot past the Blastoise boss to lock 3 balls to get a multiball!

 

Technical Notes

-Built and tested using VPX 10.8

-This release includes a PuP-Pack for the backglass, its just a gif.

-A B2S Backglass Included

 

What’s changed

-Completely re-themed playfield art and visuals

-All models have been replaced

-Added New Modes

-Minor tweaks and adjustments throughout

New Gameplay Addition

Wild Encounter Battle Mode tied to the slot hole:

-When the slot hole is lit red, a Wild Encounter is triggered and you’ll battle a random Pokémon.

Rescue Mission Bumpers:
-Get 100 bumper hits to light a blue path and defeat a pokemon to complete the mission.

Pokémon rarity 

-Common Pokémon, trigger by default

-Rare Pokémon, you must reach Level 4 on the outer right loop (eggs with wings) and then send the ball into the slot hole when its lit red.

Currently includes:

-22 Common Pokémon

-22 Rare Pokémon

-4 Evil Pokémon for Rescue Mission

 

I may add more Pokémon in the future.

 

Reduce Difficulty (Optional)

    If you want to make rare Pokémon appear more easily or prevent the rescue mission from failing on a drain, remove the following lines:

Inside Sub Drain_Hit()

'You can Remove this line to make Rare Pokemon Easier to appear, as they only appear when the light level is 4

                ResetPokemonLevel

' End Pokémon Rescue mission if ball drains during the first phase of the mode.

                 If bPokemonChallengeMode And PokemonChallengeStep = 2 And PokemonChallengeLaneHits = 0 Then

                 StopPokemonChallenge

          End If

End Sub

 

This table was created as a short side project while I took a break from working on my first full original table. It wasn’t meant to be a massive overhaul — just something fun to work on and share.

If you have ideas or suggestions for things that could be added to feel more in theme or improved, feel free to share them. I can’t promise anything, but I’m happy to consider them.

I hope you enjoy playing it — and once again, thank you to JP Salas for his generosity and for allowing this MOD to exist.

Edited by Bedoga
Updating information


Permission from ORIGINAL Author(s)?

Reached out to original author(s) but no response in 60 days or more.

Allow file to be included on a VPUniverse downloader app?

Yes

VPX Standalone

No
Yes
10.8 required
No

What's New in Version 3.0.0   See changelog

Released

Added Nfozzy and Fleep physics version thanks to CL4VE and Burgereater289.

Original table physics and gameplay remain unchanged.

Now publishing two versions: normal physics and Nfozzy/Fleep physics.

Two versions of the tables exists, one with JP physics and the other with nFozzy and Fleep.

-adjusted difficulty:
 ResetPokemonLevel inside Drain_Hit has been removed in favor of reducing the count by 2, instead of the entire count of 4 for easier chance to get rare pokemon.

-commented out a StopSong Song from the Sub StartResetSequence for the wild encounter mode. I suspect it was causing the changesong to not fire after capturing a common pokemon, but it happend sometimes so it needs further testing.

User Feedback

You may only provide a review once you have downloaded the file.


daidavel

· Edited by daidavel

   1 of 1 member found this review helpful 1 / 1 member

Fun table, thanks for sharing!!!  I'm playing on a Legends Pinball HD with haptics upgrade and 3rd screen added.  For those with a similar setup:

 

  1. There are MP3 files assigned to "Table" instead of "Backglass".  Make sure to go into Sound Manager and change these to "Backglass", then completely close and re-start VPX.
  2. Set FlexDMDHighQuality to "true" in script if appropriate for your setup
  3. Attached is a window pov that worked well for me

 

Issues with back glass still running after table exit ?  Add these two lines in table1_exit (looks like also missing from original Pokemon table):

Screenshot2026-01-18184856.png.e4bf6a6d8f0a2208f0bf8bef6707dddc.png

 

PokemonDungeonv3.ini

lamerUSPHS

  

I liked JPs version of the table but I gotta say I love the enhancements that were made in this version! Great choices on the Pokemon models and I really like seeing the different Pokemon rise up in the middle during game play. The game play is fun and the changes make the game more engaging. I really appreciate all of the work you put into it - it's definitely a 5 star table! 

FlyingDutchman

  

a Very nice table!

Thanks!

 

Cheers,

FD.

 

Viper_

  

A very fun table to play! Love the multiball and the pokemon ball when playing! It has great sounds and colors! 

I like hitting the Pokemon and capturing them! 

Hopefully DOF will be added one day for an added bonus! 

Well Done on this table! 😎

 

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