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World Poker Tour (Stern 2006)

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11741 Views
3456 Downloads
5 From 25 reviews
335.48 MB File Size
wpt_140a ROM Name
Stern Created by
Stern Manufacturer
2006 Year

16 Screenshots

The hottest game in town! 

 

Time for a true players game! 
A game that I found in a unfinished and broken state. 
So I took the challenge to do an extensive rebuild to not only meet modern standards, but also a game that pushed my skillset to the limits and beyond. 
I even challenged myself to learn more about baking in Blender with great succes. 
This is not a toolkitted table but the entire VR Mega room looks absolutely stunning!
This table was the toughest one I have worked on so far, almost taking 2 months to complete and with major issues during a long period of testing.
I do must apoligize to the entire VPW team for an exhausting adventure I put on them as well as me.
I do feel ready to step up to a higher level after reaching a ceiling.
There still is a sky beyond that ceiling to explore.
And even the sky is not the limit.

 

This table requires VP 10.8 and VPinMame 3.6.

 

Warning, to avoid issues with the insert lights being frozen please update to the latest b2s server version 2.1.6 or higher when available.
Even when you don't use it for a backglass, just do it!

 

https://github.com/vpinball/pinmame/issues/350

 

Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics and all ramps.
And I have added new lightbulbs on the backpanel provided by the VLM Library.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!

 

v.2.3:
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.

 

Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
 

VP9 - Original version by freneticamnesic - 2014
VPX - Original version by freneticamnesic - 2018
FSS version by Arconovum - 2018
VIP physics mod beta by bord - 2021VR-Hybrid version by RobbyKingPin, DGRimmReaper, DaRdog, LoadedWeapon, Enthusiast, guus_8005, fidiko, Gravy & Retro27 based on bord's version - 2025/2026

 

This mod contains the following improvements:

 

- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows
- rothbauerw Standup and Drop Target codes
- Updated target mass and Slingshot Corrections
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper flipperbats and 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Big uprez in the playfield using AI
- Added shadows texture from FSS version made by Arconovum
- Added apron primitive from VPW's The Simpsons Party and Instruction Cards provided by Carny Priest
- Repositioned a lot of items and lowered the upper playfield and ramps
- Created new primitives for a missing plastic, a custom topper,a new backpanel, the left VUK and a new scoop for the bumper eject
- Fully rebuild and reprogrammed the scoop area for the bumper eject, the shooter lane VUK and the left VUK
- Added a bunch of VR backglasses using some of hauntfreaks and Wildman assets
- VPW Tweak Menu added
- Baked the entire VR Mega Room, added and edited a new baked minimal room from VPW's Count-Down and a third room for Mixed Reality
- Updated VR Cabinet using assets from DaRdog and improved textures
- Shared assets for the VR Mega Room. Provided feedback and guidance to help bake it all
- Created a custom POV to fit on Legends Cabinets
- Added color corrections on the backpanel and one of the custom sideblades textures
- Tweaked the upward kicker settings on the shooter lane VUK and used AI for performance improvements on the script
- Added some missing cablights on top of the targets and lighted up the backwall cabs as well. Added playfield light reflections on the sidewalls
- Updated the texture for the bumpercaps
- Created a new backpanel lights
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR.
- Compatible with the Standalone player


Perfect pairing with the Serum ROM Colorization made by Enthusiast

 

Perfect pairing with the B2S made by Wildman

 

Or perfect pairing with the full dmd backglass made by hauntfreaks

 

 

Some assets that have been used came from other creators:

 

Arconovum: Shadows texture from FSS version
VPW: Apron from The Simpsons Pinball Party
VPW: Custom Fleep sounds from Rollercoaster Tycoon
Wildman: Backglass texture from the b2s file
hauntfreaks: Backglass texture from the b2s file

 

Who did what?

 

RobbyKingPin:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows (Updated v.2.4)
- Rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Updated Rubber Dampeners and Slingshot Corrections (Updated v.2.4)
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper flipperbats and 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Big uprez in the playfield using AI
- Added apron primitive from VPW's The Simpsons Party and Instruction Cards provided by Carny Priest
- Repositioned a lot of items and lowered the upper playfield and ramps
- Created new primitives for a missing plastic, a custom topper,a new backpanel, the left VUK and a new scoop for the bumper eject
- Fully rebuild and reprogrammed the scoop area for the bumper eject, the shooter lane VUK and the left VUK
- Added a bunch of VR backglasses using some of hauntfreaks and Wildman assets
- VPW Tweak Menu added
- Baked the entire VR Mega Room, added and edited a new baked minimal room from VPW's Count-Down and a third room for Mixed Reality
- Created a new backpanel lights (v.2.4)
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)

 

DGrimmReaper:
- Added VR assets from 24

 

DaRdog:
- Shared assets for the VR Mega Room. Provided feedback and guidance to help bake it all

 

LoadedWeapon:
- Created a custom POV to fit on Legends Cabinets
- Added color corrections on the backpanel and one of the custom sideblades textures

 

Enthusiast:
- Tweaked the upward kicker settings on the shooter lane VUK and used AI for performance improvements on the script

 

guus_8005:
- Updated the texture for the bumpercaps

 

fidiko:
- Added some missing cablights on top of the targets and lighted up the backwall cabs as well. Added playfield light reflections on the sidewalls (Updated v.2,3,1)
- Made adjustments on target lights and the playfield display settings (Updated v.2.3.1)

 

Gravy:
- Gave support and assisted on helping sorting out issues on refraction and depth bias on the upper playfield (v.2.3.1)

 

Retro27 (v.2.4):
- Updated VR Cabinet using assets from DaRdog and improved textures

 

Special thanks to everybody involved during development and testing :guus_8005, Smaug, Tomate, Primetime5k, Studlygoorite, cl4ve, Dr.Nobody, ZANDYSARCADE, Wizball, BountyBob, bthlonewolf, m.carter78, Cliffy, Sinizin, mason, Burger, kilonova, supergibson, chokeee

 

Shoutout to:
- Carny Priest for the instruction cards he gave us!
- fidiko for helping me by adding the final improvements on the final day before this release!
- freneticamnesic, Arconovum & bord for their work on previous versions

 

If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!⠀

When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.

5134
https://vpuniverse.com/files/file/13756-world-poker-tour-stern-2006-alt-b2s-with-full-dmd/
Yes
10.8 required
RobbyKingPin, DGRimmReaper, DaRdog, LoadedWeapon, Enthusiast, guus_8005, fidiko, Gravy & Retro27
freneticamnesic, Arconovum, bord

What's New in Version 2.4   See changelog

Released

This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics and all ramps.
And I have added new lightbulbs on the backpanel provided by the VLM Library.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!

User Feedback

Recommended Comments



  • Content Provider
RobbyKingPin

Posted

I can copy some refferences to work with from my script
' Recommended Table Physics Settings
' | Gravity Constant             | 0.97      |
' | Playfield Friction           | 0.15-0.25 |
' | Playfield Elasticity         | 0.25      |
' | Playfield Elasticity Falloff | 0         |
' | Playfield Scatter            | 0         |
' | Default Element Scatter      | 2         |

So there is margin for the pf friction but 0.15 is the lowest we can get.

As for the flipper strentgh it's much tidier

3200-3300 (3250) 

And the final thing is the playfield slope wich by default is set at 6 degrees. I honestly don't know how the default setup is on this table, might be a little higher wich would make the game faster as well. I did make this an option in the menu and it could be raised up till 6.5

Edit: And when that right ramp still doesn't feel good you can try to overwrite the physics settings as well. 

Please let me know if you can work with this with the margins given

MachWon

Posted

' | Gravity Constant             | 0.97      |
' | Playfield Friction           | 0.15 |
' | Playfield Elasticity         | 0.25      |
' | Playfield Elasticity Falloff | 0         |
' | Playfield Scatter            | 0         |
' | Default Element Scatter      | 2         |

 

flipper strength:
3200-3300 (3250)    Used 2800  you had it 1800. Anything higher was too much, maybe 2500 would be also okay

 

This is what I used and it plays really good plenty fast enough. Also I didn't change any slope numbers.

Thanks

  • Content Provider
RobbyKingPin

Posted

Hmm you didn't tell you were talking about the upper playfield flippers. Those are open for debate, the lower ones should definitly not be tempered with

MachWon

Posted

The upper flipper are fine and these new changes to the lower flippers work really well and I haven't seen any issues at all, let us know what the problems will be at these settings.

Also I was always talking about the lower flippers as I referred to shooting up the ramps in my previous post and you acknowledged that in your response, I really don't care about the upper ones. Let's not over think this.

Mr_Arcade

Posted (edited)

Hey Robby, Wow man, these visual lighting updates on your 2.4 releases are just insane!  Looks and plays so darn good. This is incredible work. Thank you!

Edited by Mr_Arcade

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