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Time Machine (Data East 1988)

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36418 Views
9942 Downloads
5 From 51 reviews
294.11 MB File Size
tmac_a24 ROM Name
Data East Created by
Data East Manufacturer
1988 Year

7 Screenshots

You're entering another dimension!

 

This was the first Data East game I ever played.
Stepping up to this felt so elite.
The sound is top notch and the flow is tough but fair.
The rules are simple but very addictive, I am having so much fun while playing it every time!

 

This table requires VP 10.8 and VPinMame 3.6.


Anybody having low volumes please follow the following tips provided by deadmanworking.
Cheers buddy!
 

Go to VPinMame program folder, start Setup.exe or Setup64.exe.

Hit "Test" and find the correct Time Machine rom in the listing (tmac_24), press "Start"

The DMD of the game should show up, and if not make sure it's enabled with the f1 key by selecting "show DMD/display window".
Select it with the mouse, hit ^ (tilde) key and you'll see a volume adjustment. Right/left to increase/decrease volume, try +3db first and after that hit ^ again.

Right click the DMD, select "Game Settings" and then "OK" (without changing anything). The adjustment won't carry over otherwise. 

Stop the ROM and test the table, adjust again if necessary. 

 

Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
I baked the playfield shadows, sidewalls and custom blades,backpanel, all plastics and all ramps.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!

 

Update v.2.3:
A lot of options deal with reflections, like a new option to have the backglass and topper reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.

 

Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...

 

Update v.2.2:
With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one more update.
I added a new apron with extra custom instruction cards.
I added many more LUT options then ever before.
I also included an extra option for people suffering from issues with anaglyph 3d and headtracking.
I only recommend using this option when really needed, because we found out it does have a performance impact.
And DGrimmReaper provided an updated backglass for VR using assets from hauntfreaks.

 

VP9 - Original Version by JPSalas - 2011
VPX - Original Version by JPJ, Arngrim, Team PP -2021
VR version by Sixtoe - 2021
VR-Hybrid version by RobbyKingPin, ZandysArcade, DGrimmReaper, m.carter78 & LoadedWeapon - 2025/2026

 

This mod contains the following improvements:

- nFozzy/rothbauerw physics, fleep sound and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes and merged all primitives (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper Flipperbats and Flupper 3D Inserts (Updated v.2.4)
- New Trough system that saves the balls (Updated v.2.4)
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Imported oval pill shaped insert from the Blender Toolkit library
- New backdrop for desktop and added the alphanumeric displays from JPJ's Torpedo Alley and changed the color settings to recommendations from hauntfreaks
- Physical subway tunnel underneath the StarWarp Ramp towards the VUK on the right side of the playfield 
- Animated slingshots that never got placed on the original table
- New custom sideblades
- Second VR room, used assets from Senseless  (Updated v.2.4.2)
- New pair of primitives to replace decals on sidewood and hide the collidable walls
- Fixed a switch issue on the left ramp. This switch collects the Energy bonus
- Added fully animated VR backglass using hauntfreaks assets
- Added more options like scratched glass, logo and poster, added more LUT options
- New apron added. Used assets from UnclePaulie's Laser War and edited the primitive, made new texture and 2 sets of instruction cards
- Added a new baked minimal room and a third room for Mixed Reality (v.2.3)
- Added new custom sideblades and instruction cards
- Baked textures for the sidewalls, custom blades, plastics, decals, metals, wires, ramps and playfield shadows (Updated v.2.4.2)
- Blended shadows with the GI (v.2.4)
- Added VPW Tweak Menu (Updated v.2.4)
- Support for DT, FS, FSS, Legends Cabinets, MR and VR  (Updated v.2.4.2)
- Compatible with the Standalone player
- 3 VR Rooms

 

Perfect pairing with authentic backglass made by hauntfreaks.

 

 

 

Or perfect pairing with the full dmd backglass made by hauntfreaks.

 

 

Some assets and codes that have been used came from other creators:


Senseless: VR Gameroom assets
JPJ: Codes and assets for the alphanumeric displays on desktop from Torpedo Alley
UnclePaulie: Apron from Laser War
VPW: VR Minimal Room from Count-Down
hauntfreaks: Backglass texture from the b2s file

 

Who did what?

 

RobbyKingPin:- nFozzy/rothbauerw physics, fleep sound and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes and merged all primitives (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts (Updated v.2.4)
- New Trough system that saves the balls (Updated v.2.4)
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Created a new backdrop for desktop and added the alphanumeric displays from JPJ's Torpedo Alley and changed the color settings to recommendations from hauntfreaks
- Build a physical subway tunnel underneath the StarWarp Ramp towards the VUK on the right side of the playfield 
- Added animated slingshots that never got placed on the original table
- Added new custom sideblades and edited the primitive
- Edited a few VR primitives, split up the rails and other metals
- Added and baked a new VR room, used assets from Senseless, and tributed to Rawd (v.2.4.2)
- Created a new pair of primitives to replace decals on sidewood and hide the collidable walls
- Fixed a switch issue on the left ramp. This switch collects the Energy bonus
- Added more options like scratched glass, logo and poster, added more LUT options (v.2.2)
- New apron added. Used assets from UnclePaulie's Laser War and edited the primitive, made new texture and 2 sets of instruction cards (v.2.2)
- Added a new baked minimal room and a third room for Mixed Reality (v.2.3)
- Added new custom sideblades and instruction cards
- Baked textures for the sidewalls, custom blades, plastics, decals, metals, wires, ramps and playfield shadows (Updated v.2.4.2)
- Blended shadows with the GI (Updated v.2.4.1)
- Added VPW Tweak Menu (Updated v.2.4)

 

ZandysArcade:
- Created a new set of textures for the oval pill shaped inserts and put a new UVMap on the primitives

 

DGrimmReaper:
- Added new rings and flipperbuttons and added animation codes for them
- Added fully animated VR backglass using hauntfreaks assets. (v.2.2)

 

m.carter78:
- Added smalll adjustments to invisible walls to prevent balls getting stuck

 

LoadedWeapon:
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match. Adjusted a few lights on the backwall
- Big uprez on the sideblade textures (v.2.4)

 

Special thanks to everybody involved during development and testing: guus_8005,  MikeDASpike, Smaug, Primetime5K, Dr.Nobody, Mecha_Enron, MerlinRTP, Joe Picasso, flupper1, DaRdog, cl4ve, Cliffy AKA passion4pins, DarthVito, Studlygoorite, Tomate, somatik, Colvert, Apophis, Nestorgian, cyberpez, judremy, piratepwnsninja, Sinizin

 

Shoutout to:
- JPSalas, JPJ, Arngrim, Team PP and Sixtoe for their work on previous versions
- Chucky, Bryan Rianfor, Neo, Ninuzzu, Andreas Juengling, Flupper, DJRobX and Brian Ryan for helping out on earlier versions

 

Extra shoutout to outhere for providing issues with the DOF file wich caused beacons to never turn off!

 

If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!

 

When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.

https://www.ipdb.org/machine.cgi?id=2565
https://vpuniverse.com/files/file/24747-time-machine-data-east-1988-b2s/
Yes
10.8 required
RobbyKingPin, ZandysArcade, DGrimmReaper, m.carter78 & LoadedWeapon
JPSalas, JPJ, Chucky, Arngrim, Team PP, Sixtoe

What's New in Version 2.4.2   See changelog

Released

- Baked textures for the sidewalls, custom blades, plastics, decals, metals, wires, ramps and playfield shadows (Updated v.2.4.2)

- Added and baked a new VR room, used assets from Senseless. This room is my tribute to Rawd (v.2.4.2)

User Feedback

Recommended Comments



senseless

Posted

I can replicate it on my pincab. I also tried Cyclone and the same happens. The backglass reflection setting disables all playfield reflections (e.g. ramps). I need to check and see the code on my desktop to better understand why it happens.

I also have the POV 'bug' that it moves up and down when playing with the option. No clue why this happens lol.


The preview looks awesome! Wish I had my VR setup, needed to part from it as my eyes were getting worse with each hour of VR development lol. 

  • Content Provider
RobbyKingPin

Posted

I am considering building in a failsafe that wil not allow the option to work on a cabinet. Since those got real reflections from a real backglass anyway this can be considered an unwanted feature for that target platform. I guess that is the only solution that I can think think off and also a all in one solution for every table as well. The POV bug must be related to making stuff invisible outside of the boundries in realtime. Old VR games also suffered from POV issues when played outside VR as well. Some attached to ceilling height as I remember from back in the day. I myself also don't play VR anymore but I do like how mad these room can get. I got something special planned as well for a different project. A new mod wich will also be my final mod

kilazz

Posted (edited)

.

Edited by kilazz
ddwall

Posted

thank  you. 

Gravy

Posted (edited)

It keeps getting more and more beautiful Robby, many thanks. All those issues with inky blobs bugs in some of your tables also seem to be rectified in BGFX VP 10.8.1

I saw an issue with the texture on the lockbar in VR, seems to happen in both 10.8 and 10.8.1 and not sure why.

I'd love to see this particular speaker grill with a 3D model if ever you decide to take a stab at that in the future.

Here's the two tone lockbar problem.
VirtualDesktop.Android-20261101-171641.thumb.jpg.14b2e8359a4445ea005b26d1a82f74d8.jpg

Edited by Gravy
encryptedmind

Posted

Brilliant man you do fantastic work. Also Rawd wouldve loved it. Kudos

  • Content Provider
RobbyKingPin

Posted

2 hours ago, Gravy said:

It keeps getting more and more beautiful Robby, many thanks. All those issues with inky blobs bugs in some of your tables also seem to be rectified in BGFX VP 10.8.1

I saw an issue with the texture on the lockbar in VR, seems to happen in both 10.8 and 10.8.1 and not sure why.

I'd love to see this particular speaker grill with a 3D model if ever you decide to take a stab at that in the future.

Here's the two tone lockbar problem.
VirtualDesktop.Android-20261101-171641.thumb.jpg.14b2e8359a4445ea005b26d1a82f74d8.jpg

Great observation. What happened here is that I tried to bake these rails and lockdownbar but then got all kinds of artifacts on the bake. A result of a poorly designed model and one that seems to have been recycled since day one. So then I reverted back and used a different metal shader to kinda mask it not being baked. But then I forgot to remove the codes to swap images inside the VR room option. So it adds a skins that is used on a model with a different UVmap wich is a mistake.

 

It's safe to remove this code on line 5033 wich says : PinCab_Rails.Image = "PinCab_RailsBaked" or change it to PinCab_Rails.Image = ""

Gravy

Posted

4 hours ago, RobbyKingPin said:

 

 

It's safe to remove this code on line 5033 wich says : PinCab_Rails.Image = "PinCab_RailsBaked" or change it to PinCab_Rails.Image = ""

That did the trick, looks great Robby, thankyou.

neil81992

Posted

Thanks so much RobbyKingPin - can't imagine it looking any better! Every one of your tables is worthy of ranking alongside the best recreations.

 

FYI - I had balls stuck a couple of times next to the lower yellow pop but  quick nudge released them ok. Also after one multiball with a quick double drain, I got given 2 balls in the shooter lane on my next ball. Only happened once so no big deal.

 

Huge thanks for these updates. 

  • Content Provider
RobbyKingPin

Posted

That is funny. I had this same thing happen last night too. But I can't seem to replicate it either after that. If you want to try please disable visibility on the apron to see if something weird happens during the drainimage.thumb.png.46fd2fda82f6c8cedf16f84b34b831f6.png


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