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Time Machine (Data East 1988)

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29799 Views
8472 Downloads
5 From 48 reviews
194.91 MB File Size
tmac_a24 ROM Name
Data East Created by
Data East Manufacturer
1988 Year

7 Screenshots

You're entering another dimension!

 

This was the first Data East game I ever played.
Stepping up to this felt so elite.
The sound is top notch and the flow is tough but fair.
The rules are simple but very addictive, I am having so much fun while playing it every time!

 

This table requires VP 10.8 and VPinMame 3.6.


Anybody having low volumes please follow the following tips provided by deadmanworking.
Cheers buddy!
 

Go to VPinMame program folder, start Setup.exe or Setup64.exe.

Hit "Test" and find the correct Time Machine rom in the listing (tmac_24), press "Start"

The DMD of the game should show up, and if not make sure it's enabled with the f1 key by selecting "show DMD/display window".
Select it with the mouse, hit ^ (tilde) key and you'll see a volume adjustment. Right/left to increase/decrease volume, try +3db first and after that hit ^ again.

Right click the DMD, select "Game Settings" and then "OK" (without changing anything). The adjustment won't carry over otherwise. 

Stop the ROM and test the table, adjust again if necessary. 

 

Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
I baked the playfield shadows, sidewalls and custom blades,backpanel, all plastics and all ramps.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!

 

Update v.2.3:
A lot of options deal with reflections, like a new option to have the backglass and topper reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.

 

Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...

 

Update v.2.2:
With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one more update.
I added a new apron with extra custom instruction cards.
I added many more LUT options then ever before.
I also included an extra option for people suffering from issues with anaglyph 3d and headtracking.
I only recommend using this option when really needed, because we found out it does have a performance impact.
And DGrimmReaper provided an updated backglass for VR using assets from hauntfreaks.

 

VP9 - Original Version by JPSalas - 2011
VPX - Original Version by JPJ, Arngrim, Team PP -2021
VR version by Sixtoe - 2021
VR-Hybrid version by RobbyKingPin, ZandysArcade, DGrimmReaper, m.carter78 & LoadedWeapon - 2025/2026

 

This mod contains the following improvements:

- nFozzy/rothbauerw physics, fleep sound and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes and merged all primitives (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts (Updated v.2.4)
- New Trough system that saves the balls (Updated v.2.4)
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Imported oval pill shaped insert from the Blender Toolkit library
- New backdrop for desktop and added the alphanumeric displays from JPJ's Torpedo Alley and changed the color settings to recommendations from hauntfreaks
- Physical subway tunnel underneath the StarWarp Ramp towards the VUK on the right side of the playfield 
- Animated slingshots that never got placed on the original table
- New custom sideblades
- Second VR room, used assets from Senseless
- New pair of primitives to replace decals on sidewood and hide the collidable walls
- Fixed a switch issue on the left ramp. This switch collects the Energy bonus
- Added fully animated VR backglass using hauntfreaks assets
- Added more options like scratched glass, logo and poster, added more LUT options
- New apron added. Used assets from UnclePaulie's Laser War and edited the primitive, made new texture and 2 sets of instruction cards
- Added a new baked minimal room and a third room for Mixed Reality (v.2.3)
- Added new custom sideblades and instruction cards
- Baked textures for the sidewalls, custom blades, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
- Added VPW Tweak Menu (Updated v.2.4)
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms

 

Perfect pairing with authentic backglass made by hauntfreaks.

 

 

 

Or perfect pairing with the full dmd backglass made by hauntfreaks.

 

 

Some assets and codes that have been used came from other creators:


Senseless: VR Gameroom assets
JPJ: Codes and assets for the alphanumeric displays on desktop from Torpedo Alley
UnclePaulie: Apron from Laser War
VPW: VR Minimal Room from Count-Down
hauntfreaks: Backglass texture from the b2s file

 

Who did what?

 

RobbyKingPin:
- nFozzy/rothbauerw physics, fleep sound and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes and merged all primitives (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts (Updated v.2.4)
- New Trough system that saves the balls (Updated v.2.4)
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Created a new backdrop for desktop and added the alphanumeric displays from JPJ's Torpedo Alley and changed the color settings to recommendations from hauntfreaks
- Build a physical subway tunnel underneath the StarWarp Ramp towards the VUK on the right side of the playfield 
- Added animated slingshots that never got placed on the original table
- Added new custom sideblades and edited the primitive
- Edited a few VR primitives, split up the rails and other metals
- Added a second VR room, used assets from Senseless
- Created a new pair of primitives to replace decals on sidewood and hide the collidable walls
- Fixed a switch issue on the left ramp. This switch collects the Energy bonus
- Added more options like scratched glass, logo and poster, added more LUT options (v.2.2)
- New apron added. Used assets from UnclePaulie's Laser War and edited the primitive, made new texture and 2 sets of instruction cards (v.2.2)
- Added a new baked minimal room and a third room for Mixed Reality (v.2.3)
- Added new custom sideblades and instruction cards
- Baked textures for the sidewalls, custom blades, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
- Added VPW Tweak Menu (Updated v.2.4)

 

ZandysArcade:
- Created a new set of textures for the oval pill shaped inserts and put a new UVMap on the primitives

 

DGrimmReaper:
- Added new rings and flipperbuttons and added animation codes for them
- Added fully animated VR backglass using hauntfreaks assets. (v.2.2)

 

m.carter78:
- Added smalll adjustments to invisible walls to prevent balls getting stuck

 

LoadedWeapon:
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match. Adjusted a few lights on the backwall
- Big uprez on the sideblade textures (v.2.4)

 

Special thanks to everybody involved during development and testing: guus_8005,  MikeDASpike, Smaug, Primetime5K, Dr.Nobody, Mecha_Enron, MerlinRTP, Joe Picasso, flupper1, DaRdog, cl4ve, Cliffy AKA passion4pins, DarthVito, Studlygoorite, Tomate, somatik, Colvert, Apophis, Nestorgian, cyberpez, judremy, piratepwnsninja, Sinizin

 

Shoutout to:
- JPSalas, JPJ, Arngrim, Team PP and Sixtoe for their work on previous versions
- Chucky, Bryan Rianfor, Neo, Ninuzzu, Andreas Juengling, Flupper, DJRobX and Brian Ryan for helping out on earlier versions

 

Extra shoutout to outhere for providing issues with the DOF file wich caused beacons to never turn off!

 

If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!

 

When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.

Edited by RobbyKingPin
Updated text to update v.2.4

https://www.ipdb.org/machine.cgi?id=2565
https://vpuniverse.com/files/file/24747-time-machine-data-east-1988-b2s/
Yes
10.8 required
RobbyKingPin, ZandysArcade, DGrimmReaper, m.carter78 & LoadedWeapon
JPSalas, JPJ, Chucky, Arngrim, Team PP, Sixtoe

What's New in Version 2.4.1   See changelog

Released

Rebaked all baked elements and changed materials to make them pop a little bit more

User Feedback

Recommended Comments



Matteo

Posted

thank's the Update :)

 

naboodiver

Posted

Cliffy,   I appreciate the response.    Thanks for the direct link.   I did it the process through the table rom display instead of through Setup64.exe.     I guess the missing piece in what I did was the need for the Game Options which makes the update stick.     Thanks again.   Very happy to be able to hear all the sounds this table has to offer.  

  • Content Provider
RobbyKingPin

Posted

I guess there are more tables that have this low volume issue. Rollercoaster Tycoon comes to mind. So this is the golden tip that can restore it all. I probably cranked it up to above 10dB myself a long time ago. Doing it inside VPinMame's setup definitly is the best way to do it, not inside the tables because not every table allows that dmd popping up

Ragano

Posted

Wow Robby! You are really close to VPW standards! Congratulations a THANKS!

MichaRFM

Posted

Looks incredible  Hurricane/Cyclo/Time Machine

Thx so much to be here!!!

 

Greeting  From Germany

MichaRFM

Korg82

Posted (edited)

Awesome!!

But one correction to your instruction to increase Rom volume...

Use the tilde key to the left of the number 1 key (don't use the shift). You showed the caret key above the number 6 key and called it a tilde.

I turned it up to 14 before I was satisfied.

Thanks much!! 😘

Edited by Korg82
BigDog

Posted

On 3/22/2026 at 12:50 AM, RobbyKingPin said:

I have updated the table info with the following tip provided by deadmanworking a while ago. The table update 2.4 is waiting approval so please be patient
 

Go to VPinMame program folder, start Setup.exe or Setup64.exe.

Hit "Test" and find the correct Time Machine rom in the listing (tmac_24), press "Start"

The DMD of the game should show up, and if not make sure it's enabled with the f1 key by selecting "show DMD/display window".
Select it with the mouse, hit ^ (tilde) key and you'll see a volume adjustment. Right/left to increase/decrease volume, try +3db first and after that hit ^ again.

Right click the DMD, select "Game Settings" and then "OK" (without changing anything). The adjustment won't carry over otherwise. 

Stop the ROM and test the table, adjust again if necessary. 

 

The "Right click the DMD, select "Game Settings" and then "OK"" detail is indeed the epic golden tip. That detail I think is missing from other tips describing this method. Or I am a complete idiot and always missed it 🤣 I have used this method to increase volume on the other channels (in other games) and it always auto saves. But like others have mentioned, the master volume does not auto save and always reverts to its original setting.  I can confirm this step saves the master volume setting. This really helps increase volume of the call outs for this game. Bravo! And it makes your great update to this game even better! 👏👏👏

Jtrosky

Posted

First off, thank you for all of your hard work on these top-notch tables! 

 

Is there any way to brighten the back area?  It's so dark with v2.4, that you can't really see it.  But brightening the entire table makes the rest too bright...

 

I'm talking about this area where the 25k, 50k, 100k, etc at the back of the table...  Was easily seen in v2.3.TimeMachineFS1.png.df19ffeea204f5fefdee3dd867887b0a2.thumb.png.8a55e021b43a956f40a3257ae0eab5c1.png

 

Thank you!!

neil81992

Posted

Huge thanks for another update that continues to improve a table that already seemed near perfect. Your constant striving to perfect every recreation is much appreciated and all your time, effort and talent is producing works of art. 

qwerter18

Posted (edited)

On 3/23/2026 at 9:04 PM, naboodiver said:

I did the ~/^ key on the DMD box.  

The white box came up and the (master) volume was set to 0db.  I increase the volume to 12db which sounded great.  

I hit the ~key at the end of the update and the white box disappears.   The table played at that volume for a game.

- Same for me, but:

You need to:

"Right click the DMD, select "Game Settings" and then "OK" (without changing anything). The adjustment won't carry over otherwise."

 

- And another VERY important instruction:

The tilde "~ or ^" did not work for me before, because I had the "Use external DMD" activated. Once I had the the ""show DMD/display window" enabled and "external" disabled, it worked!

 

- And there are different keyboard layouts around...

That is why I added "~ or ^" because for some layouts it is a different key!

And it is without "Shift" so just "^"
In my case it is the key upper left side, left hand side of the "1" key. 😂

Bildschirmfoto2026-03-30um17_29_29.png.f50cbabc4b6b91556ee3bc2efdf75d36.pngBildschirmfoto2026-03-30um17_27_58.png.92c901e1aed99cd34df952dd28f797a9.png

 

Thank you guys for all your Tipps, Help and Work!

Awsome! 👍

Edited by qwerter18
tylxmen

Posted

MERCIIII beaucoup pour cette belle table et tout le taf que ça représente merci 😀 👍

Cliffy

Posted

Thanks for another glamorous update Robby!

ddwall

Posted

Thank you

naeromagus

Posted

Wow look at all of these Updated Tables. They all look Beautiful. I not yet fired them up but am about go and do that, Thank you so much for the dedicated time and effort you have given to share with us all . 

It is Appreciated very much 

MachWon

Posted

Thank You the nice update!!!

Not sure if this will work for everyone to increase the volume but this is what I used and worked fine:

 

Click on the DMD (Dot Matrix Display) with your mouse to give it focus.

Press the ~ (tilde) key (the key directly to the left of the "1" key).

A small white text box will appear. Use the Right Arrow key on your keyboard to increase the sound (e.g., set it to +3db or +5db).

Press enter

Press the ~ (tilde) key again to close the menu, and click back into the table. [1, 2, 3, 4]

 

Be carful it can get loud

 

MachWon

Posted

One thing that I noticed is the red and yellow bumpers need to switched, I just swapped the bumpers so not to interfere with code.

 

Screenshot (175).png

  • Content Provider
RobbyKingPin

Posted

Looks like every other version that came before have the same error. But why go into so much effort to move everything over? First of all it's a lot easier to just change the color in the script. On line 4510 we have the colors defined to each bumper.

 

FlInitBumper 1, "yellow"
FlInitBumper 2, "blue"
FlInitBumper 3, "red"

 

So by just swapping the colors on red and yellow in here would be done in mere seconds. You can even change it to something custom just by defining what color you desire it to be. Colors available are red, white, blue, orange, yellow, green, purple and blacklight. Sadly I couldn't find a way to create options for this so changing it in the script is the only way as far as I know .

Second by moving all of this around you misconfigure the proper switch and lamp matrix attached to this bumper as definied inside the manual. This would make the light matrix animation backwards as well...

MachWon

Posted

Yeah that was the first thing I tried (FlInitBumper) and when it don't work I chose to just move the bumpers, it was easy enough to just move them back and use the FlInitBumper color swap code, maybe I needed to restart the table in order for it to change? not sure.

Thanks for your input and help.
  

  • Content Provider
RobbyKingPin

Posted

56 minutes ago, MachWon said:

Yeah that was the first thing I tried (FlInitBumper) and when it don't work I chose to just move the bumpers, it was easy enough to just move them back and use the FlInitBumper color swap code, maybe I needed to restart the table in order for it to change? not sure.

Thanks for your input and help.
  

Every script update should be compiled and then saved. Top left tab in the script editor: Script/Compile. Restart is not neccesary
image.thumb.png.d619fb0ba8cb40ac9d2c6db1a3e2c4c7.png

  • Content Provider
RobbyKingPin

Posted

One more just for fun with the blacklights
image.thumb.png.848464fb84a20f24cd045ea2dadbac0a.png


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