*Update v. 1.3 released
Found this original table on vpforums. Pretty fun table once you understand the ruleset. The table was uploaded with full permission to mod without approval. I'd like to continue with the same permissions. I'd love to see what someone can do with this table who has full knowledge of scripting and designing in VPX.
I have no experience with building or designing tables in VPX. I've been playing on this platform for a few years now in my custom built cabinet I modified. This table version is for cabinet users only because if you play it in desktop mode, you will notice many of the graphical flaws. I make no claim of being a professional designer. This is my first public attempt. Feedback, suggestions, and guidance are fully welcome. Hope everyone enjoys!
I modified:
Table & Flipper physics
Ball
Plunger location & physics
Adjusted script so lower flipper buttons are now controlled by magna save only and not by flipper buttons (Necessary for fast line feature)
Fixed issue with Downhill and Cliff Hanger not registering
Adjusted upper and lower kicker to prevent random drains
Added some hidden walls to allow ball smooth ball flow where necessary
Added some transparency to the plastic ramps so the balls don't appear to float in air
Some cosmetic adjustments, including LUT, and reducing bloom
I'm sure I'm forgetting some other things
The table in it's current state is playable and enjoyable in cabinet mode.
The original table (uploader Goldchicco) and original table description can be found on vpforums site: https://www.vpforums.org/index.php?app=downloads&showfile=15145
Special thanks to the original authors, without you this table would not be possible.
VPX Conversion by: Goldchicco & 32assassin
VP9 table by: Sindbad
Permission to Mod: Yes without approval
Always better to understand the rules of a game to maximize the fun!
Blackwater 100 - Rules
Race Rules:
• Light all 8 sections to finish 1 lap.
• Making "fast line" completes a flashing section.
• Use lower buttons (magna save) to change flashing sections.
After each lap try for "special test":
1. Shoot for top saucer.
2. When ball kicks out, shoot for "downhill" to finish "special test" to score 1 million points and "special".
To start: (skill shot)
• Lower button drops start gate.
• Fast reaction to green light scores more.
• Fastest reaction scores 250,000.
Edited by MrJ
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