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BMX (Bally 1983) (Radical Rick) DT/FS/VR

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5502 Views
1231 Downloads
4.7 From 6 reviews
55.16 MB File Size
BMX ROM Name
HauntFreaks, JPSalas Created by
HauntFreaks Artwork by
HauntFreaks, JPSalas Scripting by
Bally Manufacturer
1983 Year

7 Screenshots

BMX (Bally 1983) (Radical Rick)  DT/FS/VR
original table built by: JP Salas
Radical Rick was a comic strip character from BMX Plus! magazine in the 80's/90's , by the artist Damian Fulton
he rapidly became the mascot of BMX for that generation
I scoured the internet looking for Damian's characters to populate the playfield 
after that I focused on the color scheme and went with bright 80's colors
then placed all the new characters in the relatively same place as the original playfield
lots of custom art was created and mindfully placed (not just willy nilly)
shadows were added, along with routed PF holes  (see detail screenshots)
the physics were also changed to be more like the era of the machine
custom minimal VR room was created

enjoy and please give me your thoughts in the comments (positive or negative)

https://vpuniverse.com/files/file/20598-bmx-bally-1983-radical-rick-b2s/
N/A
VPRemix Only - https://vpuniverse.com/forums/files/file/2581-vpuremix-system-vppatching-system-vpx-only/
10.8 required
Yes

What's New in Version v1.3   See changelog

Released

v1.3  this update is for VR users ONLY  (nothing has changed for DT or FS)
DGrimmReaper added magna buttons and animated the plunger, flipper and magna buttons
he also tweaked a few others things for VR mode

User Feedback

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RusstyT

   1 of 1 member found this review helpful 1 / 1 member

The table graphics and lighting are really nice on this table and it goes without saying this put together really well. A lot of work, so thankyou Hauntfreaks for all the time and effort, bringing one of JPs game out of the vault and giving us a chance to give it a whirl. I like the game play and time based target completion. I really like the flipper+magna save gates to stop the drain. It's tricky and unique. It might sharpen me up for magna saves in Black Knight using a two flipper hit. There is also magnet up near the top cog that took me by surprise. I thought my machine was glitching. Glad it wasn't 😆 The upper playfield reminds me a bit of playing solar fire but nice how there is a quick window  to get the extra ball and the opportunity for bonus.

One thing I didn't enjoy was some of that crazy ball spin trajectory changes and table feels a little dead. I'm wondering if there is a plan for nfozzy physics.  Just my opinion. Take it or leave it. Cheers 😊

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JediWizard

· Edited by JediWizard

  

This is a really nice table with great art and style. Like others have said if you could update the physics on the table it would make it even that much more enjoyable. Nicely done table.

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pacboy

  

Great, very fun table and full of color, I love it, a nice nod to the rider. The change in physics allows you to fully enjoy the game (JP's physics is good, but it requires ninja reflexes which I don't have 😅). Thanks dude 🤘.

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Can't say as I know Radical Rick but the table is good fun and I appreciate the VR, thanks!

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JPO

  

Great job on a table that needed some help.  Thanks much!

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