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24 (Stern 2009)

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26117 Views
7789 Downloads
5 From 34 reviews
171.39 MB File Size
twenty4_150 ROM Name
Stern Created by
Stern Manufacturer
2009 Year

7 Screenshots

The following takes places between 6 A.M. and 7 A.M.!

 

I always had a soft spot for this one. 
This is a great Steve Ritchie table that is very underrated.
Resources are very limited on this table, probably due to a low production number.
And most of the things we could find were in a poor quality as well.
So me and DaRdog pulled out the big guns by upscales and AI to make everything look as sharp as possible.
The result looks much better than I could possibly imagine.
In only 1 month this project got in the shape it is today.

 

Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics, safehouse, sniper and all ramps.
And I have added new lightbulbs on the backpanel provided by the VLM Library.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!

 

Update v.2.3:
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.

 

Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...

 

VP9 - Original version by Freneticamnesic - 2014
VPX - Original version by 32assassin - 2019
VR version by DGrimmReaper - 2023
VR-Hybrid version by RobbyKingPin, DaRdog, DGRimmReaper, Themer, LoadedWeapon & Retro27 based on 32assassin's version - 2024/2026

 

This mod contains the following improvements:

- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows
- rothbauerw Standup and Drop Target codes
- Updated target mass and Slingshot Corrections
- Flupper Domes and 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts to work with Flupper Domes
- Updated apron primitive from VPW's The Simpsons Party
- Small color and light corrections on the playfield texture
- Added insert decals from the Emperor Mod
- Added Instruction Cards provided by Carny Priest
- New GI
- Big uprez in the playfield using AI
- Removed a lot of timers to improve performance
- VPW Tweak Menu added to replace the old VPW Options UI
- Slingshots are solenoid driven, based on VPW's Spider-Man Classic
- Added a second flasher dome inside the safehouse and edited the safehouse primitive
- New code for the SolSniper sub and the entire sniper section
- New code for the SolSafehouse sub and the entire safehouse section
- Added more options for reflections
- Added a third VR room for Mixed Reality and added a new baked minimal room
- Created a new Jet plastic primitive, used and edited texture from Future Pinball version made by NitroNimbus
- Edited the old custom jet made by 32assassin
- Added new flipperbats from VPW's AC/DC, changed flippersizes and triggers to match and edited the texture
- Created a new backpanel and new backpanel lights
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, safehouse, sniper and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, MR, Legends Cabinets and VR
- Compatible with the Standalone player

 

Perfect pairing with backglass made by hauntfreaks.

 

 

Some assets and codes that have been used came from other creators:


VPW: 
- Apron from The Simpsons Pinball Party.
- Slingshot solenoid codes from Spider-Man Classic.
- Flipperbats from AD/DC
hauntfreaks: Backglass texture from the b2s file

 

Who did what on this project?

 

RobbyKingPin:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows (Updated v.2.4)
- Rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Flupper Domes and 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts to work with Flupper Domes
- Updated apron primitive from VPW's The Simpsons Party
- Small color and light corrections on the playfield texture
- Added insert decals from the Emperor Mod
- Added Instruction Cards provided by Carny Priest
- New GI
- Updated Rubber Dampeners and Slingshot Corrections (Updated v.2.4)
- Removed a lot of timers to improve performance (Updated v.2.4)
- VPW Tweak Menu added to replace the old VPW Options UI (v.2.2)
- Slingshots are solenoid driven, based on VPW's Spider-Man Classic (v.2.2)
- Added a second flasher dome inside the safehouse and edited the safehouse primitive (v.2.2)
- Added more options for reflections (v.2.3)
- Added a third VR room for Mixed Reality and added a new baked minimal room (Updated v.2.4)
- Created a new Jet plastic primitive, used and edited texture from Future Pinball version made by NitroNimbus (v.2.3)
- Added new flipperbats from VPW's AC/DC, changed flippersizes and triggers to match and edited the texture (v.2.3)
- Created a new backpanel and new backpanel lights (Updated v.2.4)
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, safehouse, sniper and playfield shadows (Updated v.2.4)
- Blended shadows with the GI (v.2.4)

 

DaRdog:
- Added VR Mega Room
- New cab art and apron art
- Big uprez in the playfield using AI (Updated v.2.3.1 by RKP)

 

DGrimmReaper:
- Added key, new flipperbuttons, startbutton, screws on the siderails and plunger and animated them. 
- Re-aligned cabinet to prevent the apron being cut off (v.2.3)

 

Themer (v.2.2):
- Inverted VPM switch assignments 43 and 45 (both at the visibleLock and the 'Suitcase lock buttons'). Those switches were inverted
- New code for the SolSniper sub and the entire sniper section
- New code for the SolSafehouse sub and the entire safehouse section
- New VPM solenoid assignment 21 for the suitcase motor
- Removed the SuitRot property from the solSuitcase sub as this property is removed entirly
- New MotorSuitcase sub and new code for the entire suitcase section

 

LoadedWeapon (v.2.2):
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match

 

Gravy (v.2.3):
- Edited the old custom jet made by 32assassin

 

Retro27 (v.2.4):
- Updated VR Cabinet using assets from DaRdog and improved textures

 

Special thanks to everybody involved during development and testing: H3RBSKIx, geradg, BountyBob, Smaug, MikeDASpike, DarthVito, passion4pins, Apophis, m.carter78, somatik, guus_8005, Studlygoorite, Sinizin, mason, Burger, kilonova, supergibson, chokeee

 

Shoutout to:

- Carny Priest for the instruction cards he gave us!
- passion4pins for the backdrop he created for desktop players
- freneticamnesic, Rascal, luvthatapex, Javier15, unclewilly, oooPLAYER1ooo, rom, zedonius, dark, ASOT, gtxjoe, ICPjuggla, 85vett, arngrim, 32assassin, DGrimmReaper, Emperor, NitroNimbus & Morttis for their work on previous versions

 

If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!⠀⠀

⠀⠀⠀⠀

When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.

Edited by RobbyKingPin
Updated text to update v.2.4

https://www.ipdb.org/machine.cgi?id=5419
https://vpuniverse.com/files/file/2438-24-stern-2009/
Yes
10.8 required
RobbyKingPin, DaRdog, DGRimmReaper, Themer, LoadedWeapon, Gravy & Retro27
Freneticamnesic, 32assassin

What's New in Version 2.4   See changelog

Released

This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics, safehouse, sniper and all ramps.
And I have added new lightbulbs on the backpanel provided by the VLM Library.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!

User Feedback

Recommended Comments



gerhard

Posted

Thanks for this - playing on iOS 👍

IMG_0210.png

Gravy

Posted

Hi again @RobbyKingPin. Thanks for the update.

In VR, the "TwentyFourShadow" flasher is causing texture flicker/fighting at 0.01 height. Changing it to 0.02 fixes the flicker. The shadow also seems almost invisible at 40% opacity setting, might be worth changing it to 70% or something to make it more noticeable? Not sure if this might be too much for desktop/cabinet modes, perhaps it looks different.

This table also has the reflections flickering in VR and the "bleeding ink" issue around some items so I need to disable playfield reflections which hides both issues.

  • Content Provider
RobbyKingPin

Posted

5 hours ago, Gravy said:

Hi again @RobbyKingPin. Thanks for the update.

In VR, the "TwentyFourShadow" flasher is causing texture flicker/fighting at 0.01 height. Changing it to 0.02 fixes the flicker. The shadow also seems almost invisible at 40% opacity setting, might be worth changing it to 70% or something to make it more noticeable? Not sure if this might be too much for desktop/cabinet modes, perhaps it looks different.

This table also has the reflections flickering in VR and the "bleeding ink" issue around some items so I need to disable playfield reflections which hides both issues.

These look like simple fixes. I'll definitly take a look on those things. So on the older versions playfield reflections were always disabled, while in reality these issues with the black hole/blob/ink are only happening on VR. I brought them back for the reason that this table was downgraded just to suit the VR community, while cab or desktop players never have issues like this. And that is why I went overboard with all types of reflections that can be disabled when needed. This was really tedious work, because I had to create a lot of new collections, add stuff to that and then basically pray it would work fine straight out of the box. With the huge amount of tables I pushed I also put many people under a lot of stress, so when something was overlooked I can only blaim myself for even doing such an insane thing like this. I did put in one version on the testing channel of the VPW Discord but I was making things confusing and too stessfull way too fast, especially in the final week(s) before the releases

  • Content Provider
RobbyKingPin

Posted

I will be sending out updates in the next days. I got some issues with my menu wich cannot enable Mixed Reality and will have the shadows put in slightly higher

ddwall

Posted

Thank you 

ryesteve

Posted

Anyone else having a problem with Chloe's face?  Not sure what's going on here.

 

IMG_3611.jpg.4d280c5e5657d96eefc3f33aff97e04b.jpg

  • Content Provider
RobbyKingPin

Posted

6 hours ago, ryesteve said:

Anyone else having a problem with Chloe's face?  Not sure what's going on here.

 

IMG_3611.jpg.4d280c5e5657d96eefc3f33aff97e04b.jpg

There is nothing wrong, those are simply reflecting items...

slashguns2019

Posted

How can I change the tilt of this table since it's in Window Mode? If I switch to Legacy Mode, how can I make it rotate? Thanks.

deadmanworking

Posted

@slashguns2019 open in editor, click backglass mode in the left-hand toolbar (3rd icon), switch to camera tab and enter 270 in the field rotation. Then check with F5 that loads correct, and save the table 

Lroy

Posted

Many thanks!

Joppnl

Posted

Thanks for this update  (and for the other updates on the tables) 👍

80sRkadeguy70

Posted

Where in my DMDDevice.ini do I copy whats shown in the screenshot? I'm on a desktop and using the Serum colorization, do I still need to copy that virtual dmd info over?

Screenshot_2.png

  • Content Provider
RobbyKingPin

Posted

12 hours ago, 80sRkadeguy70 said:

Where in my DMDDevice.ini do I copy whats shown in the screenshot? I'm on a desktop and using the Serum colorization, do I still need to copy that virtual dmd info over?

Screenshot_2.png

It's not neccesary to add this but it will embed the external dmd in a frame that looks like a custom speakerpanel. I personally prefer this over any b2s dmd. Inside the ini file you must try to look for the [virtualdmd] section and copy/paste it below that. Then go to this location and copy over the frame you want and if you pick the second one rename it to 24
C:\vPinball\VisualPinball\VPinMAME\DMDext\textures\frames\24.png

TallThin1

Posted

Thanks for the update! Always been one of my favorite tables to play, looks and plays great 😁

RabidUrko

Posted

Great update.

ddwall

Posted

Very good update Thank you.

kwijibo

Posted

Thanks for the update!


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