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Virtual Pinball Backup Manager (VPBM) v2.1

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Version 2.1 of Virtual Pinball Backup Manager is now available for download/install.

 

Virtual Pinball Backup Manager (VPBM) is designed to manage backups of individual Virtual Pinball games within a Pinup System/Baller Installer installation.

VPBM currently supports Visual Pinball (VPX) and Future Pinball emulators.

VPBM supports backup and restore of a wide range of game related content, including:

Pinup System specific

  • Pinup database settings
  • Pinup media files
  • Pup Packs

VPX specific

  • B2S (backglass) files
  • B2S settings
  • POV (point-of-view) files
  • Flex DMD/Ultra DMD files and folders
  • VPReg.stg entries
  • Custom user text files
  • VPinMAME ROMs
  • VpinMAME VPMAlias.txt entries
  • VPinMAME altcolor and altsound
  • VPinMAME NVRAM (including offset handling)
  • All stored game specific registry settings found in 'Computer\HKEY_CURRENT_USER\SOFTWARE\Freeware\Visual PinMame'

Future Pinball specific

  • Game libraries - (via custom filters)

 

VPBM can be run using supplied GUI, but also can be run in a command line mode, and can be integrated into other tools using this interface. Vpin Studio is one tool making use of this feature: https://github.com/syd711/vpin-studio/wiki

 

Version 2.1 contains a GUI uplift which addresses issues when running VPBM on hosts with varying display scaling options.

The set of improvements include:

  • The Frontend look and feel has been modernised using WPF framework

  • More accurate progress updates for all operations

  • Panels able to scale in line with windows display scaling

  • Bugfix to support backup / restore of large games (> 5GM)

  • Functionality to check backup compatibility at startup

  • Functionality to support backup / restore of individual game files without the need for a full game backup / restore to be run

 

More details can be found on the application wiki at: https://github.com/mmattner/vPinBackupManagerApp/wiki 

 

VPBM backup files are encrypted and locked to the machine that they were created on, however a mechanism is provided to export games to a known external system. For infromation on this feature, refer to the Export Path and Export Host Identifier settings within the Application Settings help pages. This process does not allow games to be exported and shared universally.

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