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White Water (Williams 1993) v.1.2

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36265 Views
9645 Downloads
5 From 43 reviews
134.47 MB File Size
ww_lh6 ROM Name
Flupper1, Dark, Clark Kent, Lobotomy, Wrd1972, DjRobX, Robby King Pin Created by
Williams Artwork by
a lot of people, see "about this file" Scripting by
Williams Manufacturer
1993 Year

4 Screenshots

*** use 10.8 beta 7 or higher ***

 

Williams White Water / IPD No. 2768 / January, 1993 / 4 Players
made for VPX by Flupper
Thanks to JPSalas and PacDude's earlier versions
Many thanks also to:
Rock primitives & base textures, bigfoot, transparent targets by Dark
Playfield texture and plastic images by Clark Kent
Texture redraws by Lobotomy
Physics tuning by wrd1972 and Clark Kent
Reference images of darkened table by Darquayle
Sound tuning by DjRobX
 
Notes (from experience during development): 
1. If Bigfoot head gets out of sync or VPM crashes, delete NVRAM
2. Check the flasher sync script option, to sync the flashers to your refreshrate

 

version 1.2
- nFozzy/RothbauerW physics and Fleep sounds added by Robby King Pin
- VR stuff from Sixtoe / Tastywasp of the table to make the table hybrid by Robby King Pin.
- Corrected flippers and the area around by Clark Kent.
- Flipperbats added from Flupper's Whirlwind by Robby King Pin
- New wire ramp at the plunger lane created by Tomate
- Added codes for Dynamic Ball Shadows by Robby King Pin
- Fixed all VR "Laser lights" by leojreimroc
- Readjusted all side blade flashers to fit table by leojreimroc
- Changed Plunger release speed to 100 by leojreimroc
- Big Foot motorsounds added by Robby King Pin
- Added VR plunger animation and Added VR flipper button animations. by TastyWasps
- VR Backglass redone by leojreimroc
- Apophis Reworked GI fading code. Brightened bats
- Using light _animate sub in GI fading now by Apophis. Tweaked DN slider slightly again.
- Lowered flipper strength and slingshot force by recommendations from Clark Kent and Apophis
- Staged Flipper codes added by Primetime5k
- Edited cabinet texture by Robby King Pin with new PS images from HauntFreaks
- Added VPW Options UI and disabled DesktopVPXDMD to stop interfearing with the menu by Robby King Pin
- Redid all the ramp textures with refraction, new texture and normal map (Flupper)
- Redid all the insert lighting and some of the flashers (Flupper)
- Retextured the VR room (Flupper)
- Tweaked the playfield image (Flupper)
- Tweaked the lost mine kickout (Flupper)
- changed environment image (Flupper)
- VR cabinet Topper by Retro27
- Standup targets updated by RothbauerW

A great special thanks to the entire VPW team for the intense amount of help and testing during the 6 month update period

Contact Author First.
10.8 required
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kaptnkavern

   1 of 1 member found this review helpful 1 / 1 member

merci pour cette que j'adore 

GordonJames

   1 of 1 member found this review helpful 1 / 1 member

One of the best tables just got better. Shockingly, even more eye candy now and very noticeable improvements in the ball physics. Thank you for sharing your hard work with us guys. You are the highlight of my days.

stef974

   1 of 1 member found this review helpful 1 / 1 member

Merci beaucoup pour cette chouette table :) 

drkhrse

   1 of 1 member found this review helpful 1 / 1 member

One of the best releases and always great quality from Flupper. Thanks for the updates!

ashleyb

   1 of 1 member found this review helpful 1 / 1 member

One of my favourite tables!  The best just got better, thanks @Flupper

 

Meridian74

   5 of 6 members found this review helpful 5 / 6 members

Can I make a BIG request? When you release a brand new release, and you use a modified ROM, would you put it somewhere in the version notes (and maybe give a download link somewhere)? It took me 1 hour to realize that you didn't use the old ROM in this version, but something newer (which will start the game, but only in "free run" mode). The old ROM and the new ROM are the same name, but the new ROM is about 3x the size. :)

I am compensated for my torn out hair knots by the beautiful nice work, it really looks very nice, thank you very much for your work :)

 

(if you are looking for the new ROM, you can find it on vpforums.org)

Pinballflipper

   1 of 2 members found this review helpful 1 / 2 members

This table surprised me, it plays very well and has earned a spot on my top playlist! THANK YOU!!

NOTPORK

· Edited by NOTPORK

   0 of 1 member found this review helpful 0 / 1 member

in what i assume was an effort to make the return launch after whirlpool not give you a free hold like 1.1, it now sometimes just shoots it off the left bumper and into the right outlane, or bouncing off the flipper into the very middle or an outlane depending on if you keep the flipper up or down. Only timing it perfectly assures you any safety, if it even chooses to let you get a single ht in the first place.

 

very disappointed by this update, as it was one of my favorite tables. I was all for removing the free hold after the kickout, but not like this.

UltraMagnus

  

Thank you for bringing not only one of my favorite tables of all time to VPX but also including AVR Room which is how I play primarily!!! This is such a hidden gem that I had no clue existed until 6 months ago Thank you so much for this

coiken

  

Amazing looking table, plays realistic, absolute fun game, thank you so much for this!

Steveman0

  

Picked this up after playing the real thing a few weeks ago. Amazing recreation like playing the real thing. Upper playfield shots are harder than real life, but this will keep me practicing to get the jackpots consistently.

Viper_

  

Looks Amazing! Thank You Very Much!!

RusstyT

  

Wow.This is stunning. Looks and plays spot on. Thankyou Flupper and all involved. 

Gobby

· Edited by Gobby

  

This is really great, best version so far thanks for this

Some stuff for the the `fix list` that I have experienced for a future update perhaps .....

Glitches I`ve seen so far :

The ball stuck to the left just off the top left ramp
 

I`ve seen the ball fall off the Insanity Falls half way down
 

Ball lost in left outlane when the `Bounce back` was already on
 

and not a glitches but just a note :

In the top right mini playfield whilst the Bigfoot shoot is pretty easy to hit ( maybe even a little too easy ) The Insanity Falls shoot seems near impossible

When the ball is ejected back at you from the lower left of the table and hits the right flipper sometimes it doesn`t bounce off it at all and just acts like a deadball rolling down that flipper straight away & or If you hold up up that flipper before it`s fired back instead then the ball hits the very edge of that flipper unlike the real table it seems where the ball will actually clear that held up flipper instead

Info : I am using 32 bit ver 10.8 VPX


 

Snowstorm225

· Edited by Snowstorm225

  

I thought FX version was good but flupper1,dark,clark,kent,Lobotomy,wrd1972,Djrox,robby King pin

Knocked it out the park 

Korg82

  

Fun game and great recreation!

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