Autobots roll out!
This great table has been in the hands of many before I touched it.
gtxjoe and freneticamnesic made the first version in VP 9.9.
JPSalas made the VPX version.
hauntfreaks made the detail mod.
UnclePaulie brought JP's version into VR.
SG1bsoN made the lighting mod based of HauntFreaks version.
And this mod started out as SG1bsoN's version.
It has branched off so much from the first VPX version.
JP also kept on updating and innovating his version.
So I decided to try to merge it all back into this VR-hybrid version.
I have learned a lot from the VPW Example Table and had so much help, guidance and feedback from the very best!
This table requires VP 10.8 and VPinMame 3.6.
Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics, all toys, Allspark and all ramps.
And I have added new lightbulbs on the backpanel provided by the VLM Library.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
Update v.2.3:
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
Update v.2.2:
With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one final update.
With updated Rubber Dampeners the latest nFozzy codes have been implemented.
I replaced the old VPW Options UI with the new Tweak Menu and added many more LUT options then ever before.
I also included an extra option for people suffering from issues with anaglyph 3d and headtracking.
I only recommend using this option when really needed, because we found out it does have a performance impact.
LoadedWeapon provided a second sideblades primitive and a POV to match.
cheese3075 provided an upscaled texture for the custom apron.
I also reached out to Themer who helped me with some of the solenoid controlled toys.
And DGrimmReaper provided an updated backglass for VR using assets from hauntfreaks.
Update v.2.1:
The older versions got broken by an update on VPinMame, all the PWM flashers were no longer being lit.
So this was very experimental when I started and updating it to the new norm brought many more problems, all JP's fading codes didn't work so all the inserts were all not responding correct any longer.
So I basically had to throw out everything and start over, so I did exactly that and much more.
Compared to the old version there is so much more stuff added like Flupper's 3D inserts and edited playfield with cutouts and edited primitives on the Flupper Domes.
The Allspark works like a Flupper Dome, new PWM on GI.
All inserts now work automaticly with the power of the latest VPX 10.8, so this table no longer supports VPX 10.7 but is built to last for years now.
I also updated all nFozzy/Rothbauerw physics to the latest standards.
And I added support for FSS so all formats are now fully supported.
I reached out to our soldier DarDog81 to help me get a second VR room and he exceeded all of my expectations.
He added a massive battleground of a destroyed city where Optimus Prime and Megatron are duking it out for all eternity and some supporting cast as well really putting the VR experience to the max.
To me this is more than just a update, it's almost a total new game but this is my passion and I hope it shows.
VP9 - Original version by gtxjoe and frenaticamnesic - 2014
VPX - Original version by JPSalas - 2018
Detail Mod by hauntfreaks - 2018
VR Minimal Mod by UnclePaule based on JP's earlier version - 2021
Lighting Mod by SG1bsoN based on hauntfreaks' Detail Mod - 2022
VR-Hybrid Mod by RobbyKingPin, TastyWasps, Retro27, hauntfreaks, HayJay, Nestorgian, fluffhead35, DaRdog81, LoadedWeapon, Themer & DGrimmReaper - 2023/2026
This mod contains the following improvements:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Dynamic Ball Shadows
- Rothbauerw Standup target codes
- Updated Rubber Dampeners and Slingshot Corrections
- Flupper Domes plus extra options like the new PWM flashers added with help from Apophis
- More light tweaks to more modern standards based on VPW's settings
- Added an extra trigger on the Allspark saucer to let the ball roll over at high velocity, thanks to gtxjoe for the tip
- Inlane speed limiters, code created by Wylte and copied from VPW's Johnny Mnemonic
- New ball image and scratches based on VPW's tables
- Added and resized new custom sideblades with a primitive, new custom DMD/Speaker panels and a new custom apron
- Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts and Allspark to work with Flupper Domes
- Added new apron primitive and flipperbats from VPW's AD/DC and created a new custom apron on top. Added sidewood in the playfield cutouts. Converted png images to webp
- Slingshots are solenoid driven, based on VPW's Spider-Man Classic
- Updated trough code based on VPW's AC/DC
- Converted Flupper Round Domes to be linked to the lamp matrix but still controlled by the Flupper Domes codes
- Added an upscaled texture for the custom apron provided by cheese3075
- VPW Tweak Menu added with newly added LUT and a great amount of customized items to choose to replace the old VPW Options UI
- Added the Optimus Prime movement based on the solenoid, incorporating the wobble effect that was already there which is accurate to the real machine
- Big uprez in the playfield using AI
- Added new VR backglass using hauntfreaks assets
- Created new backpanel lights
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, all the toys, Allspark and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms
Perfect pairing with backglass made by hauntfreaks.
Or perfect pairing for players who prefer the pup-pack made by TerryRed. This also works in VR replacing the original backglass.
And a perfect pairing with the color rom made by Redrum.
Some assets and codes that have been used came from other creators:
UnclePaulie: VR Cabinet assets.
Cliffy: Backdrop for DT.
cheese3075: - Upscaled texture for the custom apron.
VPW:
- Apron from AC/DC.
- Slingshot solenoid codes from Spider-Man Classic.
- Updated trough code from AC/DC.
Who did what on this project?
RobbyKingPin:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Dynamic Ball Shadows (Updated v.2.4)
- Rothbauerw Standup target codes (Updated v.2.4)
- Updated Rubber Dampeners and Slingshot Corrections (Updated v.2.4)
- Flupper Domes plus extra options like the new PWM flashers added with help from Apophis
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.3)
- Added an extra trigger on the Allspark saucer to let the ball roll over at high velocity, thanks to gtxjoe for the tip
- Adjusted the height on a non working switch on the left ramp
- Left ramp adjusted height suggested by Apophis
- Right ramp slightly adjusted for cleaner shots suggested by Sixtoe
- Inlane speed limiters, code created by Wylte and copied from VPW's Johnny Mnemonic'
- New ball image and scratches based on VPW's tables
- Lowered the Mudflap and Skids targets (v.2.0.1)
- Flipper Collision Cradle code added (v.2.0.2)
- Fixed an issue with the ball release sound (v.2.0.2)
- Added and resized new custom sideblades with a primitive, new custom DMD/Speaker panels and a new custom apron (v.2.0.3)
- Created a new primitive for the 4th custom DMD/Speaker panel in high detailed and low poly versions (v.2.0.3)
- Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts and Allspark to work with Flupper Domes (Updated v.2.3)
- Added new apron primitive and flipperbats from VPW's AD/DC and created a new custom apron on top. Added sidewood in the playfield cutouts. Converted png images to webp (Updated v.2.3)
- Slingshots are solenoid driven, based on VPW's Spider-Man Classic (v.2.2)
- Updated trough code based on VPW's AC/DC (v.2.2)
- Converted Flupper Round Domes to be linked to the lamp matrix but still controlled by the Flupper Domes codes (Updated v.2.3)
- Updated Flipper Dampeners (v.2.2)
- Changed a few settings on the Flupper Inserts to make them look good (Updated v.2.3)
- Added an upscaled texture for the custom apron provided by cheese3075 (v.2.2)
- VPW Tweak Menu added with newly added LUT and a great amount of customized items to choose to replace the old VPW Options UI (Updated v.2.3.1)
- Big uprez in the playfield using AI (v.2.3.1)
- Created new backpanel lights (v.2.4)
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, all the toys, Allspark and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
TastyWasps:
- VR Templates added, assets from UnclePaulie used
- Changed light settings based on chokeee's settings on Elvis
- Hotfixed the pincab rails giving issues in VR for some people (v.2.0.1)
Retro27:
- Updated VR Cabinet using assets from DaRdog and improved textures (Updated v.2.4)
- New Apron and new textures for the apron and instruction cards
- JP's custom sideblades added
- Tournament Topper and Custom Decal for the DMD/Speaker panel
- Added new primitive for the final custom DMD/Speaker panel (v.2.0.3)
hauntfreaks:
- HQ Backglass image created
- New textures for the VR room created (v.2.0.3)
HayJay:
- Slight tweaks to Optimus Prime area and Allspark saucer area
Nestorgian:
- Fixing issues with balldrop sounds on the ramps
fluffhead35 (v.2.0.1):
- Updated the hit events on the end ramps. Changed the materials on both end ramps. Adjusted right end ramp to be like left end ramp
- Added Ball Drop sound on right ramp
- Fixed the options menu from showing on the textbox, thanks to apophis
- Added hit sound to metal wire below flipper
DaRdog81 (v.2.1):
- Added VR Mega Room
LoadedWeapon (v.2.2):
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match (Updated v.2.3)
Themer (v.2.2):
- Changed the ramp movement to be in sync with the solenoid and the switches.
- Added different ramp levels, such that the ball can hit the ramp during movement
- Added the Optimus Prime movement based on the solenoid, incorporating the wobble effect that was already there which is accurate to the real machine
DGrimmReaper (v.2.2):
- Added new VR backglass using Hauntfreaks assets
Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Hay Jay, gtxjoe, bietekwiet, Wylte, BountyBob, Nestorgian, fluffhead35, redbone, guus_8005, geradg, Studlygoorite, Sinizin, mason, Burger, kilonova, supergibson, chokeee
Shoutout to:
- Apophis for being awesome with very useful feedback and guidance as usual
- iaakki for giving me the tip for modulated flashers
- jsm147 for testing and feedback for the standalone version
- Sixtoe for helping improve the right ramp
- Carny Priest for the instruction cards he gave us!
- Smaug for giving an amazing effort to show off my work on Twitch and YouTube
- Cliffy for giving this awesome backdrop
- Bietekwiet for sending the ball image and scratches
- SG1bsoN, hauntfreaks, UnclePaulie, JPSalas, gtxjoe and freneticamnesic for the earlier versions
- Draifet, Bord and BorgDog for helping out on earlier versions
- ROM and Slamt1lt for the models from their FP table.
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for welcoming me into my new family, you all absolutely rock!
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
With version 2.0:
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