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Strikes N' Spares (Gottlieb 1995) Lebowski Mod

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5944 Views
649 Downloads
4.5 From 4 reviews
67.11 MB File Size
snspares ROM Name
mfuegemann, zany, Warbler 33, endeemillr Created by
mfuegemann, zany Artwork by
mfuegemann, Warbler33 Scripting by
Gottlieb Manufacturer
1995 Year

6 Screenshots

This is a Lebowski themed mod of mfuegemann, zany, and Warbler33's Gottlieb Strikes N' Spares, a completely different game from the excellent Lebowski mod of Bally's Strikes AND Spares already on this site.

Works best on vpx10.7 - I am getting strange artifacts in 10.8

 

Most of the modification is audio with close to 100 sound bites cheering and jeering your rolls in this bowling simulator. I didn't have much visual stuff to play with so I added a third DMD (it already has two) for fun, and turned the steel balls into swirly bowling balls. The music folder is named the same as the original idigstuff SandS lebowski mod, I only changed a couple tracks. You will need to drop the nvram and cfg files into the correct pinmame folders. The cfg file lowers the volume of the background and cheering tracks from the rom, as I supplied alternates. Big thanks to the original authors mfuegemann and
zany, and Warbler33 for the vpx conversion.

 

If any advanced builders see this, I am desperate for advice on how to handle a memory leak. I am sure it is because there are constantly multiple balls on the table, so this is technically an extended multiball game, even though most of the balls are at rest and essentially captive balls.  It cripples the game on my underpowered system after about 3 single player games, and I have to restart.  This was always an issue with the original vpx conversion, the vp9 one plays just fine.

Edited by endeemillr
spelling

4336
Included in download
Contact Author First.
v10.7 required
Endeemillr
mfuegemann, zany, Warbler33

What's New in Version 1.1.0   See changelog

Released

added rulecard pic

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endeemillr

  

It seems that pinmame 3.6 broke my embedded dmd. This rom is unusual in that it has a double dmd and in 3.6, the flasher object has both dmds fighting over the whole space instead of displaying one above the other. If you use the dmd window, everything looks fine there. I may just forget the rom and code the damn thing without it! For now, I'm rolling back to 3.5 as I fail to see any benefit to 3.6

TallThin1

  

I'm unable to add coins to continue after the 2 credits it starts with? Did I miss something?

Response from the author:

You need to use the nvram I included in the file. If you've done that and it is giving you the same problem, download the original strikes n' Spares vpx and use that nvram. 

tazzz013

  

Such a cool take on the table!  But your correct, it does not like VP 10.8  Unable to start the table.  Great job otherwise! 

Rocketeer84

  

Heaps of fun! Thank you!

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