jicho2003 Posted December 12, 2023 Posted December 12, 2023 (edited) View File The A Team (Original Table) The 3.0.2 versión Sorry if I'm uploading multiple versions, but for me it's literally reporting all the bugs, testing them myself while creating them... I fix them as they report them to me. ---------------------------- ---------------------------- Fixed the playback location of various audio files so they sound good in the cabinet. The errors had been reported by some users. (Thanks to user deadmanworking for the audio order list.) --------------------------- ------------------------------ Hello everyone. Here I leave you the new Original VPX table of team A. The goal when I started this, my second table, was to know a little better how flexDMD works for my real DMD. I have tried to make as much of a 90' table as possible. It´s NOT based on a particular table, it has similar things to what I have played on many tables from that era. I finally managed to get close to what I wanted, especially with the DMD, which is interactive and even has several video modes included. I am aware that there is still work to do and parts to debug so that they look as I really have in my head, but I don't want to postpone the release because the code for me would be finished. There may be some bugs in the code, but testing it enough times to find bugs was simple at the beginning and very complicated at the end. If you find any bugs, please let me know. The actual file includes a Backglass, a PDF with the rules, the images folder and of course the table. YOU MUST HAVE THE LATEST UPDATE of FlexDMD and almost VPX 10.7.2 installed. The folder with the gifs must be in the same place as the VPX file. ATENTION! The code has been written for the latest version of VPX 10.7.4. According to the experience of several users, the table is now stable in the versions VPX 10.8.0. Thanks to JP Salas for the advice and part of the codes that I have used, and to everyone who has tested while it was a WIP and has encouraged along the way, especially Joe Hadesbeck. Thanks to Abhcoide for the code for the DOF code to flippers and other toys. T Before anyone asks, I answer. There is no Pup Pack or light remapping in blender...Maybe with time. I don't know how to do it well, I'm not a programmer, my language is not English (I don't understand some tutorials Now is complete nFozzy physics and Fleep Sounds. I'll be debugging things. I hope you like it, and sorry for my bad English. All the best!!! All Logos, Music, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! SKILLSHOT 4 center cards will be raised at the beginning of each ball. Win a million for each card knocked down. 4 MAIN MISSIONS (ONE PER CHARACTER) They are activated from the van. Hit first to start and open the door. Hit a second time to start the mission. Before starting the first character, the order for that player is drawn and will be maintained throughout the game. The missions will remain active until they are resolved even if the player loses the ball. The reward for solving each mission is 10 million points. BARRACUS, Shoot 50 Bumpers. MURDOCK. Shoot 150 spinners. FACEMAN. Hit 6 ramps. HANNIBAL. Hit left TEAM targets. MR LEE: If during an active main mission you put the ball in the van you will be one point closer to contacting Mr Lee and, therefore, hiring the A team. Take 10 shots to discover Haniball's alter ego and win 25 million SECONDARY MISSIONS Activate it in the jeep. They conclude when you lose the ball or complete the mission or the video modes. Winning each of them means 10 millions. You can raise the mission number on the right ramp and lower it on the left ramp. The available mission appears flashed in the Playfield and Backgass. PUNCH OUT: Add millions to BA Targets within 30 seconds. TRUCKS CONVOY : Find the material box in a random of 4 places. SLOTS : Stop the roulette with the flippers, and collect 4 diferents tools. RUN AWAY : ( VideoModeGame). Pass 15 groups of police cars. FIND AND SHOOT: ( "VideoMode" Game) Shoot 20 enemies in 30 sec. Move the bar sight with the flippers. EXTRABALL Open and enter on the right tunnel in the ExtraBall mission GET MILLIONS MURDOK's ESCAPE:Follow the lights in 4 possibles ways and hit it 3 times to scape the psychiatric. BA DOESN'T WANT TO FLY: hit the top 6 targets with dizzy ba. Be careful with the ball passing through magnets on the board LITTLE MULTIBALL: Shoot the barrel Hole to activate a single multiball. IF YOU SOLVE THE TEN MISSIONS, THE POSSIBILITY OF OBTAINING A MULTIBALL OPENS OTHER MISIONS THE BACK LANE: Spell "THE A TEAM" for collect 10 millions. MULTIBALL: Hit the TNT box 10 times to open the box and activate the 3 multiball mode. THE BARREL HOLE: Draw a gift in the barrel on the right. SUPERTARGETS: Hit 50 bumpers to activate a special score on the green targets. ......And More. Submitter jicho2003 Submitted 12/11/23 Category VPX - Pinball Tables VPX Standalone No Edited March 26, 2024 by jicho2003
Duracuir62 Posted December 12, 2023 Posted December 12, 2023 (edited) Had a script error when playing line 8737 (incorrect argument or incorrect number, something like that) Edited December 12, 2023 by Duracuir62
jicho2003 Posted December 12, 2023 Author Posted December 12, 2023 7 hours ago, Duracuir62 said: Had a script error when playing line 8737 (incorrect argument or incorrect number, something like that) I'm sorry I didn't see the error until now and I have reuploaded the table correcting a part that didn't work so the lines now don't match. You can go to the code before updating and copy that line to find out what it was
jicho2003 Posted December 12, 2023 Author Posted December 12, 2023 1 hour ago, DeBo26 said: No DOF Support? Thanks! Sorry, my knowledge about DOF is very limited.
Duracuir62 Posted December 12, 2023 Posted December 12, 2023 8 minutes ago, jicho2003 said: I'm sorry I didn't see the error until now and I have reuploaded the table correcting a part that didn't work so the lines now don't match. You can go to the code before updating and copy that line to find out what it was
jicho2003 Posted December 12, 2023 Author Posted December 12, 2023 19 minutes ago, Duracuir62 said: Wow This is what I meant because it was no longer easy for me to find errors. You found one and it's very beautiful!!! Thank you very much. I will actualize the table
Duracuir62 Posted December 12, 2023 Posted December 12, 2023 19 minutes ago, jicho2003 said: Wow This is what I meant because it was no longer easy for me to find errors. You found one and it's very beautiful!!! Thank you very much. I will actualize the table Happy to help you , you bring us so a great table , i really like this 90's style
jicho2003 Posted December 15, 2023 Author Posted December 15, 2023 On 12/12/2023 at 4:23 PM, DeBo26 said: No DOF Support? Thanks! No. Sorry! I don't understand too much about that
GordonJames Posted December 17, 2023 Posted December 17, 2023 (edited) Had these errors pop up in my first two games and over again after that. The table will not play through side missions. Thanks. Edited April 28, 2024 by GordonJames
jicho2003 Posted December 18, 2023 Author Posted December 18, 2023 15 hours ago, GordonJames said: Had these errors pop up in my first two games and over again after that. The table will not play through side missions. Thanks. Users make sure you have the latest FlexDMD update, especially in 10.8 (In 10.7.4 , the version with which the table was written, the behavior seems to be more stable in every way.) It fixed crashes that can cause that error. https://github.com/vbousquet/flexdmd/actions/runs/6836823342
BraveNewSoma Posted January 8, 2024 Posted January 8, 2024 (edited) This table needs a script fix to run correctly on vpinball standalone (mac/linux/ios/android) https://github.com/jsm174/vpx-standalone-scripts/blob/306b4fef9cdb4db3ec6e0c377ebb5695169dae53/TheATeam_2.0.7/TheATeam.vbs.patch Edited January 8, 2024 by BraveNewSoma
jicho2003 Posted January 8, 2024 Author Posted January 8, 2024 12 hours ago, BraveNewSoma said: This table needs a script fix to run correctly on vpinball standalone (mac/linux/ios/android) https://github.com/jsm174/vpx-standalone-scripts/blob/306b4fef9cdb4db3ec6e0c377ebb5695169dae53/TheATeam_2.0.7/TheATeam.vbs.patch I had no idea that Vpinball could run on ios/android.
weathervane Posted October 26, 2024 Posted October 26, 2024 been trying but cant get past line 661 on script?
jicho2003 Posted March 10, 2025 Author Posted March 10, 2025 On 10/26/2024 at 6:26 PM, weathervane said: been trying but cant get past line 661 on script? That error says that you have not put the A team folder in the same directory as the table. When trying to access the first of the presentation GIFs in the DMD, it gives an error
jicho2003 Posted March 10, 2025 Author Posted March 10, 2025 On 2/12/2025 at 4:34 PM, hulk5656 said: did you ever figure out line script 661? That error says that you have not put the A team folder in the same directory as the table. When trying to access the first of the presentation GIFs in the DMD, it gives an error
weathervane Posted March 11, 2025 Posted March 11, 2025 Thank you very much I had all but forgot about this table .You were right I didnt have the A team folder in table directory. I was able to load and play table tonight it was a good feeling to have something work that kicked my ass months ago. I now have more experience and able to get things working a little easier now. Thank you for im building a three screen cab and the A Team will be in it.
jicho2003 Posted March 11, 2025 Author Posted March 11, 2025 (edited) 10 hours ago, weathervane said: Thank you very much I had all but forgot about this table .You were right I didnt have the A team folder in table directory. I was able to load and play table tonight it was a good feeling to have something work that kicked my ass months ago. I now have more experience and able to get things working a little easier now. Thank you for im building a three screen cab and the A Team will be in it. Sorry for not answering sooner. If you want, you can now update the table to 3.0.1, which I just uploaded yesterday I'm also finishing my cabinet with 2 screens and a Pin2DMD... having something like this at home is indescribable😍. I'm glad you liked the table. Edited March 11, 2025 by jicho2003
DeBo26 Posted March 11, 2025 Posted March 11, 2025 No DOF on new version? Yes i updated config files.
jejevpuniverse Posted March 11, 2025 Posted March 11, 2025 With the version 3.0.1 : the ball has not enough power for exit the plunger lane automatically. If we lost the ball, the "Shoot Again" function relaunch the ball, but with not enough power to be on the playfield. Remark : I use Visual Pinball 10.8
jicho2003 Posted March 11, 2025 Author Posted March 11, 2025 2 hours ago, jejevpuniverse said: With the version 3.0.1 : the ball has not enough power for exit the plunger lane automatically. If we lost the ball, the "Shoot Again" function relaunch the ball, but with not enough power to be on the playfield. Remark : I use Visual Pinball 10.8 Solved in the last Update
jicho2003 Posted March 11, 2025 Author Posted March 11, 2025 2 hours ago, DeBo26 said: No DOF on new version? Yes i updated config files. Can you try now? I have re-upload the table
Duracuir62 Posted March 15, 2025 Posted March 15, 2025 The callouts and other sound effects come from my SSF , is it possible to have them from backglass ?
deadmanworking Posted March 15, 2025 Posted March 15, 2025 @Duracuir62 unfortunately you'll have to do that manually and it's a lot of samples, you'll have to go into Sound Manager and toggle all sounds to the backglass except the files starting with: Apron, Arch, Ball, Bumpers, Coin, Drain, Flipper, fx (a few exceptions: fx_alarm, fx_bonus, fx_explosion, fx_fanfare, fx_fire, fx_message, fx_thunder), Metal, Rollover, Rubber, Saucer, Sling, Target) .. much better then
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