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[New Future Pinball]Jungle Girl v1.2


shiva

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Jungle Girl v1.2


Jungle Girl fpx has now been released as version 1.2.

 

Pinball Nirvana Mirror download

 

This is my homage to the great Bally Games of 1980 and 81, and this new version fixes any remaining issues (I hope) and adds improvements to the flippers, a better sound system, and also voice tracks! (TTS alas)

 

NOTE: Rules and adjustments have been added below!

 

Version 1.2 Update Video:

 

V1.2 play and stategy

 

Here's the version 1.2 notes:

 

 script updated August 2023


' *** Version 1.2***
' New Additions
'    - New Voice tracks (TTS unfortunately) and redid all music routines and code. Voices are randomized on certain features.
'     - New controlling routines for better music management, and better timing routines. 
'    - Future versions of fpxEngine will be based on this script as opposed to it's own code. (after a major cleanup of course)
'    - Modified a couple AddScoringEvent routines for a better playing experience
'    - BAM version needs to be 280 or higher 
'     - If you have headphones, you will hear the 2nd background. This was in the previous version, just forgot to mention it.
'     - Some new music changes

' shivaFlipper v4 Changes
'    - Code rewritten to be simplier and improved performance. Game play, especially base flipper shots now slightly stronger. Full effect variable coil now added
'    - Middle Trigger replaced with optoTrigger. Walls reshaped to adjust ball flow and shots
'    - Variable coil now present throughout full flipper swing
'    - Flippers moved and now shoot slightly different. This is due to a new FlipperRotationChart
'     - shivaFlipper presets have been changed internally. (shivaFlippersPresetCase=4)
'    - Strength of the flippers made a bit stronger, with slightly stronger base shots. Due to the new Flipper rotationalChart, tap passes may be a bit tougher to do now. 
'    - Variable coil preset changed to be a bit less sensitive, but still very sensitive.
'    - Custom Bounce control changed to less bouncy, more realistic Bally type flippers. Set AddfpxBounce to a max of 10 ifd you want more bounce.
'    - Top RightFlipper redone to match other flippers
'    - Improved performance of the walls and fixed any issues, adjusted ball angle off flipper. New error correction code added.

' Rule changes
'    - Changed a couple routines so the game now scores lower! Game now set to 5 balls, and 1500000 for the first replay. You can change this in User Adjustments  
'     - Loop shots changed. Both loop shots advance a letter. Right loop will now score advancing value as well. The Left will score the star trigger value. Fixed double scoring issue.

' Other changes
'    - The game has several new settings in User adjustments so you can customize the table to your liking. This incudes shivaFlippers, fpxEngine, and the pinsettings. 
'     - ShivaFlippers has simplified settings for flippers as several settings are no longer needed due to new Variable coil system (EOS)
'    - high score display only shows if a actual high score is made.
'    - Minor physics changes. Fixed dead play areas, adjusted loop shot so ball is faster on loop etc. Never thought this game could get more fun, but it did.

 

Jungle Girl fpx v1.2

Script adjustments
- open the script editor and scroll down to User adjustments. Read the notes besides each line of code for settings.

- *table adjustments
you can adjust the aount of players, the scores and the amount of balls per play (nvBallsPerGame=)

- *Bam Settings
These are for lighting effects. 
fpxNoSuperbounce=1 Inline restraining wall routine to prevent "superbounce" when ball hits inline target. (Experimental)    
fpxBAMpfLighting has 4 settings from 1 (bright) to 4 (dark)

 *** shivaFlippers ***
 AddfpxBounce adjusts overall flipper bounce up to 10. The higher the number value, the more bounce
 shivaBaseOmega the strength of the flippers, a higher number is stronger
 shivaFlippersPresetCase are presets for the flippers. There are 5 in total, and adjust the variable coil effect,and how sensitive the flippers are for flick passes etc. A higher value (up to 5) is "easier" for beginning players.
 fpxStrongerFlipperBaseShots adds the value (as Omega of strength) to the base of the flippers, so vertical shots can be made stronger. A higher value means a stronger shot.
 
 Pinsettings
 The game is set to "liberal" settings, but you can turn off some features (replace the 1 with a 0) or increase or decrease the amount of time (in miliseconds) for the timers like Monkey Bonus)
 
 The features below allow for aditional adjustments, like jackpot scoring, the amount of bonus etc.
 
 Audio
You can adjust the audio using standard fp code. The maximum value is 1.0 but setting the values as a decimal will lower the sounds/music etc. For example constsecondMusicVolume is set to .25, but setting it to .5 will double the volume while setting it to 1.0 will play at maximum volume. Do not go over 1.0!!!!

RULES

Powered by the fpxEngine

' * - Inner lanes 5000 points . 10000 when lit. This also sets up loop shot to spot letter and advances bonus
' * - Inner lanes alternate lights, and are lit by completing the JUNGLE drop targets 
' * - Outer drain lanes spot J and A in the JANA bonus
' * - Spelling Jungle girl lits Escape lane for 10000 points
' * - Right Star Advances value and also increases Bonus when lit (no flash lighting)
' * - Both Stars spots a JG letter when lit (looping shot) from a timed shot from the inside lanes
' * - each ABC Guide Lane scores 5000, Advances Bonus, lights corresponding bumper,
' * - Making the ABC Bank Adds Multiplier, lights Star rollovers
' * Drain lanes adds a light to J.A.N.A, and lights bottom bumper  
' * - J.A.N.A. (both drain lanes, 2 top slim targets) lights the spinner for 1000, and also will advance value of 10000, 25000, extra ball, and lits special in the the drain lanes
' - If all 5 Bumpers are lit (ABC lanes and both drain lanes) Super Bumpers are lit for 1000 points each bumper
' * - Skillshot awards instant multiball if the ball enters the kickout saucer. All 3 inlane targets down in regular play lights multiball for 3 ball play
' * - If a ball is locked in the top kicker, but the player loses the ball, the multiball is still active for his next ball. Further more, the top ABC lanes will light for a second skill shot of 25,000
' - * Monkey bonus lights when Jungle Targets are made. This awards a random score for a timed period. 
' * - J-U-N-G-L-E-G-I-R-L advances lit value for continued scoring(10k,20k,30k,Special) 
' * - Kicker2 (right) collects JungleGirl value
 


 

Edited by shiva
Rules and adjustments added.
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Jungle Girl fpx v1.2

Script adjustments and Rules


- open the script editor and scroll down to User adjustments. Read the notes besides each line of code for settings.

 

- *table adjustments
you can adjust the aount of players, the scores and the amount of balls per play (nvBallsPerGame=)

- *Bam Settings
These are for lighting effects. 
fpxNoSuperbounce=1 Inline restraining wall routine to prevent "superbounce" when ball hits inline target. (Experimental)    
fpxBAMpfLighting has 4 settings from 1 (bright) to 4 (dark)

 *** shivaFlippers ***
 AddfpxBounce adjusts overall flipper bounce up to 10. The higher the number value, the more bounce
 shivaBaseOmega the strength of the flippers, a higher number is stronger
 shivaFlippersPresetCase are presets for the flippers. There are 5 in total, and adjust the variable coil effect,and how sensitive the flippers are for flick passes etc. A higher value (up to 5) is "easier" for beginning players.
 fpxStrongerFlipperBaseShots adds the value (as Omega of strength) to the base of the flippers, so vertical shots can be made stronger. A higher value means a stronger shot.
 
 Pinsettings
 The game is set to "liberal" settings, but you can turn off some features (replace the 1 with a 0) or increase or decrease the amount of time (in miliseconds) for the timers like Monkey Bonus)
 
 The features below allow for aditional adjustments, like jackpot scoring, the amount of bonus etc.
 
 Audio
You can adjust the audio using standard fp code. The maximum value is 1.0 but setting the values as a decimal will lower the sounds/music etc. For example constsecondMusicVolume is set to .25, but setting it to .5 will double the volume while setting it to 1.0 will play at maximum volume. Do not go over 1.0!!!!

RULES

Powered by the fpxEngine

' * - Inner lanes 5000 points . 10000 when lit. This also sets up loop shot to spot letter and advances bonus
' * - Inner lanes alternate lights, and are lit by completing the JUNGLE drop targets 
' * - Outer drain lanes spot J and A in the JANA bonus
' * - Spelling Jungle girl lits Escape lane for 10000 points
' * - Right Star Advances value and also increases Bonus when lit (no flash lighting)
' * - Both Stars spots a JG letter when lit (looping shot) from a timed shot from the inside lanes
' * - each ABC Guide Lane scores 5000, Advances Bonus, lights corresponding bumper,
' * - Making the ABC Bank Adds Multiplier, lights Star rollovers
' * Drain lanes adds a light to J.A.N.A, and lights bottom bumper  
' * - J.A.N.A. (both drain lanes, 2 top slim targets) lights the spinner for 1000, and also will advance value of 10000, 25000, extra ball, and lits special in the the drain lanes
' - If all 5 Bumpers are lit (ABC lanes and both drain lanes) Super Bumpers are lit for 1000 points each bumper
' * - Skillshot awards instant multiball if the ball enters the kickout saucer. All 3 inlane targets down in regular play lights multiball for 3 ball play
' * - If a ball is locked in the top kicker, but the player loses the ball, the multiball is still active for his next ball. Further more, the top ABC lanes will light for a second skill shot of 25,000
' - * Monkey bonus lights when Jungle Targets are made. This awards a random score for a timed period. 
' * - J-U-N-G-L-E-G-I-R-L advances lit value for continued scoring(10k,20k,30k,Special) 
' * - Kicker2 (right) collects JungleGirl value.
 

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