lafester Posted August 24, 2023 Share Posted August 24, 2023 Yeah street fighter still has issues. Link to comment Share on other sites More sharing options...
embryodead Posted August 24, 2023 Share Posted August 24, 2023 and tmnt crashed on me mid game so i guess there is still an issue but at least it start now and colorized Link to comment Share on other sites More sharing options...
Spacegoogie Posted August 24, 2023 Share Posted August 24, 2023 No prob with mine. Link to comment Share on other sites More sharing options...
MikeDASpike Posted August 24, 2023 Share Posted August 24, 2023 35 minutes ago, Spacegoogie said: No prob with mine. Which version ? Link to comment Share on other sites More sharing options...
Cliffy Posted August 24, 2023 Share Posted August 24, 2023 (edited) freezy 2.2.1.11 x86 and x64 tmnt_104 colors good, pup triggers, no crashes. played through one full game Monster bash pal/vni colors correct now, pup triggers, played through 2 full games. One 32 bit one 64 bit Checkpoint no longer all red, looks great Johnny Mnemonic, played one full game 64 bit colors perfect Champion Pub better but still some white frames. Played two full games one after the other in 32 bit Street Fighter 2 works but still has gray frames from time to time. played one game through vpx 8 x64 Edited August 24, 2023 by Cliffy Link to comment Share on other sites More sharing options...
MikeDASpike Posted August 24, 2023 Share Posted August 24, 2023 17 minutes ago, Cliffy said: freezy 2.2.1.11 x86 and x64 tmnt_104 colors good, pup triggers, no crashes. played through one full game Monster bash pal/vni colors correct now, pup triggers, played through 2 full games. One 32 bit one 64 bit Checkpoint no longer all red, looks great Johnny Mnemonic, played one full game 64 bit colors perfect Champion Pub better but still some white frames. Played two full games one after the other in 32 bit Street Fighter 2 works but still has gray frames from time to time. played one game through vpx 8 x64 Nice one! You where pretty busy @Cliffy So some games still got no color scenes and just 1 grey color ... It's getting close. If I have time today, I will try to test some other colored roms as well Link to comment Share on other sites More sharing options...
Cliffy Posted August 24, 2023 Share Posted August 24, 2023 15 minutes ago, MikeDASpike said: Nice one! You where pretty busy @Cliffy So some games still got no color scenes and just 1 grey color ... It's getting close. If I have time today, I will try to test some other colored roms as well yeah I'm sure he was focused on getting the alphanumerics working again, thank goodness Link to comment Share on other sites More sharing options...
nagaidevil Posted August 24, 2023 Share Posted August 24, 2023 3 hours ago, Cliffy said: freezy 2.2.1.11 x86 and x64 tmnt_104 colors good, pup triggers, no crashes. played through one full game Monster bash pal/vni colors correct now, pup triggers, played through 2 full games. One 32 bit one 64 bit Checkpoint no longer all red, looks great Johnny Mnemonic, played one full game 64 bit colors perfect Champion Pub better but still some white frames. Played two full games one after the other in 32 bit Street Fighter 2 works but still has gray frames from time to time. played one game through vpx 8 x64 So you're using the artifact atm correct. I'll still keep waiting for the official release 🙂 Link to comment Share on other sites More sharing options...
nagaidevil Posted August 24, 2023 Share Posted August 24, 2023 On 8/22/2023 at 7:06 AM, halen said: Now I have all colorize roms working on visual pinball. I'm trying to work for pinball fx3 but I'm not successful. Before the upgrade to frezzy 2.20 pinball fx3 colorize works for me on PinballX with this command line: mirror --source=pinballfx3 --virtual-stay-on-top --fps 60 --virtual-position 2195 580 805 130 --colorize After reading the freezy/ dmd-extensions the new command would be: mirror --source pinballfx3 --colorize --plugin "D:\Pinball\Visual Pinball\VPinMAME\pin2color.dll" --plugin-passthrough --virtual-stay-on-top --fps 60 --virtual-position 2195 580 805 130 When i run Pinball FX3 with the new command line Serum colorize works like a charm!! [15] 2023/08/22 14:14:48.303 INFO | Process found, starting capturing... [15] 2023/08/22 14:14:48.303 INFO | Reading DMD data from Pinball FX3's memory at 25 fps... [15] 2023/08/22 14:14:48.303 INFO | Frames coming in from Pinball FX3. [10] 2023/08/22 14:15:35.171 INFO | Found Pinball FX3 game: BALLY_Champion_Pub [10] 2023/08/22 14:15:35.235 INFO | [serum] Found 0 triggers to emit. [10] 2023/08/22 14:15:35.235 INFO | [serum] Serum colorizer v1.6 initialized. [10] 2023/08/22 14:15:35.235 INFO | [serum] Loading colorization at D:\Pinball\Visual Pinball\VPinMAME\altcolor\BALLY_Champion_Pub\BALLY_Champion_Pub.cRZ... [10] 2023/08/22 14:15:35.235 INFO | Switching Converter (Passthrough) switching to Serum [5] 2023/08/22 14:15:58.227 INFO | Terminating DMD data capture from Pinball FX3 [5] 2023/08/22 14:15:58.227 INFO | Frames stopped from Pinball FX3. [5] 2023/08/22 14:15:58.227 INFO | Waiting for Pinball FX3 process to start... But for PAC files: [16] 2023/08/22 14:09:56.123 INFO | [serum] No colorization found at D:\Pinball\Visual Pinball\VPinMAME\altcolor\BALLY_Attack_from_Mars\BALLY_Attack_from_Mars.cRZ... [16] 2023/08/22 14:09:56.123 INFO | [plugin] Determined pin2color.dll path from assembly path: D:\Pinball\Visual Pinball\VPinMAME\pin2color.dll [16] 2023/08/22 14:09:56.123 ERROR | [plugin] Error loading plugin at D:\Pinball\Visual Pinball\VPinMAME\pin2color.dll. [16] 2023/08/22 14:09:56.123 WARN | Error initializing colorizer: No PAC key found. Set it in DmdDevice.ini under vni.key. System.ArgumentException: No PAC key found. Set it in DmdDevice.ini under vni.key. at LibDmd.Converter.Vni.VniLoader.LoadPac(String vniKey) at LibDmd.Converter.Vni.VniLoader.Load(String vniKey) at LibDmd.Converter.Vni.ColorizationLoader.LoadVniColorizer(String gameName, ScalerMode scalerMode, String vniKey) [16] 2023/08/22 14:09:56.123 INFO | Switching Converter (Passthrough) switching to Passthrough I have the pin2color.dll and pin2color64.dll in my folder D:\Pinball\Visual Pinball\VPinMAME. My dmddevice.ini: ; the key to decrypt PAC files, in hex. vni.key = xxxxxxxxxxxxxxxxxxxxxxxxxxxx (The Key) ; put your plugins here, up to 10 plugins can be defined. ; since they are native plugins, you need to define them ; for both 32-bit and 64-bit versions. plugin.0.path = D:\Pinball\Visual Pinball\VPinMAME\pin2color.dll plugin.0.path64 = D:\Pinball\Visual Pinball\VPinMAME\pin2color64.dll plugin.0.passthrough = false Freezy can you help me??? "mirror --source pinballfx3 --colorize --plugin "D:\Pinball\Visual Pinball\VPinMAME\pin2color.dll" --plugin-passthrough --virtual-stay-on-top --fps 60 --virtual-position 2195 580 805 130" But we wouldn't use this exact scripting now because it's understood I believe that we should be removing pin2color.dll from that folder or at least renaming it so it's not used. So if anyone knows, assuming that, what WOULD be the new scritping? Link to comment Share on other sites More sharing options...
Spacegoogie Posted August 24, 2023 Share Posted August 24, 2023 4 hours ago, Cliffy said: freezy 2.2.1.11 x86 and x64 tmnt_104 colors good, pup triggers, no crashes. played through one full game Monster bash pal/vni colors correct now, pup triggers, played through 2 full games. One 32 bit one 64 bit Checkpoint no longer all red, looks great Johnny Mnemonic, played one full game 64 bit colors perfect Champion Pub better but still some white frames. Played two full games one after the other in 32 bit Street Fighter 2 works but still has gray frames from time to time. played one game through vpx 8 x64 where did you get freezy 2.2.1.11? All I can find is 2.2.0.0. Link to comment Share on other sites More sharing options...
MikeDASpike Posted August 24, 2023 Share Posted August 24, 2023 1 hour ago, nagaidevil said: "mirror --source pinballfx3 --colorize --plugin "D:\Pinball\Visual Pinball\VPinMAME\pin2color.dll" --plugin-passthrough --virtual-stay-on-top --fps 60 --virtual-position 2195 580 805 130" But we wouldn't use this exact scripting now because it's understood I believe that we should be removing pin2color.dll from that folder or at least renaming it so it's not used. So if anyone knows, assuming that, what WOULD be the new scritping? Same as befor only add --colorize --use-ini to your inifile (fullpath) This made for me pac files working. @halenmade a github issue for this and I updated it My complete line for launching dmdext for fx3 is now: : dmdext.exe mirror --source=pinballfx3 --no-virtual --quit-when-done -d pindmdv3 --colorize --use-ini "c:\pinball\visual Pinball\Vpinmame\DMDdevice.ini" Link to comment Share on other sites More sharing options...
MikeDASpike Posted August 24, 2023 Share Posted August 24, 2023 52 minutes ago, Spacegoogie said: where did you get freezy 2.2.1.11? All I can find is 2.2.0.0. 2.2.1 is the bugfix release and freezy is creating 'snapshot' versions to check if the issues are fixed. R11 snapshot is latest. This fixed the alphanumeric chrash, but still has issues that frames/scenes are not colored. Link to comment Share on other sites More sharing options...
freezy Posted August 24, 2023 Author Share Posted August 24, 2023 Sorry about the AppVeyor limitation. I'll work on a GitHub build pipeline if I have time, which doesn't have that problem. If you are concerned, like this post so I get an idea of how many are impacted, if there are many I'll open a new testing thread for 2.2.1 and post the binaries there directly. Link to comment Share on other sites More sharing options...
halen Posted August 24, 2023 Share Posted August 24, 2023 Thanks Mike. The colorize works now. The command line is: mirror --source=pinballfx3 --virtual-stay-on-top --fps 60 --virtual-position 2195 580 805 130 --colorize ----pac-key xxxxxxxxxxxxxxxxxxxxxxxxxxx Link to comment Share on other sites More sharing options...
embryodead Posted August 24, 2023 Share Posted August 24, 2023 (edited) After extensive play test of TMNT i can report that something is still fishy with 2.2.1r11 with data east small dmd table After expereince several issue with tmnt i tried to remove puck, reload rom and table etc to only discover the game is stable if i disable colorize if i enable it (PAC or VNI i tested both) i m subject to random crash sooner or later( sometimes i can play a game without issue but sometimes it crash after 30 seconds) When uncheck colorize in VPX it is stable Checkpoint is working without crash but the colorization is very unstable with lots of red screen the more you play it. Both colorization by malenko who i think had to resize the dmd with for these colorization so maybe there is something to explore as the aspect ratio of hte text look different between colorization and original. star trek 25 another slim lcd data east work great with simple 4 colors pal Batman another small dmd by data east is running perfect with colorize White water shows random colorization frame (some black and white , some wrongly colorize) of hit and miss for the same animation that used to work perfectly before. All tested under vpx 10.8 x64 Edited August 25, 2023 by embryodead Link to comment Share on other sites More sharing options...
Cliffy Posted August 24, 2023 Share Posted August 24, 2023 9 hours ago, nagaidevil said: So you're using the artifact atm correct. I'll still keep waiting for the official release 🙂 correct Link to comment Share on other sites More sharing options...
lafester Posted August 24, 2023 Share Posted August 24, 2023 8 hours ago, freezy said: Sorry about the AppVeyor limitation. I'll work on a GitHub build pipeline if I have time, which doesn't have that problem. If you are concerned, like this post so I get an idea of how many are impacted, if there are many I'll open a new testing thread for 2.2.1 and post the binaries there directly. I do think it's time for a new thread to avoid confusion with 2.2.0, posting the binaries is of course your call. I was able to download from appveyor after a couple hours. Testers could also step up and upload when necessary. Link to comment Share on other sites More sharing options...
lafester Posted August 24, 2023 Share Posted August 24, 2023 baby pac man is crashing for me, snapshot 11. Link to comment Share on other sites More sharing options...
Cliffy Posted August 24, 2023 Share Posted August 24, 2023 15 minutes ago, lafester said: baby pac man is crashing for me, snapshot 11. played a game through and no crash for me on same (32 bit) R11 Link to comment Share on other sites More sharing options...
lafester Posted August 24, 2023 Share Posted August 24, 2023 Yeah, 32 bit works fine. Fun game to test though. Link to comment Share on other sites More sharing options...
Cliffy Posted August 24, 2023 Share Posted August 24, 2023 (edited) Baby Pacman 64 bit vpinmame dmd corrupted. 32 bit ok. However- since we do NOT use external dmd for baby pac I believe this must be a vpinmame issue. We may need to post an issue on github for @toxie to have a look. UPDATE While preparing to create a bug report I discovered it's already a known pinmame 64 issue and reported in November 2022 https://github.com/vpinball/pinmame/issues/80 Edited August 25, 2023 by Cliffy Update findings Link to comment Share on other sites More sharing options...
Cliffy Posted August 25, 2023 Share Posted August 25, 2023 The Shadow ts_lx5 pac or pal/vni colors mostly just green 2.2.1.11 snapshot, 32 and 64 bit tested Link to comment Share on other sites More sharing options...
embryodead Posted August 25, 2023 Share Posted August 25, 2023 11 hours ago, Cliffy said: The Shadow ts_lx5 pac or pal/vni colors mostly just green 2.2.1.11 snapshot, 32 and 64 bit tested Monster bash and medieval madness also have a lot of missing frame back to orange half of the time.(VNI files for both) Link to comment Share on other sites More sharing options...
LoadedWeapon Posted August 25, 2023 Share Posted August 25, 2023 ok i was using pupdmdcontrol for fx2 and fx3 i see that the exe launches and calls the dmddevice.ini but my dmd does not work on either now. I always used..... start /min "" "PUPDMDControl.exe" FX3 PINUP\[GAMENAME] With no issues but does not work now. what do I need to change? Link to comment Share on other sites More sharing options...
MikeDASpike Posted August 26, 2023 Share Posted August 26, 2023 10 hours ago, LoadedWeapon said: ok i was using pupdmdcontrol for fx2 and fx3 i see that the exe launches and calls the dmddevice.ini but my dmd does not work on either now. I always used..... start /min "" "PUPDMDControl.exe" FX3 PINUP\[GAMENAME] With no issues but does not work now. what do I need to change? Not sure about FX2 (never bought that one), but for FX3 I use the following : start "" /min C:\Pinball\tools\DMDext\dmdext.exe mirror --source=pinballfx3 --no-virtual --quit-when-done -d pindmdv3 If you want to make advantage of the use of colorization you can add the following parameters as well --colorize --pac-key xxxxxxxxxxx Link to comment Share on other sites More sharing options...
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