Cliffy Posted August 22, 2023 Share Posted August 22, 2023 (edited) Alphanumerics no longer work with newest *beta* freezy dll's. In some cases the vpx table totally crashes out. I had made a custom style for Flash Gordon and no go. Table crashes hard. I only discovered this while trying aplhanumerics on shovel knight. The difference is since shovel knight is a non rom game it doesn't crash, no pinmame involved. Just no score displays. With Flash Gordon and Black Hole, Time Machine, Roller Games they all crash out vpinmame. My advice is to stay with freezy's released versions for now. I warned about betas possibly breaking things and here's the proof Edited August 23, 2023 by Cliffy Link to comment Share on other sites More sharing options...
Djfraleo Posted August 22, 2023 Share Posted August 22, 2023 28 minutes ago, halen said: I wrote the key just didn't show in the text. and change plugin.0.passthrough = false to plugin.0.passthrough = true Link to comment Share on other sites More sharing options...
buffdriver Posted August 23, 2023 Share Posted August 23, 2023 11 minutes ago, Cliffy said: Alphanumerics no longer work with newest freezy dll's. It's working for me in for the few VPX tables I use, just not in Pinball FX. I've tested Bride of Pinbot, Galaxy Quest (Space Shuttle re-skin), Elvira, and a few more. Curious where this leads. I was beginning to like the alphanumerics. Link to comment Share on other sites More sharing options...
Cliffy Posted August 23, 2023 Share Posted August 23, 2023 7 minutes ago, buffdriver said: It's working for me in for the few VPX tables I use, just not in Pinball FX. I've tested Bride of Pinbot, Galaxy Quest (Space Shuttle re-skin), Elvira, and a few more. Curious where this leads. I was beginning to like the alphanumerics. Glad to hear that. Mine work as well if I roll back freezy's dll's to the ones dated 8/10/2023 Link to comment Share on other sites More sharing options...
Sakurarozu Posted August 23, 2023 Share Posted August 23, 2023 Hi, did freezy final break the goitlab tables? On beta 5 it was running fine with last version of freezy. Now I can't launch Shaq attack with out ctd. Wipeout loads but ctd as soon the table loads in Link to comment Share on other sites More sharing options...
halen Posted August 23, 2023 Share Posted August 23, 2023 I wrote the key just didn't show in the text. and change plugin.0.passthrough = false to plugin.0.passthrough = true I change to true but is not working. Link to comment Share on other sites More sharing options...
MikeDASpike Posted August 23, 2023 Share Posted August 23, 2023 On 8/22/2023 at 2:06 PM, halen said: Now I have all colorize roms working on visual pinball. I'm trying to work for pinball fx3 but I'm not successful. Before the upgrade to frezzy 2.20 pinball fx3 colorize works for me on PinballX with this command line: mirror --source=pinballfx3 --virtual-stay-on-top --fps 60 --virtual-position 2195 580 805 130 --colorize After reading the freezy/ dmd-extensions the new command would be: mirror --source pinballfx3 --colorize --plugin "D:\Pinball\Visual Pinball\VPinMAME\pin2color.dll" --plugin-passthrough --virtual-stay-on-top --fps 60 --virtual-position 2195 580 805 130 When i run Pinball FX3 with the new command line Serum colorize works like a charm!! [15] 2023/08/22 14:14:48.303 INFO | Process found, starting capturing... [15] 2023/08/22 14:14:48.303 INFO | Reading DMD data from Pinball FX3's memory at 25 fps... [15] 2023/08/22 14:14:48.303 INFO | Frames coming in from Pinball FX3. [10] 2023/08/22 14:15:35.171 INFO | Found Pinball FX3 game: BALLY_Champion_Pub [10] 2023/08/22 14:15:35.235 INFO | [serum] Found 0 triggers to emit. [10] 2023/08/22 14:15:35.235 INFO | [serum] Serum colorizer v1.6 initialized. [10] 2023/08/22 14:15:35.235 INFO | [serum] Loading colorization at D:\Pinball\Visual Pinball\VPinMAME\altcolor\BALLY_Champion_Pub\BALLY_Champion_Pub.cRZ... [10] 2023/08/22 14:15:35.235 INFO | Switching Converter (Passthrough) switching to Serum [5] 2023/08/22 14:15:58.227 INFO | Terminating DMD data capture from Pinball FX3 [5] 2023/08/22 14:15:58.227 INFO | Frames stopped from Pinball FX3. [5] 2023/08/22 14:15:58.227 INFO | Waiting for Pinball FX3 process to start... But for PAC files: [16] 2023/08/22 14:09:56.123 INFO | [serum] No colorization found at D:\Pinball\Visual Pinball\VPinMAME\altcolor\BALLY_Attack_from_Mars\BALLY_Attack_from_Mars.cRZ... [16] 2023/08/22 14:09:56.123 INFO | [plugin] Determined pin2color.dll path from assembly path: D:\Pinball\Visual Pinball\VPinMAME\pin2color.dll [16] 2023/08/22 14:09:56.123 ERROR | [plugin] Error loading plugin at D:\Pinball\Visual Pinball\VPinMAME\pin2color.dll. [16] 2023/08/22 14:09:56.123 WARN | Error initializing colorizer: No PAC key found. Set it in DmdDevice.ini under vni.key. System.ArgumentException: No PAC key found. Set it in DmdDevice.ini under vni.key. at LibDmd.Converter.Vni.VniLoader.LoadPac(String vniKey) at LibDmd.Converter.Vni.VniLoader.Load(String vniKey) at LibDmd.Converter.Vni.ColorizationLoader.LoadVniColorizer(String gameName, ScalerMode scalerMode, String vniKey) [16] 2023/08/22 14:09:56.123 INFO | Switching Converter (Passthrough) switching to Passthrough I have the pin2color.dll and pin2color64.dll in my folder D:\Pinball\Visual Pinball\VPinMAME. My dmddevice.ini: ; the key to decrypt PAC files, in hex. vni.key = xxxxxxxxxxxxxxxxxxxxxxxxxxxx (The Key) ; put your plugins here, up to 10 plugins can be defined. ; since they are native plugins, you need to define them ; for both 32-bit and 64-bit versions. plugin.0.path = D:\Pinball\Visual Pinball\VPinMAME\pin2color.dll plugin.0.path64 = D:\Pinball\Visual Pinball\VPinMAME\pin2color64.dll plugin.0.passthrough = false Freezy can you help me??? As far as I know, there is NO plugin available for dmdext now. Freezy added PAC into his dll. You should not have vpin2color(64).dll or serum.dll in the directory where dmddevice(64).dll is loaded. You should not use the plugin parameter with dmdext,exe as well. All should be handeld by freezy's dll Link to comment Share on other sites More sharing options...
MikeDASpike Posted August 23, 2023 Share Posted August 23, 2023 5 hours ago, Sakurarozu said: Hi, did freezy final break the goitlab tables? On beta 5 it was running fine with last version of freezy. Now I can't launch Shaq attack with out ctd. Wipeout loads but ctd as soon the table loads in Yes, snapshot 8-10 doesn't work for alphanumeric displays(atvleast for me and @Cliffy, I see it is working for @buffdriver) Link to comment Share on other sites More sharing options...
buffdriver Posted August 23, 2023 Share Posted August 23, 2023 I will re-test by specific snapshot this evening (~2200 UTC). I’m having success with a build from the main repository that I cloned 3 days ago. That build works for segmented alphanumerics in VPX but not PFX. Link to comment Share on other sites More sharing options...
Cliffy Posted August 23, 2023 Share Posted August 23, 2023 2 hours ago, MikeDASpike said: Yes, snapshot 8-10 doesn't work for alphanumeric displays(at least for me and @Cliffy, I see it is working for @buffdriver) Freezy is diving into it this evening, he says. Link to comment Share on other sites More sharing options...
freezy Posted August 23, 2023 Author Share Posted August 23, 2023 Alphanum (actually, it was all games that don't have an altcolor folder) is fixed in latest build. Link to comment Share on other sites More sharing options...
Cliffy Posted August 23, 2023 Share Posted August 23, 2023 (edited) 51 minutes ago, freezy said: Alphanum (actually, it was all games that don't have an altcolor folder) is fixed in latest build. Lord I hope so thanks! Quick tests show alphanumerics good again, whew! Much thanks again Freezy Edited August 23, 2023 by Cliffy Link to comment Share on other sites More sharing options...
lafester Posted August 23, 2023 Share Posted August 23, 2023 Download limit exceeded, guess I am too slow. Link to comment Share on other sites More sharing options...
Cliffy Posted August 23, 2023 Share Posted August 23, 2023 6 minutes ago, lafester said: Download limit exceeded, guess I am too slow. 1st post of this thread Link to comment Share on other sites More sharing options...
Sakurarozu Posted August 23, 2023 Share Posted August 23, 2023 8 hours ago, MikeDASpike said: Yes, snapshot 8-10 doesn't work for alphanumeric displays(atvleast for me and @Cliffy, I see it is working for @buffdriver) Ok thank you I was going crazy trying to figure it out. Link to comment Share on other sites More sharing options...
lafester Posted August 23, 2023 Share Posted August 23, 2023 1 hour ago, Cliffy said: 1st post of this thread Those are always the latest? Link to comment Share on other sites More sharing options...
lafester Posted August 23, 2023 Share Posted August 23, 2023 Details show 2.2.0 r13... Link to comment Share on other sites More sharing options...
buffdriver Posted August 23, 2023 Share Posted August 23, 2023 I tested r11 and all good for me on the alphanumerics, both VPX and FX. Also re-confirmed that VPX was working for me on both r7 and r10. Thanks, Freezy! Link to comment Share on other sites More sharing options...
Cliffy Posted August 23, 2023 Share Posted August 23, 2023 29 minutes ago, lafester said: Details show 2.2.0 r13... yep Link to comment Share on other sites More sharing options...
lafester Posted August 23, 2023 Share Posted August 23, 2023 Just now, Cliffy said: yep Why would I want that one? 2.2.1 R11 is the latest. Link to comment Share on other sites More sharing options...
Cliffy Posted August 23, 2023 Share Posted August 23, 2023 14 minutes ago, buffdriver said: I tested r11 and all good for me on the alphanumerics, both VPX and FX. Also re-confirmed that VPX was working for me on both r7 and r10. Thanks, Freezy! You must have an altcolor folder for every game Link to comment Share on other sites More sharing options...
Cliffy Posted August 23, 2023 Share Posted August 23, 2023 (edited) 6 minutes ago, lafester said: Why would I want that one? 2.2.1 R11 is the latest. oh crap- yer right. I guess thats why mine are working again because its the older version! Edited August 23, 2023 by Cliffy Link to comment Share on other sites More sharing options...
embryodead Posted August 24, 2023 Share Posted August 24, 2023 Luxcor colorisation on pinside of Gottlieb super mario bross crash with 2.2.0 *https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-super-mario-bros/page/6 Street figthter missing frame and losing color as noted above. TMNT show nothing as noted Where to get the lastest beta dll revision? I run heavy test these day as i redo all my pov and correct bug that appared on some table with vpx10.8. As a side note upgrading to dmdext 2.2.0 and then removing lucky dll improved my framerate on some colorized table by 20 fps on vpx 10.8 x64 (x86 was not affected and keep the same perf). I was investigating bad stutter on some previous perfectly smooth table under vpx10.8 x64 and then noticed that disabling external dmd.dll make things back to normal.so i take my chance at upgrading and bingo massive improvement in fps. However X86 was not affected somehow only x64. Link to comment Share on other sites More sharing options...
lafester Posted August 24, 2023 Share Posted August 24, 2023 10 minutes ago, embryodead said: Luxcor colorisation on pinside of Gottlieb super mario bross crash with 2.2.0 *https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-super-mario-bros/page/6 Street figthter missing frame and losing color as noted above. TMNT show nothing as noted Where to get the lastest beta dll revision? I run heavy test these day as i redo all my pov and correct bug that appared on some table with vpx10.8. As a side note upgrading to dmdext 2.2.0 and then removing lucky dll improved my framerate on some colorized table by 20 fps on vpx 10.8 x64 (x86 was not affected and keep the same perf). I was investigating bad stutter on some previous perfectly smooth table under vpx10.8 x64 and then noticed that disabling external dmd.dll make things back to normal.so i take my chance at upgrading and bingo massive improvement in fps. However X86 was not affected somehow only x64. I posted the link on the last page. I was finally able to download r11 just a few minutes ago. tmnt for me is still a little unstable but works. I don't know is street fighter has been fixed yet. Link to comment Share on other sites More sharing options...
embryodead Posted August 24, 2023 Share Posted August 24, 2023 ok tested with 2.2.1r11 and street fighter still misse frame and result in black and white random screen same thing for mario that miss some frame and result in random frame with red color but at least it start colorized now tmnt started in color but not really tested Link to comment Share on other sites More sharing options...
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