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Posted

TimeLord 4.2 (Luigi Rides Again) OriginalHybrid


Timelord is fun game designed for player of all levels, with hard and easy mode, 3 ball or 5 ball options that are selected at the start of the game. Set the table tone you like by holding left magna save and toggling with right magna save to get the desired effect for your table.

TimeLord 4.1a has some important updates for single and multi player play. I recommend that you upgrade to this version and remove previous versions of timeLord. See Changelog for the full list of changes. The game, a 2/ 3 screen backglass and new wheel is included in the 4.1a download.

The 3 screen interactive backglass also works for desktop with Const ForceBackglass=1 at line 155 of script which already set in the script..

If playing VR set VR =1 or 2 at line 60. (Please note: JP's Flashers are currently used in VR and we are working on an interactive backglass for VR for release at a later date)

Thankyou to Oqqsan for  making the incredible 2 screen/3 screen interactive back glass come to life. Thankyou also to the previous Members of Avago are always credited with the product we have today.

Thankyou also to the many members of the community have made suggestions that have been implemented in the game. It has been a long journey.

I've tested the 4.1a version extensively, in 1,2 & 3 players hard mode and easy mode, 3 ball and 5 ball, finishing balls with and without completing the glory table and I couldn't break it. i'm hoping you can't either and get to dial in the spiral ramp for glory billions

cheers :) 

 

I'm also very proud to announce that my TimeLord banter cohort Hayden Perno, has had his first book published. Ralph Ridley in the Hunt for Time. His book is available from Hawkeye Publishing and you can check it out at ralphridley.com It is a cleverly constructed story about a boy who doesn't age and searches the Universe for the answers to his quantum curse. Hayden's story extends Einsteins' theory of relativity and stephen hawkins 7 Arrows of time. It takes you on a journey to the far reaches of the Universe and to where time stands still and incredible creatures live. It's definitely worth a read..

 

Requirements to play TimeLord 4.1.a

Requires VPX10.8Final-Rev2051 (28dd6c3), Freezy2.3.1 B2S Server 2.1.3 and Flex DMD 1.91

 

Game play and Rules

This is a link to the game overview a. Rules are also included in the media pack download

https://youtu.be/Lrq4LI5A6QE

 

The Time Lord Story

Timelord is my version of stories between Hayden Perno and myself. We spit balled stories to try to make each other laugh and make small skits while training in the Gym. In my story you venture into the bizarre world of Kevin, aka Q-Man. Kevin would much rather hang out in seedy bars with dodgy chicks than take control of the Universe.😁 To add to his torment, he is tagged by Luigi the stray Robot. Luigi was cast aside by Mario the grape farmer because he kept draining the tractor gearbox for his favourite drink....used sump oil😂.  He's like the donkey in Shrek, unwanted and a serial pest and indelibly connected to Q-man.

To be the TimeLord in this game you must complete  5 incredible dangerous tasks.  You traverse the universe, reverse time ,navigate the wormholes and meteor showers must slay the dragon. Upon completion of the tasks you venture to the glory table, (Wizard mode) . The Glory table gives 60 seconds to shoot the spiral ramp for Glory Billions  and reveal the real hero of the story.

I hope you enjoy TimeLord and it brightens up your day.

 

The Avago Crew

I was very fortunate to work with some talented people in the production TimeLord through 6 generations of the game.  FrankyT does the  gangster style Robot Luigi and the TimeLord. Tomate did the translucent ramps, Oqqsan did the new interactive backglass animations, the lighting, ball affects and  clock animations, DOF is done by Outhere, Fleep sounds and nfozzy physics are done by Gedankekojote and Rawd did the Virtual reality. JPSalas is a huge part of the TimeLord project, providing the game framework, many explanations of scripting and he made changes to get a very clunky game to work. It goes with out saying my old mate Crackers advised and checked all the game iterations and changes over 2 years while the game went through 6 iterations. Of course there are many others who have help shaped the game including Sixtoes, Apophis, Remdwass &  Wylte from PinHelp and Rajo Joey who helped shape the game in the early days. Without these people and Smaugs encouragement there would be no TimeLord 2,3 or 4. The new look for 4 was encouraged by LTEK and the new backglass implemented to celebrate the release of Hayden Perno's book.

 

I hope you like it and honest reviews and comments are always appreciated.

 

This game is not for sale or for distribution on other download platforms.

 

Incorporated into the game are

Interactive backglass

SSF audio and sound production

DOF

NFozzy Physics

Fleep Sounds

Virtual reality

Light Inserts

Luts

 

Please Enjoy Smaugs Fast Flips Video for TimeLord 3.0

 

 

 

The game is designed surround sound feedback. 

For people with DOF TimeLord 4.1a  uses the same DOF configuration as the TimeLord 1.0 so the game is set ready to go and should play with no issues.

VR players have the option for a basic room or Rawds room which is selectable in script.

 

Thankyou to the talented crew who have worked with Avago to bring you TimeLord 3.0.

Avago are;

JP Salas-Game framework, scripting and mentoring

Rawd- Virtual Reality

Oqqan- Lighting, light sequences, plastic scripting, Interactive Backglass

FrankyT-Callouts

RajoJoey-Game Adviser and Timelord1 VR

Smaug-Game Promotion Video and encouragement to develop TimeLord further

Aphophis-Mecahnical tilt, scripting and support

Gedankekojote-Initial NFozzy Physics, Fleep Sounds, Luts

Ramps-Tomate

Whylte- Initial physics & dynamic ball shadow.

Outhere-DOF

Table Testing & Game ideas- PinStratsDan, Joe Soap & Crakkers, Luminimart, PikePMC, Bietkwiet, StudlyGoorite and Cliffy

Game Ideas & support- Sixtoe & Remdwass

Joe Picasso- Primitive tutorial

 

Game Design & concept- RusstyT 

GamePlay, Scripting, Sound Design, Callouts, Table & Backglass Design- RusstyT

This game uses many objects from other Table Builder including, JP Salas, Flupper1s light inserts and Scotty Wickburgs dragon spinner, rotating bumper caps and rotating eyeballs. The ramp ideas are inspired by TOTAN, Opening ramp inspired by Bride of Pinbot and the 4 kicker centre lane is inspired by the EM game melody. Many thank to all the wonderful authors who provided inspiration for TimeLord 2.0


 

  • 3 weeks later...
Posted (edited)

I am getting script error's when I start the game. Turned out I had to upgrade to VPinballX10.7.3

Great Table. Thanks.

Edited by John67
  • 3 weeks later...
Posted (edited)

Looks like table will not launch on 10.8.0-775 GL. Gets to render stage and just crashes, no errors visible. 

Edited by Janke23
  • 3 months later...
Posted
19 hours ago, bha191 said:

I got a high score, but the flipper buttons did not let me add my initials. How do I enter my initials?

+1 on above.

Also, curious to know the changes from 3.0 to 3.0.1.

The game is incredible and plays very well.  Thank you for the amazing effort. Thank your entire team as well. 

  • 2 weeks later...
  • 1 year later...
Posted
On 8/22/2024 at 4:15 PM, BraveNewSoma said:

There's a stray light at the bottom near the rules in 3.0.6 (cab mode if you zoom out enough)

what is the exact vpx version, you are using?
grafik.png.aac9193a50567cf7b35c4d06a14efc34.png

  • 2 weeks later...
Posted

Hi guys...

I'd love some help, i am stuck here...

I get this runtime error : Runtime error
-------------
Line: 2752
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

 

I have the latest RC4, updated Freezy and Flex, unblocked everything... Also updated Visual C.

 

Thank you in advance for the help!

Nufan

 

Posted

Just updated Vpinmame with the latest release, no luck. And the table was freshly downloaded, so I'm out of ideas... Maybe I messed up updating Freezy and/or Flex... 

Posted
9 minutes ago, Nufan said:

Just updated Vpinmame with the latest release, no luck. And the table was freshly downloaded, so I'm out of ideas... Maybe I messed up updating Freezy and/or Flex... 

since this is a non rom table vpinmame doesn't matter. make sure when you updated your vpx though that you also updated the scripts folder.

Have you run flexdmdui.exe in your vpinmame folder and make sure flexdmd 1.9.1 is checked green? If not, click the register button

 

Posted

It does. Pretty sure Freezy is fine. On the other hand, I just remembered I did not move all the files from Flex, as some would mess with my settings. These are the ones I dragged :17255715903797563614076543165700.thumb.jpg.67df2e7d4ab82fe2d63e692b9ba666ff.jpg

Posted
25 minutes ago, Cliffy said:

since this is a non rom table vpinmame doesn't matter. make sure when you updated your vpx though that you also updated the scripts folder.

Have you run flexdmdui.exe in your vpinmame folder and make sure flexdmd 1.9.1 is checked green? If not, click the register button

 

Thanks, but yes, everything is checked green in the flexdmd 1.9.1...

 

  • 2 weeks later...
  • 7 months later...
  • 2 months later...
  • 5 months later...
  • 1 month later...
Posted

Hello all,

 

I'm new to Visual Pinball... I'm just wondering what do I do with the Media Pack? Do I have to change the file names to match the Timelord VPX filename and place the files in the appropriate areas? Wheel to Wheel of POPMedia etc...

 

Thanks in advance... 

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