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[New VP10 Hybrid Alert] Monster Bash (Williams 1998) VPWmod


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Monster Bash (Williams 1998) VPWmod


Prepare to be mesmerized by semi circular motion!

 

VPW are proud to present Monster Bash by Williams!

 

Shortly after helping with the last release of the Skitso mod of this table, Skitso joined VPW, and so this update to the mod has been released by VPW.

Apart from lots of tweaks there's been a big upgrade to the tesla coil flashers so it looks even better now, physics improvements including TargetBouncer, Rubberizer, various flip tricks improvements and dynamic ball shadows.

It also now includes a fully lit VR backlass.

 

Check the script for lots of options!

 

VPW Monsters
-----------------

Project Lead - Skitso
Lighting - Skitso, iaakki
New Tesla Coil Modulated Flashers - iaakki, Leojremimroc
Various Fixes / Tweaks - Rothbauerw, fluffhead35, iaakki, Sixtoe, apophis, Leojremimroc, Flupper
VR Backglass - Leojremimroc
New Wire Ramps - Tomate

Testing - Rik, Pinstratsdan, VPW Team

Based on earlier versions;
Skitso mod by team rothborski - Skitso, Rothbauerw, Bord & thanks to VPW team.
thanks to Tom Tower & Ninuzzu, Unclewilly and Randr for previous versions
thanks to Flupper and Zany for the domes and bumpers

thanks to VPDev Team for the freaking amazing VPX

 

 


 

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  • 4 weeks later...

I love this teams work so much!

I have an issue with some of your tables though including this one. 
 

some lights when not lit look completely black. Not sure why. Like a solid black square rather than a dark (but still visible) unlit icon. I have the same problem with cactus canyon which I absolutely love also. 
 

hopefully you can tell me what I’m doing wrong thanks so much!

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  • 11 months later...

Gorgeous table -- another home run by the VPW team.

 

One question -- I'm getting no audio from my backglass speakers (SSF works just fine). I've tried replacing the rom, deleting the nvram + ini files + rom + table and starting fresh, and turned up the max volume with the end + 9 DMD menu. Any idea what I'm doing wrong?

 

EDIT: I fixed it. Apparently the center channel volume can't be at 0 for this table. I had recently turned center/sub all the way down because they're unused. Turning them back up sorted it!

Edited by Chrinball
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  • 6 months later...
  • 3 weeks later...
3 hours ago, Foxian said:

Fantastic table from the fantastic team. One question though, why light alive again is not lighting up at the any ball launch?

 

Ball Save is a function of the ROM. You can enable this feature and many others in the ROM settings.

 

To enter the  ROM menu:

  • While the game is running press END key to open coin door
  • Press the zero (0) key to enter the menu system
  • Press the 8 and 9 keys to cycle the menu
  • Press the zero (0) key to enter a sub-menu
  • Make changes using the 8,9,0 keys
  • Once changes have been completed press the 7 key to exit (possibly several times)
  • Press the END key to close the coin door
  • Restart the table
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11 hours ago, robertms said:

 

Ball Save is a function of the ROM. You can enable this feature and many others in the ROM settings.

 

To enter the  ROM menu:

  • While the game is running press END key to open coin door
  • Press the zero (0) key to enter the menu system
  • Press the 8 and 9 keys to cycle the menu
  • Press the zero (0) key to enter a sub-menu
  • Make changes using the 8,9,0 keys
  • Once changes have been completed press the 7 key to exit (possibly several times)
  • Press the END key to close the coin door
  • Restart the table

Thank you, I changed that option and now have the ball save at the beginning of every shot.

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  • 2 months later...

Thanks for this amazing table. I have recently built my 3-screen Williams Widebody Cabinet and have some trouble with DOF, only on this table. Others I've tried are working perfect. The problem is that my beacon goes on and off super quickly until my device freezes and doesn't work until I restart computer. It happens when going up ramps and when hitting Frankenstein etc. I have 4 Siemens 24V contactors connected to a Sainsmart device for DOF. 2 for slingshots and 2 for flippers. I have the following combos in DOF ConfigTool: Combo1 - Slingshot Left, 8 Bumper Left, 8 Bumper Center. 

Combo2 - Slingshot Right, 8 Bumper Right, 8 Bumper Back. 

 

Does anyone know why this happens on this table? Would be grateful for help!

Playing on VPX 10.8

 

It happens only on Monster Bash tables. 

 

In the DOF Configtool the beacon trigger is "E103 Invert". I have temporary solved the issue by changing that to "S27" but I don't get the expected behavior from the beacon then, only triggers from Frankenstein. 

Edited by Erik
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