VPinWorkshop Posted November 14, 2021 Posted November 14, 2021 View File Transporter The Rescue (Bally 1989) VPW The future of pinball has landed! Mayday, Mayday ... - - - ... Transporter, The Rescue ~ Table Tune-Up by members of the VPin Workshop Discord. Enjoy this very rare (not many left in the wild!) but really fun table! This all started with the WIP release by Sliderpoint which he uploaded because of a lack of decent assets at the time. eMBee then took his WIP and project assets and brought it into the VPin Workshop. Shannon made a beautiful playfield and backplate redraw, with VPW adding nFozzy’s physics, Fleep sounds, new textures, new primitives, Lighting, 3D Inserts, VR room and other tweaks. *** VPin Workshop Astronauts *** • - Playfield redraw: Shannon • - Plastics redraw & new textures: eMBee • - Shadowmap, primitive plastics, and baked textures: Benji • - New ramps/primitives: Flupper • - 3D Inserts: eMBee, iaakki, Flupper • - Scripting: agenteightysix, iaakki, Flupper • - nFozzy physics: iaakki • - Flashers & (GI) Lighting Overhaul: agenteightysix, Flupper, Sixtoe, iaakki • - Droptarget meshes: bord • - Droptarget code and shadows, sound tweaks and adjustments: apophis • - Dynamic Shadows: Wylte • - VR Room: Sixtoe • - Miscellaneous tweaks & Fine tuning: Benji, eMBee, agenteightysix, Flupper, iaakki, tomate, Sixtoe, cyberpez, bord, Wylte, apophis • - Testing: Rik & VPW team Submitter VPinWorkshop Submitted 11/14/2021 Category VPX - Hybrid Releases Link to B2S Link to Media Pack Permission to Mod Contact Author First.
dielated Posted November 14, 2021 Posted November 14, 2021 Omggg this is seriously beautiful! One of my fav older Bally tables, the sliderpoint version was fun but this looks next-level! Thanks so much VPW gang!
makmak Posted November 15, 2021 Posted November 15, 2021 I can hardly get the ball up the left ramp (1 time in 20 games or so...)- looks like the right flipper is too weak? No one else? Is it ME being too weak? 😉
Thalamus Posted November 15, 2021 Posted November 15, 2021 Make better shots, sure, some will reject; but, that is the way it should be. Good hits always goes up here.
makmak Posted November 15, 2021 Posted November 15, 2021 Uh, oh, better shots...OK same issue again 😉 thx!
Forteg Posted November 16, 2021 Posted November 16, 2021 Hi vpw-Team ! The tables you made were the greatest ! That were NEW tables.. By this table I habe a problem : All is working fine but I have no display for the points. What can I do ? Thanks !
RipleYYY Posted November 16, 2021 Posted November 16, 2021 (edited) On 11/15/2021 at 7:20 AM, Thalamus said: Make better shots, sure, some will reject; but, that is the way it should be. Good hits always goes up here. i confirm, while did get this pin in real, and was as it tested this VP version yesterday, and it plays as it should, well done & good job for sure edit : what was "easier" on mine, is the shoot to/in the transporter, making much more 360° in it, see : Edited November 16, 2021 by RipleYYY
RipleYYY Posted November 16, 2021 Posted November 16, 2021 43 minutes ago, Forteg said: Hi vpw-Team ! The tables you made were the greatest ! That were NEW tables.. By this table I habe a problem : All is working fine but I have no display for the points. What can I do ? Thanks ! if you dont wanna test vrroom, simply set line 100 of the script like this : .Hidden = 0
Thalamus Posted November 16, 2021 Posted November 16, 2021 1 hour ago, RipleYYY said: what was "easier" on mine, is the shoot to/in the transporter, making much more 360° in it, see : I saw @iaakki mention that; so, maybe at some point there will be an update to address that
Content Provider iaakki Posted November 16, 2021 Content Provider Posted November 16, 2021 5 minutes ago, Thalamus said: I saw @iaakki mention that; so, maybe at some point there will be an update to address that Yes I'm making quite many changes into how this game behaves. Watched few YT videos and been adjusting slings, flips and transporter shot. Need to find time to finalize it.
RipleYYY Posted November 16, 2021 Posted November 16, 2021 cool guys ! this can only become even better... tanx again for the nice job
Forteg Posted November 17, 2021 Posted November 17, 2021 @RipleYYY : Thanks for your message. But I mean you don't understand me or I wrongly described my problem.. I run this table in VR. I see the playfield and backglass. Flashers and lambs run in the playfield and I can play the game. But the display from the backglass no points were displayed, not even a 0 i displayed. I tested in line 100 hiden = 0 but no change..
Bertone Posted December 4, 2021 Posted December 4, 2021 This table is one of my life time favorites... I play it very often but suddently last time the music was "off". How to enable it again. Please help.
Darkstar Posted December 4, 2021 Posted December 4, 2021 52 minutes ago, Bertone said: This table is one of my life time favorites... I play it very often but suddently last time the music was "off". How to enable it again. Please help. Have you gone into “F1”, make sure use sound is checked? Only other things I can think of straight off is to delete the NVram for that particular game, or even just get the ROM from scratch, but the latter is unlikely.
Bertone Posted December 5, 2021 Posted December 5, 2021 (edited) I tried it, but it will not help. I delete the nvram and the cfg. If I press "8" on the keyboard there is message in the menu that shows Music "off" but I can not find any key on my keyboard to switch it "on" again. I hope someone has an idea here because I like the old music and the table plays great. Maybe this is globally saved for Bally ??? Where is the switch to turn the music back on. When I played this table for the first time the music runs... But its allways off and I dont know why.... please help Edited December 5, 2021 by Bertone
naeromagus Posted December 28, 2021 Posted December 28, 2021 I noticed that if Dynamic Ball shadows are disabled in the scripts user options. Almost all of the games inserts, Gi, and score communications with the b2s will not work,(are turned off/ no Lights work) .If shadow option is re-enabled, it all works again.
Cliffy Posted February 7, 2022 Posted February 7, 2022 On 12/28/2021 at 11:41 AM, naeromagus said: I noticed that if Dynamic Ball shadows are disabled in the scripts user options. Almost all of the games inserts, Gi, and score communications with the b2s will not work,(are turned off/ no Lights work) .If shadow option is re-enabled, it all works again. Same here. With ball shadows on movement is jittery but if turned off in script GI lamps are also turned off, but ball rolls smoothly.
Krondorf Posted June 21, 2023 Posted June 21, 2023 Sometimes when the ball goes to plunger, it bounces back and I lose the ball (and sometimes it's ball 3 on a good game :~( )
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