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/* This file was generated by the Hex-Rays decompiler version 9.0.0.240925.
   Copyright (c) 2007-2021 Hex-Rays <[email protected]>

   Detected compiler: GNU C++
*/

#include <defs.h>

#include <stdarg.h>


//-------------------------------------------------------------------------
// Function declarations

int init_proc();
void sub_1363C();
// int __fastcall snd_pcm_writei(_DWORD, _DWORD, _DWORD); weak
// int _fxstat(int ver, int fildes, struct stat *stat_buf);
// int pclose(FILE *stream);
// _DWORD std::string::reserve(std::string *__hidden this, unsigned int); idb
// int ftell(FILE *stream);
// int __fastcall gst_app_src_push_buffer(_DWORD, _DWORD); weak
// _DWORD std::runtime_error::runtime_error(std::runtime_error *__hidden this, const std::string *); idb
// int __fastcall glGetProgramInfoLog(_DWORD, _DWORD, _DWORD, _DWORD); weak
// int g_main_loop_unref(void); weak
// int __fastcall std::ifstream::~ifstream(_DWORD); weak
// size_t fwrite(const void *ptr, size_t size, size_t n, FILE *s);
// int __fastcall eglCreateContext(_DWORD, _DWORD, _DWORD, _DWORD); weak
// void __noreturn std::__throw_out_of_range_fmt(const char *, ...); idb
// void __noreturn std::__throw_logic_error(const char *); idb
// int __fastcall mmap64(_DWORD, _DWORD, _DWORD, _DWORD, _DWORD, _DWORD, _DWORD, _DWORD); weak
// void *_cxa_begin_catch(void *);
// int toupper(int c);
// void std::exception::~exception(std::exception *__hidden this); idb
// int __fastcall fbCreateWindow(_DWORD, _DWORD, _DWORD); weak
// _DWORD std::string::string(std::string *__hidden this, const std::string *); idb
// int __fastcall glCompileShader(_DWORD); weak
// int __fastcall g_print(_DWORD); weak
// void __noreturn std::__throw_bad_alloc(void); idb
// _DWORD operator new[](unsigned int); idb
// int __fastcall snd_pcm_close(_DWORD); weak
// double strtod(const char *nptr, char **endptr);
// int __fastcall g_type_check_instance_cast(_DWORD, _DWORD); weak
// int fprintf(FILE *stream, const char *format, ...);
// double atan2(double y, double x);
// _DWORD std::__detail::_List_node_base::swap(std::__detail::_List_node_base *__hidden this, std::__detail::_List_node_base *, std::__detail::_List_node_base *); idb
// int __fastcall std::ostream::_M_insert<unsigned long long>(_DWORD, _DWORD, _DWORD, _DWORD); weak
// int __fastcall std::basic_stringstream<char,std::char_traits<char>,std::allocator<char>>::~basic_stringstream(_DWORD); weak
// int __fastcall snd_pcm_hw_params_set_buffer_size(_DWORD, _DWORD, _DWORD); weak
// int __fastcall snd_mixer_close(_DWORD); weak
// int __fastcall glEnableVertexAttribArray(_DWORD); weak
// int __fastcall gst_element_query_position(_DWORD, _DWORD, _DWORD); weak
// char *strstr(const char *haystack, const char *needle);
// _DWORD std::istream::tellg(std::istream *__hidden this); idb
// int pthread_condattr_setclock(pthread_condattr_t *attr, __clockid_t clock_id);
// int sigaddset(sigset_t *set, int signo);
// void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
// int __fastcall pthread_getname_np(_DWORD, _DWORD, _DWORD); weak
// _DWORD std::__throw_invalid_argument(const char *); idb
// _DWORD std::logic_error::logic_error(std::logic_error *__hidden this, const std::string *); idb
// int tcflow(int fd, int action);
// void glLineWidth(GLfloat width);
// int __fastcall EVP_CIPHER_CTX_cleanup(_DWORD); weak
// int eglGetDisplay(void); weak
// int __fastcall snd_pcm_hw_params_get_period_time(_DWORD, _DWORD, _DWORD); weak
// ssize_t write(int fd, const void *buf, size_t n);
// int __fastcall glGenBuffers(_DWORD, _DWORD); weak
// _DWORD std::string::assign(std::string *__hidden this, const char *); idb
// _DWORD std::string::rfind(std::string *__hidden this, char, unsigned int); idb
// int __fastcall glGenVertexArrays(_DWORD, _DWORD); weak
// void std::__future_base::_Result_base::~_Result_base(std::__future_base::_Result_base *__hidden this); idb
// double fmod(double x, double y);
// int __fastcall std::ostream::operator<<(_DWORD, _DWORD); weak
// int __fastcall glUniform1f(_DWORD); weak
// int __fastcall glBufferData(_DWORD, _DWORD, _DWORD, _DWORD); weak
// DIR *opendir(const char *name);
// int printf(const char *format, ...);
// int sigaction(int sig, const struct sigaction *act, struct sigaction *oact);
// int __fastcall std::filebuf::close(_DWORD); weak
// int __fastcall nftw(_DWORD, _DWORD, _DWORD, _DWORD); weak
// int pselect(int nfds, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, const struct timespec *timeout, const __sigset_t *sigmask);
// int __fastcall eglGetProcAddress(_DWORD); weak
// int __fastcall g_main_loop_new(_DWORD, _DWORD); weak
// struct dirent *readdir(DIR *dirp);
// int fclose(FILE *stream);
// int __fastcall glGetShaderiv(_DWORD, _DWORD, _DWORD); weak
// int __fastcall g_signal_connect_data(_DWORD, _DWORD, _DWORD, _DWORD, _DWORD, _DWORD); weak
// void qsort(void *base, size_t nmemb, size_t size, __compar_fn_t compar);
// int __fastcall eglMakeCurrent(_DWORD, _DWORD, _DWORD, _DWORD); weak
// _DWORD std::__detail::_List_node_base::_M_hook(std::__detail::_List_node_base *__hidden this, std::__detail::_List_node_base *); idb
// _DWORD std::string::resize(std::string *__hidden this, unsigned int, char); idb
// const unsigned __int16 **_ctype_b_loc(void);
// int __fastcall gst_mini_object_unref(_DWORD); weak
// int umount2(const char *special_file, int flags);
// int sem_getvalue(sem_t *sem, int *sval);
// int __fastcall snd_pcm_hw_params_set_channels(_DWORD, _DWORD, _DWORD); weak
// _DWORD std::string::find_last_of(std::string *__hidden this, const char *, unsigned int, unsigned int); idb
// int __fastcall glUniform3f(_DWORD); weak
// int __fastcall snd_mixer_selem_set_playback_switch_all(_DWORD, _DWORD); weak
// int __fastcall g_free(_DWORD); weak
// int __fastcall gst_structure_get_int(_DWORD, _DWORD, _DWORD); weak
// int __fastcall glCreateShader(_DWORD); weak
// int __fastcall snd_mixer_attach(_DWORD, _DWORD); weak
// int __fastcall snd_pcm_hw_params_sizeof(_DWORD, _DWORD); weak
// int __fastcall glUseProgram(_DWORD); weak
// int __fastcall glGetShaderInfoLog(_DWORD, _DWORD, _DWORD, _DWORD); weak
// int strncmp(const char *s1, const char *s2, size_t n);

game.c

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