SHNTAT Posted December 30, 2024 Author Posted December 30, 2024 /* This file was generated by the Hex-Rays decompiler version 9.0.0.240925. Copyright (c) 2007-2021 Hex-Rays <[email protected]> Detected compiler: GNU C++ */ #include <defs.h> #include <stdarg.h> //------------------------------------------------------------------------- // Function declarations int init_proc(); void sub_1363C(); // int __fastcall snd_pcm_writei(_DWORD, _DWORD, _DWORD); weak // int _fxstat(int ver, int fildes, struct stat *stat_buf); // int pclose(FILE *stream); // _DWORD std::string::reserve(std::string *__hidden this, unsigned int); idb // int ftell(FILE *stream); // int __fastcall gst_app_src_push_buffer(_DWORD, _DWORD); weak // _DWORD std::runtime_error::runtime_error(std::runtime_error *__hidden this, const std::string *); idb // int __fastcall glGetProgramInfoLog(_DWORD, _DWORD, _DWORD, _DWORD); weak // int g_main_loop_unref(void); weak // int __fastcall std::ifstream::~ifstream(_DWORD); weak // size_t fwrite(const void *ptr, size_t size, size_t n, FILE *s); // int __fastcall eglCreateContext(_DWORD, _DWORD, _DWORD, _DWORD); weak // void __noreturn std::__throw_out_of_range_fmt(const char *, ...); idb // void __noreturn std::__throw_logic_error(const char *); idb // int __fastcall mmap64(_DWORD, _DWORD, _DWORD, _DWORD, _DWORD, _DWORD, _DWORD, _DWORD); weak // void *_cxa_begin_catch(void *); // int toupper(int c); // void std::exception::~exception(std::exception *__hidden this); idb // int __fastcall fbCreateWindow(_DWORD, _DWORD, _DWORD); weak // _DWORD std::string::string(std::string *__hidden this, const std::string *); idb // int __fastcall glCompileShader(_DWORD); weak // int __fastcall g_print(_DWORD); weak // void __noreturn std::__throw_bad_alloc(void); idb // _DWORD operator new[](unsigned int); idb // int __fastcall snd_pcm_close(_DWORD); weak // double strtod(const char *nptr, char **endptr); // int __fastcall g_type_check_instance_cast(_DWORD, _DWORD); weak // int fprintf(FILE *stream, const char *format, ...); // double atan2(double y, double x); // _DWORD std::__detail::_List_node_base::swap(std::__detail::_List_node_base *__hidden this, std::__detail::_List_node_base *, std::__detail::_List_node_base *); idb // int __fastcall std::ostream::_M_insert<unsigned long long>(_DWORD, _DWORD, _DWORD, _DWORD); weak // int __fastcall std::basic_stringstream<char,std::char_traits<char>,std::allocator<char>>::~basic_stringstream(_DWORD); weak // int __fastcall snd_pcm_hw_params_set_buffer_size(_DWORD, _DWORD, _DWORD); weak // int __fastcall snd_mixer_close(_DWORD); weak // int __fastcall glEnableVertexAttribArray(_DWORD); weak // int __fastcall gst_element_query_position(_DWORD, _DWORD, _DWORD); weak // char *strstr(const char *haystack, const char *needle); // _DWORD std::istream::tellg(std::istream *__hidden this); idb // int pthread_condattr_setclock(pthread_condattr_t *attr, __clockid_t clock_id); // int sigaddset(sigset_t *set, int signo); // void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); // int __fastcall pthread_getname_np(_DWORD, _DWORD, _DWORD); weak // _DWORD std::__throw_invalid_argument(const char *); idb // _DWORD std::logic_error::logic_error(std::logic_error *__hidden this, const std::string *); idb // int tcflow(int fd, int action); // void glLineWidth(GLfloat width); // int __fastcall EVP_CIPHER_CTX_cleanup(_DWORD); weak // int eglGetDisplay(void); weak // int __fastcall snd_pcm_hw_params_get_period_time(_DWORD, _DWORD, _DWORD); weak // ssize_t write(int fd, const void *buf, size_t n); // int __fastcall glGenBuffers(_DWORD, _DWORD); weak // _DWORD std::string::assign(std::string *__hidden this, const char *); idb // _DWORD std::string::rfind(std::string *__hidden this, char, unsigned int); idb // int __fastcall glGenVertexArrays(_DWORD, _DWORD); weak // void std::__future_base::_Result_base::~_Result_base(std::__future_base::_Result_base *__hidden this); idb // double fmod(double x, double y); // int __fastcall std::ostream::operator<<(_DWORD, _DWORD); weak // int __fastcall glUniform1f(_DWORD); weak // int __fastcall glBufferData(_DWORD, _DWORD, _DWORD, _DWORD); weak // DIR *opendir(const char *name); // int printf(const char *format, ...); // int sigaction(int sig, const struct sigaction *act, struct sigaction *oact); // int __fastcall std::filebuf::close(_DWORD); weak // int __fastcall nftw(_DWORD, _DWORD, _DWORD, _DWORD); weak // int pselect(int nfds, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, const struct timespec *timeout, const __sigset_t *sigmask); // int __fastcall eglGetProcAddress(_DWORD); weak // int __fastcall g_main_loop_new(_DWORD, _DWORD); weak // struct dirent *readdir(DIR *dirp); // int fclose(FILE *stream); // int __fastcall glGetShaderiv(_DWORD, _DWORD, _DWORD); weak // int __fastcall g_signal_connect_data(_DWORD, _DWORD, _DWORD, _DWORD, _DWORD, _DWORD); weak // void qsort(void *base, size_t nmemb, size_t size, __compar_fn_t compar); // int __fastcall eglMakeCurrent(_DWORD, _DWORD, _DWORD, _DWORD); weak // _DWORD std::__detail::_List_node_base::_M_hook(std::__detail::_List_node_base *__hidden this, std::__detail::_List_node_base *); idb // _DWORD std::string::resize(std::string *__hidden this, unsigned int, char); idb // const unsigned __int16 **_ctype_b_loc(void); // int __fastcall gst_mini_object_unref(_DWORD); weak // int umount2(const char *special_file, int flags); // int sem_getvalue(sem_t *sem, int *sval); // int __fastcall snd_pcm_hw_params_set_channels(_DWORD, _DWORD, _DWORD); weak // _DWORD std::string::find_last_of(std::string *__hidden this, const char *, unsigned int, unsigned int); idb // int __fastcall glUniform3f(_DWORD); weak // int __fastcall snd_mixer_selem_set_playback_switch_all(_DWORD, _DWORD); weak // int __fastcall g_free(_DWORD); weak // int __fastcall gst_structure_get_int(_DWORD, _DWORD, _DWORD); weak // int __fastcall glCreateShader(_DWORD); weak // int __fastcall snd_mixer_attach(_DWORD, _DWORD); weak // int __fastcall snd_pcm_hw_params_sizeof(_DWORD, _DWORD); weak // int __fastcall glUseProgram(_DWORD); weak // int __fastcall glGetShaderInfoLog(_DWORD, _DWORD, _DWORD, _DWORD); weak // int strncmp(const char *s1, const char *s2, size_t n); game.c
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