80sRkadeguy70 Posted August 10, 2022 Share Posted August 10, 2022 I can't wait for this table!! Link to comment Share on other sites More sharing options...
tabascoman77 Posted August 12, 2022 Share Posted August 12, 2022 On 8/10/2022 at 12:34 PM, 80sRkadeguy70 said: I can't wait for this table!! I don't think you're gonna see it for years. He's also trying to emulate Spike 2 and that's gonna take years. Link to comment Share on other sites More sharing options...
GHOSTfaceKILLr74 Posted August 12, 2022 Share Posted August 12, 2022 11 hours ago, tabascoman77 said: I don't think you're gonna see it for years. He's also trying to emulate Spike 2 and that's gonna take years. This has the potential to be an amazing table and I wish the author all the best on this project but reading the entire thread on how it's progressing kind of tells you how long (really long) it will take to complete. Link to comment Share on other sites More sharing options...
elsimpso Posted August 12, 2022 Share Posted August 12, 2022 40 minutes ago, GHOSTfaceKILLr74 said: This has the potential to be an amazing table and I wish the author all the best on this project but reading the entire thread on how it's progressing kind of tells you how long (really long) it will take to complete. Agreed. I don't think anyone is expecting this anytime soon, but I have really enjoyed watching this project develop. It's fascinating! Link to comment Share on other sites More sharing options...
80sRkadeguy70 Posted August 12, 2022 Share Posted August 12, 2022 13 hours ago, tabascoman77 said: I don't think you're gonna see it for years. He's also trying to emulate Spike 2 and that's gonna take years. Bummer. It looks like a really fun table. Btw, I thought Spike 2 is a no-no in the VP community as it's owned and in current use by Stern. Link to comment Share on other sites More sharing options...
DanLShane Posted August 13, 2022 Share Posted August 13, 2022 17 hours ago, 80sRkadeguy70 said: Btw, I thought Spike 2 is a no-no in the VP community as it's owned and in current use by Stern. Thus the wording that the author is "trying to emulate" Spike 2, not steal it. Link to comment Share on other sites More sharing options...
80sRkadeguy70 Posted August 13, 2022 Share Posted August 13, 2022 4 hours ago, DanLShane said: Thus the wording that the author is "trying to emulate" Spike 2, not steal it. I never said the author was trying to "steal it". I was just under the impression after asking for help with the Ghostbusters LE table that Spike 2 as a whole was frowned upon in the VP community due to it being in current use by Stern. Link to comment Share on other sites More sharing options...
tabascoman77 Posted August 27, 2022 Share Posted August 27, 2022 On 8/13/2022 at 9:26 AM, 80sRkadeguy70 said: I never said the author was trying to "steal it". I was just under the impression after asking for help with the Ghostbusters LE table that Spike 2 as a whole was frowned upon in the VP community due to it being in current use by Stern. No. Spike 2 emulation is fine. It's just complex as hell and probably won't be emulated anytime soon due to hardware requirements. The current SPIKE 2 Stern tables (GOTG, Batman '66, and Munsters) aren't actually utilizing S2 emulation and are made up of tens of thousands of lines of code to get around it. It's a grey area because they aren't all the way accurate and are more like ports in the sense that Nintendo and SEGA ported games like T2 Arcade and Mortal Kombat to their systems -- which weren't exact copies. Ghostbusters is a whole other ordeal because the table's "rom" is reverse engineered from Farsight's software which is still in use with their game "The Pinball Arcade". While Stern may give the thumbs up, Farsight can be like "No, that's our software and it's off-limits". Personally, I think Farsight needs to let go and just dump TPA because the game is complete shit with shoddy graphics and bad physics. I do find it to be just a touch weird, though, that a Ghostbusters color DMD was released for the VP community which literally requires "support" in installing it, yet we can't have any "support" for the table itself. You'd think that they would either support users of the table or not do anything at all. Link to comment Share on other sites More sharing options...
SHNTAT Posted September 17, 2022 Author Share Posted September 17, 2022 I think i found a good starting point for my unity arm soc emulation. Link to comment Share on other sites More sharing options...
SHNTAT Posted September 17, 2022 Author Share Posted September 17, 2022 On 8/12/2022 at 11:22 AM, elsimpso said: Agreed. I don't think anyone is expecting this anytime soon, but I have really enjoyed watching this project develop. It's fascinating! I agree it will take a while. just have to figure out how to emulate each chip in the released spike 2 schematics. If i am not mistaken the spike 2 mpu and carrier board is out of stoke in most places or very expensive. Link to comment Share on other sites More sharing options...
SHNTAT Posted September 17, 2022 Author Share Posted September 17, 2022 On 8/7/2022 at 3:48 PM, Madonion said: Way cool! goodluck! That Linux boot up sequence was done in qemu. Link to comment Share on other sites More sharing options...
SHNTAT Posted September 17, 2022 Author Share Posted September 17, 2022 On 8/27/2022 at 4:00 PM, tabascoman77 said: No. Spike 2 emulation is fine. It's just complex as hell and probably won't be emulated anytime soon due to hardware requirements. The current SPIKE 2 Stern tables (GOTG, Batman '66, and Munsters) aren't actually utilizing S2 emulation and are made up of tens of thousands of lines of code to get around it. It's a grey area because they aren't all the way accurate and are more like ports in the sense that Nintendo and SEGA ported games like T2 Arcade and Mortal Kombat to their systems -- which weren't exact copies. Ghostbusters is a whole other ordeal because the table's "rom" is reverse engineered from Farsight's software which is still in use with their game "The Pinball Arcade". While Stern may give the thumbs up, Farsight can be like "No, that's our software and it's off-limits". Personally, I think Farsight needs to let go and just dump TPA because the game is complete shit with shoddy graphics and bad physics. I do find it to be just a touch weird, though, that a Ghostbusters color DMD was released for the VP community which literally requires "support" in installing it, yet we can't have any "support" for the table itself. You'd think that they would either support users of the table or not do anything at all. The first major road block is figuring out how to emulate the chips on the carrier board and load the ROM raw file as an sdcard using unity c# mono behavior scripts. Unity GB Emulator seems to be a good example of how to emulate a cpu in unity. Link to comment Share on other sites More sharing options...
SHNTAT Posted September 17, 2023 Author Share Posted September 17, 2023 https://mega.nz/file/JH8SlIAB Test with current VPE components. I had to start over on table. A few things had changed that broke how i had to implement a custom playfield and lower mini-pf which can not be used in VPX. Here is the key to link. DQYp49ZT639YeFvABGrTnOElH2vqx_9USKVDhiPmY1k When ever i do get finished with the table it will base on the mun 103 arm based Linux image . I can't wait till the Gamelogic in VPE. Sorry for going dark for so long Link to comment Share on other sites More sharing options...
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DanLShane Posted September 19, 2023 Share Posted September 19, 2023 I think my computer just went mad. It's frothing at the mouth. Link to comment Share on other sites More sharing options...
SHNTAT Posted September 24, 2023 Author Share Posted September 24, 2023 I Managed to find the VR room Munsters 2020 1.06. I think it is a better starting point to mod from. I seem to have a problem with the right ramp when importing. VPE gives me error to do with textures. If i delete all texture in vpx before import i can get the table but when i apply texture I can only get a green tint to all of the texture. But below is the progress so far. Link to comment Share on other sites More sharing options...
SHNTAT Posted September 24, 2023 Author Share Posted September 24, 2023 (edited) https://mega.nz/file/BW1mka6K#8FV55AnUaTQjJVtG-q77YeFu_WRacTkFfRO8qtepRxk OK here is the official first alpha that some what demonstrates what I can do with VPE Unity. I do give credit to Allknowing2012 for the table art and most meshes and Eb Lit for use of the playfield image for modding to the Le edition and anyone else I may have forgotten. I hope everyone likes the teaser. 4K https://mega.nz/file/YK1R0ayb#WKmBaNwdIyKbYfPAAf9Tm5lGl7a6wDtDYWK5_Zk04fw Edited September 24, 2023 by SHNTAT add link Link to comment Share on other sites More sharing options...
SHNTAT Posted December 28, 2023 Author Share Posted December 28, 2023 I finally was able to create a proof of concept demo exe. I used the dolphin table so only flippers,trough, and ball movement works. https://mega.nz/file/0LdXyQRS#u21WHntHu66F9Qa5eRplgudb0AShlc1hmOaXmteUiLQ To get ball working you have to create a ball prefab with a sphere inside and add ball components then add prefab to trough. Link to comment Share on other sites More sharing options...
SHNTAT Posted Wednesday at 09:53 PM Author Share Posted Wednesday at 09:53 PM (edited) ELF Source File [ 572]: ds_chuck_e_cheese_user_override_table.cppNew Text Document (4).txt Still working on the table just need help on analyzing game executable file to weed out the rules code from the cabinet hardware code. Edited Wednesday at 09:58 PM by SHNTAT Link to comment Share on other sites More sharing options...
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