Thalamus Posted May 31, 2021 Share Posted May 31, 2021 CC is vpinmame, CCC is external sound. If you get distortion, it is most probably because you are pushing the limit of pinmame. Almost all emlations, you will start to get distortion if you crank the volume up too much. Exception is modern Stern's. Might be others, I just haven't analyzed it. The best solution is, don't crank any rom up, instead use your amplifiers to get to the volume you want. Highly recommended to use PinVol and EQApo. Link to comment Share on other sites More sharing options...
fourbanks Posted May 31, 2021 Share Posted May 31, 2021 54 minutes ago, Thalamus said: CC is vpinmame, CCC is external sound. If you get distortion, it is most probably because you are pushing the limit of pinmame. Almost all emlations, you will start to get distortion if you crank the volume up too much. Exception is modern Stern's. Might be others, I just haven't analyzed it. The best solution is, don't crank any rom up, instead use your amplifiers to get to the volume you want. Highly recommended to use PinVol and EQApo. many thanks my friend for the explanation. all now sorted Link to comment Share on other sites More sharing options...
Brew Posted July 11, 2021 Share Posted July 11, 2021 Hey guys, With PROC on or off I get a script error. Did I miss something? there us an error on line 1128 Link to comment Share on other sites More sharing options...
GrantDexterTess23 Posted November 3, 2021 Share Posted November 3, 2021 (edited) Just downloaded and installed and I ran into a weird issue, if I enable "lock is lit" by entering the mineshaft, the ball never returns. Running 10.7 currently Edited November 3, 2021 by GrantDexterTess23 Added more info Link to comment Share on other sites More sharing options...
flaype Posted November 11, 2021 Share Posted November 11, 2021 Hi there, I have issue with my knocker with P-ROC. When i disable P-Roc (P-Roc = 0) my knocker works but when i use P-Roc my knocker doesn't work. I dont know why And i really prefer the P-Roc version ! On the TT/NZ table I don't have any knocker issue. But I prefer the VPW version because it has better physics and better graphics. I'm on VPX 10.6 and P-Roc 3.4. My Dof is up to date. Help needed !!! Link to comment Share on other sites More sharing options...
outhere Posted November 11, 2021 Share Posted November 11, 2021 @flaype Try this Change this area of the script to look like this '************************************************ '*************** KNOCKER ********************* '************************************************ Sub SolKnocker(Enabled) If enabled Then KnockerSolenoid DOFALT 151,DOFPulse End If End Sub Link to comment Share on other sites More sharing options...
flaype Posted November 11, 2021 Share Posted November 11, 2021 5 hours ago, outhere said: @flaype Try this omfg it works ! really thanks ! Can i ask a question ? Several people told me "I have no problems with the knocker". Is it possible that it works without this addition of lines in the script? Link to comment Share on other sites More sharing options...
aklaers Posted December 14, 2021 Share Posted December 14, 2021 I am having an issue, when I start CCC in proc i do not get any balls to kick out so I can play. anyone have any ideas. Its acting as if there is no ball there to kick out Link to comment Share on other sites More sharing options...
Untogether Posted January 14, 2022 Share Posted January 14, 2022 First of all, thank you so much for all your hard work bringing this and other tables to life. This hobby definitely got me through the last two years! So, I have a bizarre problem with this particular table no matter which of my systems I run it on, and no matter how many times I download the rom, reinstall PinUpPopper, or which version of VPS 10.6 or 10.7beta I use: As soon as the game starts, the Keep Out signpost floats away (meaning slowly raises up and keeps going off the table like it's being abducted by aliens). Similarly, the Mine Rock folds back like a chest that's opening, then keeps on opening until it's passing through the playfield. You can see the hilarity of it in full in the Playfield video I recorded for it. So bizarre! Anyone else had this happen, know what's causing or know how to fix? Many thanks, K- Cactus Canyon (Bally 1998) VPW 1.0.2 HYBRID.mp4 Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted January 15, 2022 Content Provider Share Posted January 15, 2022 3 hours ago, Untogether said: First of all, thank you so much for all your hard work bringing this and other tables to life. This hobby definitely got me through the last two years! So, I have a bizarre problem with this particular table no matter which of my systems I run it on, and no matter how many times I download the rom, reinstall PinUpPopper, or which version of VPS 10.6 or 10.7beta I use: As soon as the game starts, the Keep Out signpost floats away (meaning slowly raises up and keeps going off the table like it's being abducted by aliens). Similarly, the Mine Rock folds back like a chest that's opening, then keeps on opening until it's passing through the playfield. You can see the hilarity of it in full in the Playfield video I recorded for it. So bizarre! Anyone else had this happen, know what's causing or know how to fix? Many thanks, K- Cactus Canyon (Bally 1998) VPW 1.0.2 HYBRID.mp4 6.09 MB · 0 downloads It looks like the animations are getting positive movement values without the corresponding negatives to reset them. Do you have any scripts in your tables folder? Link to comment Share on other sites More sharing options...
Untogether Posted January 15, 2022 Share Posted January 15, 2022 Thanks for getting back to me so quickly, Wylte! No, no scripts in the tables folder at all. Link to comment Share on other sites More sharing options...
Goggles Posted March 2, 2022 Share Posted March 2, 2022 On 7/11/2021 at 12:19 PM, Brew said: Hey guys, With PROC on or off I get a script error. Did I miss something? there us an error on line 1128 Did this ever get resolved? I’m having the same issue Link to comment Share on other sites More sharing options...
Brew Posted March 13, 2022 Share Posted March 13, 2022 On 3/1/2022 at 8:12 PM, Goggles said: Did this ever get resolved? I’m having the same issue Hi, I got it working but when I checked back to see what I did, I cant remember or see anything :(. I attached a screenshot of my settings. maybe it was a restart? I'll think about it some more. sorry Link to comment Share on other sites More sharing options...
manu79 Posted May 4, 2022 Share Posted May 4, 2022 Hello guys !! first of all, many thanks for this job, it s an amazing table and maybe my favorite one. VPW team are the best ! I ve spent many hours playing this one ; and I would like to report a bug. I don't know if it is the correct place for that .... When I m playing and reaching some high scores, during multiball it happens sometimes that balls get stuck in the "collect bounty" area. I did notice that several times in the last few days ... no other issue that perform a tilt. Even if i m waiting, nothing happens to unlock the balls. My first think was : I ve done an incorrect POV (by touching Z axe) ; not a big deal I have crushed the file by a new fresh download file. I don't make any POV modification but the issue is still appearing randomly during multiballs Link to comment Share on other sites More sharing options...
Jantjepinball Posted May 12, 2022 Share Posted May 12, 2022 Maybe a stupid question but how do I change the LUT lightning normally it works with the magna save buttons but on this table they do not work somehow? Link to comment Share on other sites More sharing options...
Energetics Posted September 6, 2022 Share Posted September 6, 2022 can someone please shove me in the direction how to set it up in ccc version? do I need a PROC installation for this? or just set const PROC=1??? damn i just love that table Link to comment Share on other sites More sharing options...
outhere Posted September 6, 2022 Share Posted September 6, 2022 4 hours ago, Energetics said: can someone please shove me in the direction how to set it up in ccc version? do I need a PROC installation for this? or just set const PROC=1??? damn i just love that table do I need a PROC installation for this? or just set const PROC=1??? Both Link to comment Share on other sites More sharing options...
skimonkey88 Posted September 19, 2022 Share Posted September 19, 2022 I love PROC CCC and the gameplay is working perfectly for me. I'm launching it via the Pinup Popper front end. The only issue I'm having is when exiting the table, the backglass stays active, and sometimes the shaker motor runs after the table is closed. Does anyone have a recommendation for how to make the table exit cleanly? Link to comment Share on other sites More sharing options...
outhere Posted September 19, 2022 Share Posted September 19, 2022 9 minutes ago, skimonkey88 said: I love PROC CCC and the gameplay is working perfectly for me. I'm launching it via the Pinup Popper front end. The only issue I'm having is when exiting the table, the backglass stays active, and sometimes the shaker motor runs after the table is closed. Does anyone have a recommendation for how to make the table exit cleanly? Review this complete topic - https://vpuniverse.com/forums/topic/3966-new-vp10-alert-cactus-canyon-continued-bally-1998/ Link to comment Share on other sites More sharing options...
fourbanks Posted November 27, 2022 Share Posted November 27, 2022 i have downloaded this table and it works fine. However, it is not working with a pup pack recently that's become available, as the pup pack won't work with the proc build of this table. This table from this download says it's a proc table? Or am I getting this wrong thanks Link to comment Share on other sites More sharing options...
fourbanks Posted November 27, 2022 Share Posted November 27, 2022 (edited) 3 minutes ago, fourbanks said: i have downloaded this table and it works fine. However, it is not working with a pup pack recently that's become available, as the pup pack won't work with the proc build of this table. This table from this download says it's a proc table? Or am I getting this wrong thanks The pup pack reference is here for this table https://vpuniverse.com/forums/topic/7796-new-pup-pack-alertcactus-canyon-pup-pack/ Edited November 27, 2022 by fourbanks Link to comment Share on other sites More sharing options...
Oldschool4 Posted November 27, 2022 Share Posted November 27, 2022 This PUP is best enjoyed with the excellent VPin Workshop release of this table, but will not work with PROC version Link to comment Share on other sites More sharing options...
Darven Posted December 24, 2022 Share Posted December 24, 2022 Hi, very good job !! Amazing 😛 but it's work fine directly in vpx but start bug in pinup popper 😕 Link to comment Share on other sites More sharing options...
adamstorm Posted January 27, 2023 Share Posted January 27, 2023 I am using vpinmame and am not getting some of the sounds. I don't hear any mechanical sounds like flipper or target/bumper bounces. I am just using the monitor speakers, not any special setup. Am I missing something? EDIT: I tried the table again after restarting my PC and everything seems to be working now. Link to comment Share on other sites More sharing options...
KnightWorks Posted January 28, 2023 Share Posted January 28, 2023 I looked thru the comments and noticed another user was having the same issue as I am. They reported on 14 Jan, 2022 that as soon as the game starts, that the Mine Rock folds back like a chest that is opening, then keeps on opening until it's passing through the playfield. I am running off a fresh install of my OS and a Pinup Popper install. Did this ever get addressed? Thanks! Link to comment Share on other sites More sharing options...
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