Content Provider Onevox Posted April 17, 2021 Content Provider Posted April 17, 2021 View File Cuphead Pro, Perdition Edition (D.Goblett & Co. 2020) NOTE: This is not an update to the vpinball version. Welcome to Cuphead Pro ... the "Perdition Edition." All new game features and customizations. @Scottacus and @bord got to tinkering with Cuphead, seeing that a few improvements would have a big impact on the game play and fun factor. They shared it with me and Yowza! It was spiffy berries! I'm humbled by their interest in making this game better, and grateful for what they've done. I merely made some suggestions and updated some graphics. The most notable changes are 2-ball multiball on your third entry to Perdition, flipper controlled rotating top lane lights, nfozzy physics, and your choice of flipper size (2" flippers for greater challenge, 3" flippers for kids and me). Pay attention to multiball and you'll see a fun bonus addition. There are also several script and scoring fixes, along with some nifty visual improvements. Check out the new center bumper that releases multiball! NEW FEATURES WITH CUSTOMIZABLE OPTIONS: -Music can be disabled in the script (line 45 MusicOn) to prevent errors from occurring during runtime for those who don’t have the music files -Free Play can be enabled in the script (line 53 FreePlay) -The table can automatically set the bonus at x2 for the last ball (line 57 LastBallDoubleBonus) -The SOUL lights can be controlled by the flippers (line 60 ShiftControl) -The SOUL lights lit can be kept from ball to ball (line 73 SoulLightReset) -Flippers can be set to 2” or 3” (line 69 FlipperLength or ”A” key in game play) -Mechanical plungers can make game sounds upon pull and release (line 78 PlungerSound) -Music volume for the table can be controlled in the options menu (hold left flipper in standby mode to enter) This game is not distributed with the music. This is a tribute to the game and its creators, StudioMDHR. Cuphead is a game that was designed to have music from the Fleischer Studios inspired videogame. I love everything about Cuphead and am not interested in a "swell battle" with StudioMDHR. If you want the full effect of the table, with the brilliant music of Kris Maddigan, buy or download the soundtrack and add the songs. A list of recommended songs, that coordinate with each "Boss," is below. It is built on @loserman76 's EM chassis, with extra parts pulled from @borgdog 's stripped EM table. @bord coached me on creating PF meshes with the help of his video tutorials, @xenonph added music scripting and some sounds, @thalamus sweetened the SSF and audio. All of the above helped with scripting and ideas, along with cyberpez. My son, Max, was a consultant that made sure I remained true to the spirit of the game. Since this is an original table layout, mods are not permitted. (Unless you're Scottacus or bord). NOTE: Distribution of this table or its related files on a computer, virtual pinball machine or storage device, which is SOLD as part of a commercial product, or sharing this file as part of "all in one" package installation via Mega (or similar sites) or via a file transfer process is not allowed. Add music: Buy the soundtrack, or purchase 12 Cuphead songs you love, convert to .mp3 and rename them "CupMusic1.mp3" through "CupMusic10.mp3, CupAttract.mp3 and CupHighScore.mp3" then place in your Music folder. I recommend the songs that correspond to the 10 bosses on the playfield, "Die House" for attract mode, and "Funfair Fever" for high score. Determine the length in milliseconds of each song using software like Audacity; this allows for looping the song if you good enough to play through an entire song. Change the last 6 digit number that corresponds to each song. Ex: Case 1:PlayMusic"CupMusic2.mp3":m02.enabled=true:m02.interval=230700 230700 milliseconds = 3 minutes 50 seconds 700 milliseconds. 3 x 60 seconds x 1000 = 180000, plus 50 x 1000 = 230000, plus 700 milliseconds = 230700 Here are the songs that correspond to the Bosses. Botanic Panic = The Root Pack Clip Joint Calamity = Ribby and Croaks Threatenin’ Zeppelin = Hilda Berg Floral Fury = Cagney Carnation Carnival Kerfuffle = Beppi the Clown Aviary Action = Wally Warbles Shootin and Lootin = Capt. Brineybeard High Seas Hijinks = Cala Maria Junkyard Jive = Dr. Kahl’s Robot Railroad Wrath = Phantom Express Enjoy. Zip file includes VPX, directb2s, and a couple of wheel logos for "Cuphead Pro" Submitter Onevox Submitted 04/17/2021 Category VPX - Pinball Tables ROM Name Link to B2S Included in File Link to Media Pack Wheel Logos Included in File Permission to Mod No VP Version v10
rudil24 Posted July 3, 2021 Posted July 3, 2021 Onevox, love the concept and the game. bought the songs and have installed. Having trouble with the MusicVolume parameter. CupAttract works great (honors the volume,) but as soon as you start the game, all the volumes go back to max. I tried putting , MusicVolume next to the mp3s in the case statements before the m01 and m02 timer colons. Compiled fine, but didn't do the trick. Case 0:PlayMusic"CupMusic1.mp3", MusicVolume:m01.enabled=true:m01.interval=211737 Have you seen the same problem? (I'm in 10.7)
freebird1963 Posted July 12, 2022 Posted July 12, 2022 Hello, I have all the music but don't think that's a issue But I get this error (also screen shot attached.) Line : 2580 Input past end of file. LINE 2580 reads: temp16=textstr.readline Redownloaded the file and still same message. Running 10.7.1 rev 78 I found a older version I assume 4b and it runs w/o any errors. THanks.
freebird1963 Posted July 12, 2022 Posted July 12, 2022 SOLVED: Using my genius mind I realized I should check the older version I had and see what might be different. Lo & Behold I found that there is a extra line in the Pro code. Line 2580 shouldn't be there. ' it out and runs great now ! **************************************************** Hello, I have all the music but don't think that's a issue But I get this error (also screen shot attached.) Line : 2580 Input past end of file. LINE 2580 reads: temp16=textstr.readline Redownloaded the file and still same message. Running 10.7.1 rev 78 I found a older version I assume 4b and it runs w/o any errors. THanks.
freebird1963 Posted November 2, 2022 Posted November 2, 2022 Well now since updating to 10.7.2 I get these errors Duplicate Definition found : sub Spinner1_Spin () (Line: 1658) same thing except no () (line 3522) Other error is Line 2596 Type msmatch: 'temp11'
denil Posted January 18, 2023 Posted January 18, 2023 Hi, i have moved L and R because are too little, is easy to lose.. and a rubber central. I'm not expert to change the width. Here for music: **Link removed
bord Posted January 19, 2023 Posted January 19, 2023 6 hours ago, denil said: Hi, i have moved L and R because are too little, is easy to lose.. and a rubber central. I'm not expert to change the width. Here for music: **Link removed 🤐
rama007 Posted July 26, 2024 Posted July 26, 2024 Is there a way (easy) to Add or Enable de Ball Roll Sound?
TomcatLeader Posted October 25, 2025 Posted October 25, 2025 Great table, but I do have a question. I have the Cuphead soundtrack, what songs would you recommend to configure to the table? This is my first time doing this, I would appreciate any assistance. Thanks much.
jeremyLCA Posted November 25, 2025 Posted November 25, 2025 Bonsoir, pourriez vous m'aidez, je débute et je voudrais savoir ou se situe le fichier script ?
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