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[New VPVR Alert]Jurassic Park Minimal VR Room (Data East 1993)


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Jurassic Park Minimal VR Room (Data East 1993)


A minimal VR room for Data East's Jurassic Park (1993), based on Dark & Friends fantastic VPX version of the table.

I've wanted to do an updated VR version for this for a while as it's one of my favorite tables, mainly because I played it loads back in the day for one reason or another, but I've really got a soft spot for it (unusually for a Data East!). It needed some real love in VR because of how the table is built and I'm hoping I did Darks version justice :)

Thanks to Dark for the Topper and Gun primitives (and the original table of course!), to Onevox for the art for the VR Room, and to Thalamus for the updated SSF script from his github repository.

A small note, currently the glowball option just doesn't work in VR due to VPVR rendering limitations, so don't turn it on as it won't work and will just potentially slow the table down.

Enjoy!

 

=== Original Readme;

 

Hold onto your butts!

See script for lots of options!

Everything for this table was redrawn and is presented in HD.  If you have performance issues you may want to consider some upgrades :P.  In the meantime however you can export the PF and plastics images and just reduce image size in half as well as disable some extra effects in the script options.

The highly anticipated Jurassic Park VPX update is here and oh man what a journey.

It all started what feels like a year ago when bodydump Tom offered to redraw the PF for me.  I had started updating my Trex model but it was really Tom's play field that made the project take it's first steps into becoming a full fledged project.  So I really can't thank Tom enough for the stellar job he did especially considering the level of detail.

You can see the table's progress in this project:

https://vpinball.com/bb_project/jurassic-park-t-rex-update-wip/

Spared no expense on this table:

Dark: Just about entire table in 3D + plastics redraws, lots of custom lighting+effects.

Bodydump:  Amazing play field redraw, Trex box redraw, graphics help.

Rothbauerw:  Innovative scripting solutions, trex ball swallow ball effect (game ball actually get's picked up and swallowed).  Implemented 'flupper' style base lighting for me.

Randr:  He was basically my slave on this project, I can't thank him enough for his infinite patience with me in seeing my vision come to life.  I won't apologise for being a slave driver though. :P He entertained every crazy idea I had and helped me build many aspects of the table.

Hauntfreaks:  A huge help color balancing and remastering a lot of the plastics.

flupper: Super custom JP pop bumper caps, DE flippers and flasher domes.

Shoutout to ICPjuggla for his input.

Resources: Trex pics: Jkimbrell,  More Trex and table pics: Sliderpoint and his friend "Jim"  Even got a bunch of measured pics (ruler in pics) thanks!

I really hope you all enjoy this table, a lot went into it.

Regards

Dark


 

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  • 1 year later...
  • 1 year later...

The right lower kicker kicks the ball right to the plunger lane - as if there were no rails....looking at Ramp 571 it says TopHeight160 and Bottom Height 168...therefore the ball flys over this ramp. Ive tried with Top height 260 (way too much but just for trying) and now the ball is guided to the right inlane as intended (at least this is my guess). Nevertheless the kicker is so strong, sometimes the ball flies over to the left flipper instead of being guided to the right inlane..

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5 hours ago, makmak said:

The right lower kicker kicks the ball right to the plunger lane - as if there were no rails....looking at Ramp 571 it says TopHeight160 and Bottom Height 168...therefore the ball flys over this ramp. Ive tried with Top height 260 (way too much but just for trying) and now the ball is guided to the right inlane as intended (at least this is my guess). Nevertheless the kicker is so strong, sometimes the ball flies over to the left flipper instead of being guided to the right inlane..

 

Thanks! I also noticed that the ball was being fed from the "T-Rex" head and storage shed to the shooter lane instead of the right ramp. I swapped the top and bottom height values and it seems to work perfectly.

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