Lucxor Posted January 10, 2021 Share Posted January 10, 2021 (edited) Hello Everyone I worke on the actual colorization for Super Mario Bros pinball. I will post all information in this thread. Work done so far V1.0 : Colored Castle destroy 1, upgraded background. Created 6 New castle destroy scenes (2-7) Update done 1.01: Castle 1 Reworked (all Castle scenes were reworked from me to have the exact length) Invincible scenes 1/2/3 Raise shield scene Extraball scene (mushroom) Update 1.02 done: Ligth Kiksave Updatet Raise Shield Advance Shell 1 and 2 Update 1.03: Advance Shell 3 and 4 Changed some Mario into Luigi Try to work on the roulett wich doesn't worked well. (will fix this in another Update) Update 1.04: Advance Shell 5 Select Bumper or Ghost House Update 1.05: Gohsts Mode Implementet Selection Bomb or Exclamation Update 1.06: 36 Colorized Selection animations Implemented Update 1.07: Mega-Bumper mode Replaced 1 Million frame colorized Update 1.08: Changed Text from Megabumpers mode from shot and to shoot the Bumpers Implemented Bomb Mode New Version V1.10 Background Player 1 Yoshi Mode Colored Ghost house awarde colored 1 Million colored 30 Million Colored Castle scenes shorten again Vpin and Real Pin export: https://www.dropbox.com/scl/fo/hytljqst0eop1rslbyzk2/h?dl=0&rlkey=r4ow7m44rkm0w66s5sezs4cgu Errors known/ heard: Selection animation run to long because not all modes are colorized therfore wil not be interuppted until the end. Will be fix atumaticly after al modes are colorized. Not all Shell scenes are triggered Roulett not working properly end Mario color Problems Settings needed Pin2dmd with sw 4.49 Set to Gottlieb V1 G-Rom V3 Pin set to English Checksum: 5E86 Work done from ScottyC in this project: Edited April 21, 2023 by Lucxor Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted January 10, 2021 Content Provider Share Posted January 10, 2021 8 minutes ago, Lucxor said: Hello Everyone I am realy new to this. I worked on the actual colorization for Super Mario Bros pinball Work done so far. Colored Castle destroy 1, upgraded background. Created 6 New castle destroy scenes (2-7) Work in Progress Yoshi replacment scene Test files atached pin2dmd.fsq 2.8 MB · 0 downloads pin2dmd.pal 7.18 kB · 0 downloads Lucxor also published the vpin export on pinside. Link here https://www.dropbox.com/sh/9i0finxf1l8pzav/AADCQECJYaM-YiAueH_EqKDga?dl=0 Link to comment Share on other sites More sharing options...
Content Provider Terranigma Posted January 10, 2021 Content Provider Share Posted January 10, 2021 Hi Lucxor, have been following your updates on pinside, awesome work! You should post your progress gifs in the thread. Link to comment Share on other sites More sharing options...
Lucxor Posted January 10, 2021 Author Share Posted January 10, 2021 48 minutes ago, Terranigma said: Hi Lucxor, have been following your updates on pinside, awesome work! You should post your progress gifs in the thread. Hey Terranigma Thank you. Here are the gifs of the work done so far. Link to comment Share on other sites More sharing options...
Lucxor Posted January 22, 2021 Author Share Posted January 22, 2021 So i have loot more work on yoshi as i tought. Maybe someone can help me or can give me some advice if there is an easyer way to do that. Luckily there are good trigers like the yoshi and the value wich is counting down. but i can not only replace the howle scene because if you hit the target the scene is stopping and after count wich is rewarding you, it runs where it stoped. first problem. i worked with replace masked but for every count there are like 3 Frames so the scene is about 500-700 Frames long. so i will have around 130 scenes and the same amount of keyframes i hav to create. is there a easyer way? second problem It seems that there are diffrente counts displayed and diffrent times wich this are displayed when yoshi gets activated. so in 2 plays there are diffrent long scense like there it starts with 24 millions in the first dump i have done this is displayed 36 frames Long, but in the second dump it is only displayed 7 frames long, what makes it realy difficult to make a nice working scene. i atached some pictures maybe someone wich works longer with the editor could help or have an advice. or just can tell me that this is how i have tho work with ? so i can do it but if there is any faster way im open for advice Link to comment Share on other sites More sharing options...
Lucxor Posted November 24, 2021 Author Share Posted November 24, 2021 Hello again As I Had no time and my Mario is in parts for a cabswap for some months now I wasn't able to work on the files. I shared the work with diffrent people how askt to work further but did not hear any news. For the ones how are looking for the in work files you can contact me and I'm happy to send you these for your pin2dmd. Link to comment Share on other sites More sharing options...
simox Posted May 27, 2022 Share Posted May 27, 2022 Hello mate im new on this fantastic Word, and i want to colorize my super Mario Pinball. Can you help me? Thanks Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted May 28, 2022 Content Provider Share Posted May 28, 2022 17 hours ago, simox said: Hello mate im new on this fantastic Word, and i want to colorize my super Mario Pinball. Can you help me? Thanks You need to build / buy a pin2dmd , set it to Gottlieb V1 in the onscreen menu, and copy the files from the first post to the microsd which goes into the slot on the pin2dmd. www.pin2dmd.com Link to comment Share on other sites More sharing options...
simox Posted May 28, 2022 Share Posted May 28, 2022 Thank so First i Will download the 2 files fsq and PAL then ill try to buy a pin2dmd thanks so much! Someone told me that the project Is not complete and some scene missed...Is that right? Thanks Link to comment Share on other sites More sharing options...
Lucxor Posted February 10, 2023 Author Share Posted February 10, 2023 Hello Everyone I have some time and would like to Color the Ligth the Fuse. I would like to use the LRM tool, but i don't get it how it works. is there any tourtorials? I wansn't able to finde them but i also suck in using the search tool. Would prefer help in German but english works as well. Any help is apreciated. Thanks Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted February 11, 2023 Content Provider Share Posted February 11, 2023 https://pin2dmd.com/chapter-10-replace-masked-mode/ For Gottlieb and WPC make sure you use RAW dumps. Link to comment Share on other sites More sharing options...
Lucxor Posted February 11, 2023 Author Share Posted February 11, 2023 I know these instruction but i don't get what i exactly have to do. But seems i need to work it out to understand. I always use the dump from the machine. Think these are raw and txt together. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted February 11, 2023 Content Provider Share Posted February 11, 2023 6 hours ago, Lucxor said: I always use the dump from the machine. Think these are raw and txt together. Right, but you need to select when you load the dumps into your project. 6 hours ago, Lucxor said: I know these instruction but i don't get what i exactly have to do. But seems i need to work it out to understand. The L-Mask defines the areas which are replaced . To areas which are not masked there a colormask is applied. The D-Mask in a LRM scene is used to mark the area used for detection of the frame. Just like in LCM scenes. If you check the D-Mask the picture is switched to he linked frame, which is used for detection and hash hash generation. Because of the fact that you can replace parts of the frame, which would modify the hash, you can´t use that frame for detection. That what the linked frame is for. Link to comment Share on other sites More sharing options...
Lucxor Posted February 12, 2023 Author Share Posted February 12, 2023 This helps Thank you. I will do One 2 other animation first and the Try this mode. Is there a reason that replace scene can only be used for 128 Frames? Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted February 12, 2023 Content Provider Share Posted February 12, 2023 Replace Sequence can only be used for 128 frames because of the storage space for the hashes. A normal replace scene, LRM and replace no retrigger can have more than 128 frames. You can use LRM in the same way as Replace Sequence by just keeping the L-Mask fully filled. Link to comment Share on other sites More sharing options...
Lucxor Posted February 12, 2023 Author Share Posted February 12, 2023 (edited) Thanks for explaining. As i said im not familiar with LRM Jet so i was using the Replace no Retrigger option until now. Seems a lot easyier for me. Just set one hash for replace a howl scene. And don't habe to mess around wich color overlaps the other. I always draw every frame. Edited February 12, 2023 by Lucxor Link to comment Share on other sites More sharing options...
Lucxor Posted February 12, 2023 Author Share Posted February 12, 2023 (edited) Here are some new scenes i have drawn. Edited February 16, 2023 by Lucxor refrenc pictures Link to comment Share on other sites More sharing options...
slydog43 Posted February 15, 2023 Share Posted February 15, 2023 Looking really very nice. Is the 1st post updated with these? Link to comment Share on other sites More sharing options...
Lucxor Posted February 16, 2023 Author Share Posted February 16, 2023 Hello No its not up to date. I first wanted to creat the scenes and test them befor i upload it. I finished the 3 Invincible scene today and thinking about to update the files next to bring it to the actuall status. I will let you know and share it here. Link to comment Share on other sites More sharing options...
Lucxor Posted February 16, 2023 Author Share Posted February 16, 2023 (edited) Edited February 16, 2023 by Lucxor Link to comment Share on other sites More sharing options...
Content Provider dragon44 Posted February 17, 2023 Content Provider Share Posted February 17, 2023 I think it is fantastic that you have resumed this great project. I already told you in the day that I loved it. Thanks for your time Link to comment Share on other sites More sharing options...
Lucxor Posted February 17, 2023 Author Share Posted February 17, 2023 (edited) So here are the files with the new Scenes Implementet i have done so far. have testet the scenes seperatly. I havent't test the full Project jet. Its the first try to implement them complete. This is with scottys work and my Scenes. Edited February 18, 2023 by Lucxor Link to comment Share on other sites More sharing options...
Lucxor Posted February 17, 2023 Author Share Posted February 17, 2023 6 hours ago, dragon44 said: I think it is fantastic that you have resumed this great project. I already told you in the day that I loved it. Thanks for your time It is always motivating if someone apreciate the work i do. Thank you Link to comment Share on other sites More sharing options...
Lucxor Posted February 17, 2023 Author Share Posted February 17, 2023 (edited) Updated the files as some coloring was cutting out my scenes. SMB RealPin.zip Edited February 18, 2023 by Lucxor Link to comment Share on other sites More sharing options...
Content Provider dragon44 Posted February 19, 2023 Content Provider Share Posted February 19, 2023 You could put the updated ones in Pac. Thanks mate! hit it Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now