Content Provider Skitso Posted November 2, 2019 Content Provider Posted November 2, 2019 View File Medieval Madness Skitso mod This is a remaster of Tom Tower's and Ninuzzu's Medieval Madness Reloaded. Credits: TEAM ROTHBORSKI: Project lead, visuals and QA - Skitso Scripting, gameplay and physics - rothbauerw Mesh playfield and primitives - bord -- Original authors: Tom Tower and Ninuzzu Features: Completely revamped gameplay and physics with all the modern VP tricks New mesh playfield with all nice holes and edges visible New animations and sound Improved GI lighting Completely new inserts lighting Completely new flasher lighting Completely new wall reflections and other atmosphere elements Completely new HD apron texture Improved playfield texture Countless amount of bigger and smaller details and polish Submitter Skitso Submitted 11/02/2019 Category Visual Pinball 10 - Tables ROM Name mm_109c Link to B2S Link to Media Pack Permission to Mod Yes VP Version v10
marie Posted November 2, 2019 Posted November 2, 2019 Thanks all involved! I liked Tom's and Ninuzzu's version a lot. Eager trying this all new vamped up one graphic and physicwise.
stefanaustria Posted November 2, 2019 Posted November 2, 2019 Thanks again back to TT & NZ ! Thanks Guys for the "Upgrade" here - Looks great
blompottan Posted November 2, 2019 Posted November 2, 2019 Looks nice! TNX for sharing and hard labour you put into it!
hankhunter Posted November 2, 2019 Posted November 2, 2019 Wow, thanks for sharing your work!! One of the favourite tables, can´t wait to try it out
Content Provider Blacksad Posted November 2, 2019 Content Provider Posted November 2, 2019 Many thanks to all people involved creating / moding this table, I'll try it immediatly !
Content Provider Skitso Posted November 2, 2019 Author Content Provider Posted November 2, 2019 This is by far my biggest release with countless of hours of research and work. I want to thank rothbauerw and bord for perfect co-operation and support. You guys are amazing! Also, thanks to Tom Tower, Ninuzzu and all the others that were involved in that original project back in the days. I hope this version is a worthy successor for it and a virtual copy of one of the all time greatest pinballs, Medieval Madness. Can't wait to hear what you guys think of it. Have a great weekend!
Content Provider Blacksad Posted November 2, 2019 Content Provider Posted November 2, 2019 The physics of the ball is very realistic and very fast on my old configuration. Otherwise visually it's also very beautiful, thank you all!
PEandS1Ws Posted November 2, 2019 Posted November 2, 2019 Great Update to an already great table! One issue can anyone help? I am using it in my cabinet and when I add a credit via my cab button the X,Y,Z coordinates appear. When I add via keyboard it does not. See Photo. This does not happen with any of my other 250+ VPX tables. Is there something in the script I can edit. Thanks, PEandS1Ws
AusCapp Posted November 2, 2019 Posted November 2, 2019 Thanks for your hard work with the table, am looking forward to playing it
mlager8 Posted November 2, 2019 Posted November 2, 2019 Just played and this looks and feels great! Had 1 weird issue, there was a large black plane above the castle that was blocking the top of the playfield. When I opened up the editor it looks like it was a primitive called dmd background, just had to turn visibility off on top and sides, then is was fine. Awesome job all around guys!
PEandS1Ws Posted November 3, 2019 Posted November 3, 2019 rothbauerw wrote: In the Table1_KeyDown sub comment out or remove the following: If keycode = LeftMagnaSave Then BallLocation.text = "X:" & INT(MMBall1.x) & " Y:" & INT(MMBAll1.y) & " Z:" & INT(MMBall1.z) & vbnewline & _ "X:" & INT(MMBall2.x) & " Y:" & INT(MMBAll2.y) & " Z:" & INT(MMBall2.z) & vbnewline & _ "X:" & INT(MMBall3.x) & " Y:" & INT(MMBAll3.y) & " Z:" & INT(MMBall3.z) & vbnewline & _ "X:" & INT(MMBall4.x) & " Y:" & INT(MMBAll4.y) & " Z:" & INT(MMBall4.z) End If If Keycode = RightMagnaSave Then BallLocation.text = "" End If Answered in another forum by rothbauerw...sharing for others in case you have the same issue
Content Provider Skitso Posted November 16, 2019 Author Content Provider Posted November 16, 2019 I've uploaded the version 1.1 (pending approval) Changes: added small missing details improved skillshot insert lights improved lock insert ligths improved super jets insert lights improved upper playfield GI lighting added visible bulb next to castle with improved reflection added better red flashers behind castle walls cleaned up plastic ramp textures small bug fixes small physics tweak
Sokratz Posted December 26, 2019 Posted December 26, 2019 I really like this table - it's a great upgrade, Skitso. I'm running v1.1 and have a problem. Every time a ball goes into the green moat in front of the castle it never comes out. I can nudge my cab and can see it rolling around in the moat but it never pops out. Anyone else see this? Thanks again for the great mod, Skitso!! Sokratz
Thalamus Posted December 26, 2019 Posted December 26, 2019 Have you maybe changed the z-axis on the table ? That is known to make problems for a lot of tables, so it is not advisable to do.
Sokratz Posted December 27, 2019 Posted December 27, 2019 On 12/26/2019 at 11:42 AM, Thalamus said: Have you maybe changed the z-axis on the table ? That is known to make problems for a lot of tables, so it is not advisable to do. Hummm... Yes that's possible. I was play with that with a few tables. How would I know if I changed it and how would I change it back to the default for the table?
outhere Posted December 27, 2019 Posted December 27, 2019 How to fix and/or check Open the table in the editor on the left click backglass and options and on the right Enter 1 for Z-scale See image for example
Sokratz Posted December 28, 2019 Posted December 28, 2019 18 hours ago, outhere said: How to fix and/or check Open the table in the editor on the left click backglass and options and on the right Enter 1 for Z-scale See image for example Thanks for the help, Outhere. When I looked at the Z-Scale it was already set at 1. But it's now working and ejecting the balls from the moat like it should. Thanks!!
Irata Posted May 7, 2024 Posted May 7, 2024 Anyone having weird glitching issues with this table after updating to the latest (May 2024) Vpinmame? v3.6.0-929-8c5f83e I'm assuming that update has caused this table to act up unpredictably, but it's above my paygrade. Works best in 10.7 32 bit, but the rom still skips like a scratched CD, and the drawbridge now stops working after the first time. The trolls started popping up and down, then the drawbridge opened... I restarted hoping it would resolve, but it keeps acting up. Tried in 10.7 64 bit, and 10.8 RC3 64 bit, but those are worse.
outhere Posted May 7, 2024 Posted May 7, 2024 (edited) 9 minutes ago, Irata said: Anyone having weird glitching issues with this table after updating to the latest (May 2024) Vpinmame? v3.6.0-929-8c5f83e I'm assuming that update has caused this table to act up unpredictably, but it's above my paygrade. Works best in 10.7 32 bit, but the rom still skips like a scratched CD, and the drawbridge now stops working after the first time. The trolls started popping up and down, then the drawbridge opened... I restarted hoping it would resolve, but it keeps acting up. Tried in 10.7 64 bit, and 10.8 RC3 64 bit, but those are worse. Yes I believe Everyone Check out some of the other Medieval Madness Games for info Edited May 7, 2024 by outhere
Irata Posted May 7, 2024 Posted May 7, 2024 Just now, outhere said: Yes I believe Everyone Gotcha. Is there a wider rom/pinmame issue with some older rom-based tables? I noticed Monster Bash acting a little funny, but not to the extent of MM. Or a thread discussing it? The new builds have made the VPW tables absolutely fantastic on my cab. Smoother than ever. I used to have to disable the VPMModSol to resolve stutter, but the new pinmame/B2S/RC3 combo has resolved that.
Irata Posted May 7, 2024 Posted May 7, 2024 3 minutes ago, Irata said: Gotcha. Is there a wider rom/pinmame issue with some older rom-based tables? I noticed Monster Bash acting a little funny, but not to the extent of MM. Or a thread discussing it? The new builds have made the VPW tables absolutely fantastic on my cab. Smoother than ever. I used to have to disable the VPMModSol to resolve stutter, but the new pinmame/B2S/RC3 combo has resolved that. Ahh. I see the fix in the other table file comments. Off to try that.
Irata Posted May 7, 2024 Posted May 7, 2024 10 minutes ago, Irata said: Ahh. I see the fix in the other table file comments. Off to try that. The script replace seems to have fixed the drawbridge issue, but the ROM is still glitchy as can be after destroying the castle.
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