Content Provider Skitso Posted November 2, 2019 Content Provider Share Posted November 2, 2019 View File Medieval Madness Skitso mod This is a remaster of Tom Tower's and Ninuzzu's Medieval Madness Reloaded. Credits: TEAM ROTHBORSKI: Project lead, visuals and QA - Skitso Scripting, gameplay and physics - rothbauerw Mesh playfield and primitives - bord -- Original authors: Tom Tower and Ninuzzu Features: Completely revamped gameplay and physics with all the modern VP tricks New mesh playfield with all nice holes and edges visible New animations and sound Improved GI lighting Completely new inserts lighting Completely new flasher lighting Completely new wall reflections and other atmosphere elements Completely new HD apron texture Improved playfield texture Countless amount of bigger and smaller details and polish Submitter Skitso Submitted 11/02/2019 Category Visual Pinball 10 - Tables ROM Name mm_109c Link to B2S Link to Media Pack Permission to Mod Yes VP Version v10 Link to comment Share on other sites More sharing options...
marie Posted November 2, 2019 Share Posted November 2, 2019 Thanks all involved! I liked Tom's and Ninuzzu's version a lot. Eager trying this all new vamped up one graphic and physicwise. Link to comment Share on other sites More sharing options...
stefanaustria Posted November 2, 2019 Share Posted November 2, 2019 Thanks again back to TT & NZ ! Thanks Guys for the "Upgrade" here - Looks great Link to comment Share on other sites More sharing options...
blompottan Posted November 2, 2019 Share Posted November 2, 2019 Looks nice! TNX for sharing and hard labour you put into it! Link to comment Share on other sites More sharing options...
coolball Posted November 2, 2019 Share Posted November 2, 2019 Wonderful, thanks. Link to comment Share on other sites More sharing options...
hankhunter Posted November 2, 2019 Share Posted November 2, 2019 Wow, thanks for sharing your work!! One of the favourite tables, can´t wait to try it out Link to comment Share on other sites More sharing options...
Content Provider Blacksad Posted November 2, 2019 Content Provider Share Posted November 2, 2019 Many thanks to all people involved creating / moding this table, I'll try it immediatly ! Link to comment Share on other sites More sharing options...
Content Provider Skitso Posted November 2, 2019 Author Content Provider Share Posted November 2, 2019 This is by far my biggest release with countless of hours of research and work. I want to thank rothbauerw and bord for perfect co-operation and support. You guys are amazing! Also, thanks to Tom Tower, Ninuzzu and all the others that were involved in that original project back in the days. I hope this version is a worthy successor for it and a virtual copy of one of the all time greatest pinballs, Medieval Madness. Can't wait to hear what you guys think of it. Have a great weekend! Link to comment Share on other sites More sharing options...
Content Provider Blacksad Posted November 2, 2019 Content Provider Share Posted November 2, 2019 The physics of the ball is very realistic and very fast on my old configuration. Otherwise visually it's also very beautiful, thank you all! Link to comment Share on other sites More sharing options...
PEandS1Ws Posted November 2, 2019 Share Posted November 2, 2019 Great Update to an already great table! One issue can anyone help? I am using it in my cabinet and when I add a credit via my cab button the X,Y,Z coordinates appear. When I add via keyboard it does not. See Photo. This does not happen with any of my other 250+ VPX tables. Is there something in the script I can edit. Thanks, PEandS1Ws Link to comment Share on other sites More sharing options...
AusCapp Posted November 2, 2019 Share Posted November 2, 2019 Thanks for your hard work with the table, am looking forward to playing it Link to comment Share on other sites More sharing options...
mlager8 Posted November 2, 2019 Share Posted November 2, 2019 Just played and this looks and feels great! Had 1 weird issue, there was a large black plane above the castle that was blocking the top of the playfield. When I opened up the editor it looks like it was a primitive called dmd background, just had to turn visibility off on top and sides, then is was fine. Awesome job all around guys! Link to comment Share on other sites More sharing options...
PEandS1Ws Posted November 3, 2019 Share Posted November 3, 2019 rothbauerw wrote: In the Table1_KeyDown sub comment out or remove the following: If keycode = LeftMagnaSave Then BallLocation.text = "X:" & INT(MMBall1.x) & " Y:" & INT(MMBAll1.y) & " Z:" & INT(MMBall1.z) & vbnewline & _ "X:" & INT(MMBall2.x) & " Y:" & INT(MMBAll2.y) & " Z:" & INT(MMBall2.z) & vbnewline & _ "X:" & INT(MMBall3.x) & " Y:" & INT(MMBAll3.y) & " Z:" & INT(MMBall3.z) & vbnewline & _ "X:" & INT(MMBall4.x) & " Y:" & INT(MMBAll4.y) & " Z:" & INT(MMBall4.z) End If If Keycode = RightMagnaSave Then BallLocation.text = "" End If Answered in another forum by rothbauerw...sharing for others in case you have the same issue Link to comment Share on other sites More sharing options...
flstclasic9276 Posted November 4, 2019 Share Posted November 4, 2019 Thank you! Link to comment Share on other sites More sharing options...
Content Provider Skitso Posted November 16, 2019 Author Content Provider Share Posted November 16, 2019 I've uploaded the version 1.1 (pending approval) Changes: added small missing details improved skillshot insert lights improved lock insert ligths improved super jets insert lights improved upper playfield GI lighting added visible bulb next to castle with improved reflection added better red flashers behind castle walls cleaned up plastic ramp textures small bug fixes small physics tweak Link to comment Share on other sites More sharing options...
Sokratz Posted December 26, 2019 Share Posted December 26, 2019 I really like this table - it's a great upgrade, Skitso. I'm running v1.1 and have a problem. Every time a ball goes into the green moat in front of the castle it never comes out. I can nudge my cab and can see it rolling around in the moat but it never pops out. Anyone else see this? Thanks again for the great mod, Skitso!! Sokratz Link to comment Share on other sites More sharing options...
Thalamus Posted December 26, 2019 Share Posted December 26, 2019 Have you maybe changed the z-axis on the table ? That is known to make problems for a lot of tables, so it is not advisable to do. Link to comment Share on other sites More sharing options...
Sokratz Posted December 27, 2019 Share Posted December 27, 2019 On 12/26/2019 at 11:42 AM, Thalamus said: Have you maybe changed the z-axis on the table ? That is known to make problems for a lot of tables, so it is not advisable to do. Hummm... Yes that's possible. I was play with that with a few tables. How would I know if I changed it and how would I change it back to the default for the table? Link to comment Share on other sites More sharing options...
outhere Posted December 27, 2019 Share Posted December 27, 2019 How to fix and/or check Open the table in the editor on the left click backglass and options and on the right Enter 1 for Z-scale See image for example Link to comment Share on other sites More sharing options...
Sokratz Posted December 28, 2019 Share Posted December 28, 2019 18 hours ago, outhere said: How to fix and/or check Open the table in the editor on the left click backglass and options and on the right Enter 1 for Z-scale See image for example Thanks for the help, Outhere. When I looked at the Z-Scale it was already set at 1. But it's now working and ejecting the balls from the moat like it should. Thanks!! Link to comment Share on other sites More sharing options...
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