balater Posted October 27, 2019 Posted October 27, 2019 View File robo war (Gottlieb 1988) v1.00 Graphics of the table created partly on the basis of video and images of the net. And a big thank you to all the authors of sources taken here and there on the net Submitter balater Submitted 10/26/2019 Category Visual Pinball 10 - Tables ROM Name robowars Link to B2S Link to Media Pack Permission to Mod Yes VP Version v10
Thalamus Posted October 27, 2019 Posted October 27, 2019 I love Dozers version of this table. But, the preview looks great so I have a feeling that my cab will end up with two different versions of this table. Thank you very much.
stefanaustria Posted October 27, 2019 Posted October 27, 2019 Nice … i also love Dozers Version - Looks like the Download isnt available anymore, i think i know the reason …
Ecktown Posted October 27, 2019 Posted October 27, 2019 Looks great. I am looking forward to playing this version. I don't know, there is something about the Gottliebs of this era. I guess it must be the music ? I really hope that someone will take on TX Sector some day!
Numiah Posted October 27, 2019 Posted October 27, 2019 3 hours ago, stefanaustria said: Nice … i also love Dozers Version - Looks like the Download isnt available anymore, i think i know the reason … I would love to try that version as well since more people are telling it is such a wonderful table. I can't seem to find it either?
stefanaustria Posted October 27, 2019 Posted October 27, 2019 Download Source is offline. But this Version is just great also
MikeDASpike Posted November 3, 2019 Posted November 3, 2019 If you make an update, would you add coin chute to the menu ? ' Dip Switches ' ================================================================== ' Gottlieb Robo-War ' originally added by Inkochnito ' Updated Switches 8, 31, and 32 ' Added Coin chute by Mike da Spike Sub editDips Dim vpmDips : Set vpmDips = New cvpmDips With vpmDips .AddForm 700,400,"Robo-War - DIP switches" .AddFrame 2,4,190,"Left Coin Chute (Coins/Credit)",&H0000001F,Array("4/1",&H0000000D,"2/1",&H0000000A,"1/1",&H00000000,"1/2",&H00000010) 'Dip 1-5 .AddFrame 2,80,190,"Right Coin Chute (Coins/Credit)",&H00001F00,Array("4/1",&H00000D00,"2/1",&H00000A00,"1/1",&H00000000,"1/2",&H00001000) 'Dip 9-13 .AddFrame 2,160,190,"Center Coin Chute (Coins/Credit)",&H001F0000,Array("4/1",&H000D0000,"2/1",&H000A0000,"1/1",&H00000000,"1/2",&H00010000) 'Dip 17-21 .AddFrame 2,240,190,"3rd coin chute credits control",&H20000000,Array("no effect",0,"add 9",&H20000000)'dip 30 .AddFrame 207,4,190,"Maximum Credits",49152,Array("8",0,"10",32768,"15",&H00004000,"20",49152)'dip 15&16 .AddFrame 207,80,190,"Coin Chute Left and Right Control",&H00002000,Array("Separate",0,"Same",&H00002000)'dip 14 .AddFrame 207,126,190,"Playfield Special",&H00200000,Array("Special",0,"Extra Ball",&H00200000)'dip 22 .AddFrame 207,172,190,"Highest Games to Date Control",&H00000020,Array("No Effect",0,"Reset High Games #2-#5 on Power Off",&H00000020)'dip 6 .AddFrame 207, 218, 190, "Auto-Percentage Control", &H00000080, Array("Disabled (Normal High Score Mode)", 0, "Enabled", &H00000080)'dip 8 .AddFrame 207, 264, 190, "Alpha Drop Bank Sequence", &H40000000, Array("Also Award ROBOWAR Letter", 0, "Light Extra Ball Only", &H40000000)'dip 31 .AddFrame 207, 310, 190, "Number of Active ADV X Targets", &H80000000, Array("More", 0, "Less", &H80000000)'dip 32 .AddFrame 412,4,190,"Highest Game to Date Awards",&H00C00000,Array("None (Not Displayed)",0,"None",&H00800000,"2 Replay",&H00400000,"3 Replay",&H00C00000)'dip 23&24 .AddFrame 412,80,190,"Balls/Game",&H01000000,Array("5",0,"3",&H01000000)'dip 25 .AddFrame 412,126,190,"Replay Limit",&H04000000,Array("No Limit",0,"1",&H04000000)'dip 27 .AddFrame 412,172,190,"Novelty",&H08000000,Array("Normal",0,"Score 500,000 in Place of Extra Ball and Special",&H08000000)'dip 28 .AddFrame 412,218,190,"Game Mode",&H10000000,Array("Replay",0,"Extra Ball",&H10000000)'dip 29 .AddChk 412,316,180,Array("Match",&H02000000)'dip 26 .AddChk 412,331,190,Array("Attract Mode Sound",&H00000040)'dip 7 .AddLabel 50,360,300,20,"After hitting OK, press F3 to reset game with new settings." .ViewDips End With End Sub Set vpmShowDips = GetRef("editDips")
VPUThomas Posted December 30, 2024 Posted December 30, 2024 Table looks and plays fantastic... however, when playing with three players, if any player before you locks a ball up top, when their turn is over, and the next player steps up, the game is hosed. I believe the ball count gets messed up. I sure hope someone can fix this sometime as this is a real hidden gem of a game and is absolutely gorgeous.
Retromanlives Posted February 6 Posted February 6 Yes, like Techy Thomas said, If more than a single player game is in play, the locked ball locks up the game. It basically loses ball count. Ambitious side note: I will need a layout for the playfield drilled out holes location for original playfield showing hole locations for the popbumpers, switches, ball trough, droptarget banks and so on. This is needed to input file dimentions into a cnc machine to perfectly cut a brand new Robowar playfield. Maybe someone on here can help?
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