DJRobX Posted July 2, 2018 Share Posted July 2, 2018 Freezy's does not support upsized DMDs currently. Now that the WIP project has been shared, I can work on remedying that. Stay tuned. Link to comment Share on other sites More sharing options...
DJRobX Posted July 2, 2018 Share Posted July 2, 2018 Ok, I've added support to Freezy's for this. It no longer crashes and I see it picks up full 128x32 logo in attract mode now. You can get my update here: https://drive.google.com/file/d/1pFZmx9rVRi0vT5Me9kXvYLlS5TMSCgf-/view?usp=sharing I've sent a pull request to Freezy so he can include in the next version. @malenko, it looks like Mask 1 in your project has become corrupted and replaced by pixels from one of the frames. This happened to me when I was working on Jurrassic Park too. I think it's possible to overwrite a mask with a colorization frame when copying and pasting. Link to comment Share on other sites More sharing options...
ArcadeGamer Posted July 2, 2018 Share Posted July 2, 2018 1 hour ago, DJRobX said: Ok, I've added support to Freezy's for this. It no longer crashes and I see it picks up full 128x32 logo in attract mode now. Confirmed. Working for me now and I see a few color routines in the attract mode as well. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted July 2, 2018 Content Provider Share Posted July 2, 2018 6 hours ago, DJRobX said: @malenko, it looks like Mask 1 in your project has become corrupted and replaced by pixels from one of the frames. This happened to me when I was working on Jurrassic Park too. I think it's possible to overwrite a mask with a colorization frame when copying and pasting. That is a bug I already reported to @Steve45. I had this problem also with Baywatch. Link to comment Share on other sites More sharing options...
Content Provider malenko Posted July 2, 2018 Author Content Provider Share Posted July 2, 2018 is it bad I can tell that's a frame from the building scrolling down? I think I'll just kill the triggering frames till the end. its going to make the colorization unplayable though. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted July 2, 2018 Content Provider Share Posted July 2, 2018 Mask corruption bug should be fixed in the latest version on bintray. Link to comment Share on other sites More sharing options...
freezy Posted July 3, 2018 Share Posted July 3, 2018 I've released v1.7.1 which contains all of @DJRobX's changes. Cheers! Link to comment Share on other sites More sharing options...
Thalamus Posted July 3, 2018 Share Posted July 3, 2018 @freezy : Thank you very much to you, Rob and all the guys contributing to these color mods. With the new beta VP that makes it much easier to control the ball with the mouse, it should be easier now to get complete dumps. Link to comment Share on other sites More sharing options...
Content Provider malenko Posted July 4, 2018 Author Content Provider Share Posted July 4, 2018 5 hours ago, freezy said: I've released v1.7.1 which contains all of @DJRobX's changes. Cheers! Thanks! Maybe I'll do more x16 games in x32 format now! I redid the triggers, did some attract mode stuff, and added an animated "colorized by Malenko" because im so vain Updated the Gdrive files. Link to comment Share on other sites More sharing options...
DJRobX Posted July 4, 2018 Share Posted July 4, 2018 We need to get that into WCS somewhere too. Link to comment Share on other sites More sharing options...
Content Provider malenko Posted July 5, 2018 Author Content Provider Share Posted July 5, 2018 On 7/4/2018 at 12:05 PM, DJRobX said: We need to get that into WCS somewhere too. I always replace the "don't do drugs" screens. I'll have to edit the screen to add you if you're going to plug it into WCS somehow. Link to comment Share on other sites More sharing options...
Content Provider malenko Posted July 6, 2018 Author Content Provider Share Posted July 6, 2018 Did a bunch more attract mode stuff, been going through the rip trying to find animations, there dont seem to be many, Its time to save April 's lame ass animation knocking out a few more little things then I'll upload the changes to the Google Drive Link to comment Share on other sites More sharing options...
Content Provider malenko Posted July 6, 2018 Author Content Provider Share Posted July 6, 2018 not everything is a redraw, so I left the "not so crummy" animations in there. Source files are updated. Link to comment Share on other sites More sharing options...
Content Provider malenko Posted July 7, 2018 Author Content Provider Share Posted July 7, 2018 more stuffs done, INCLUDING THE MATCH GAME!!!! Gdrive updated Link to comment Share on other sites More sharing options...
Content Provider malenko Posted July 19, 2018 Author Content Provider Share Posted July 19, 2018 Gdrive files are updated to .6 added some red gradients added to dull intro scenes Michaelangelo name call done redid some "kitana million" frames April saved animation done, had to be masked because its dynamic some pals adjusted more key frames done still need to key bummer dude and both sewer call outs Link to comment Share on other sites More sharing options...
Content Provider malenko Posted July 19, 2018 Author Content Provider Share Posted July 19, 2018 Is anyone play testing these at all? Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted July 19, 2018 Content Provider Share Posted July 19, 2018 It is a problem of freezy´s DLL not allowing to playback 128x32 replacement scenes when in 128x16 mode. Needs to be fixed by @DJRobx or @Freezy. Link to comment Share on other sites More sharing options...
DJRobX Posted July 19, 2018 Share Posted July 19, 2018 38 minutes ago, lucky1 said: It is a problem of freezy´s DLL not allowing to playback 128x32 replacement scenes when in 128x16 mode. Needs to be fixed by[mention=3117]DJRobx[/mention] or @Freezy. Updated that in 1.7.1. I tested with an early version and it was fine. I haven't tested TMNT too much since I don't have a VPX for it yet. CyberPez has a nice looking VPX in the works. I'm sure this project will get lots of attention when that is released. Link to comment Share on other sites More sharing options...
Content Provider malenko Posted July 20, 2018 Author Content Provider Share Posted July 20, 2018 Gdrive updated. I'm going to go through one more time but I might actually be done! Added Leonardo name call scene, pal, and trigger Added Donatello name call scene, pal, and trigger Added Raphael name call scene, pal, and trigger Redraw of "Last Chance" scene and trigger masked of "smiling turtle" bonus and name entry done Pin2DMD animation injected Link to comment Share on other sites More sharing options...
DJRobX Posted July 22, 2018 Share Posted July 22, 2018 Good timing, it sounds like Cyberpez's table is nearly done, too. Link to comment Share on other sites More sharing options...
DJRobX Posted July 23, 2018 Share Posted July 23, 2018 I ran the latest and it seems fine with Freezy's. But it seems that VPM skips frames on this ROM pretty often (despite showing 60fps...perhaps a timing thing?), so it very often is missing the animation triggers. Might have to add the 2nd frames as a backup. Are you testing this on a real pin Malenko or with VPM? Here's my VPM recording of the intro eyes scene, for example. You can see it perfectly skipped the the needed keyframe Link to comment Share on other sites More sharing options...
Content Provider malenko Posted July 23, 2018 Author Content Provider Share Posted July 23, 2018 Im relying on everyone else to play test unfortunately. I'm in the process of building a new VPIN cab and waiting on a new Pin2DMD from Rappelbox aka GermanGaming Link to comment Share on other sites More sharing options...
JustAnotherRat Posted July 23, 2018 Share Posted July 23, 2018 We don't have a Visual Pinball table to test with do we? Link to comment Share on other sites More sharing options...
Jodannar Posted July 23, 2018 Share Posted July 23, 2018 Can use the physmod version of the table until the vpx is out Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
DJRobX Posted July 23, 2018 Share Posted July 23, 2018 Yep that's how I was testing. Like I said before it currently misses some frames on the animation sequences. Lucky had also mentioned that these Data East DMDs update in an unusual way, may be better to make a D-mask over the lower left or right quadrant (64x8 or smaller) and just use that to key off of. You can see in my capture that the left and right eyes aren't moving in sync. Shouldn't be too big of a deal though. -- Rob Link to comment Share on other sites More sharing options...
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