Hanibal2001 Posted May 16, 2016 Posted May 16, 2016 View File Indiana Jones (Stern2008) Hanibal's 4k Edition Thanks to freneticamnesic for there nice VP9 table and the permission for convert to VP10.And additionally special thank to GLX, gtxjo, Highlnder00 and anybody else where working on the previous versions before. In this table I have create some new scripts for an ballistic impulse to the "MAP" section and some sound scripts for moving parts.I have modified many Textures and Objects according to the real version of the table, and have created some special light effects, I hope you like it. Generally enjoy this nice table and have fun with 8 Ball Multiball Submitter Hanibal2001 Submitted 05/16/2016 Category Visual Pinball 10 - Tables ROM Name ij4_210 Link to B2S Link to Media Pack Permission to Mod VP Version
stevegooner123 Posted May 16, 2016 Posted May 16, 2016 Wow :-D, thanks very much for this great table, looking forward to trying it out later & thanks to all involved in this table.
Content Provider freneticamnesic Posted May 18, 2016 Content Provider Posted May 18, 2016 Looks awesome, but I don't have a 4k monitor.Not yet [emoji6]
Content Provider freneticamnesic Posted May 18, 2016 Content Provider Posted May 18, 2016 really nice !! any Chance for a non-4k ? I'm pretty sure the original isn't 4k.... remember that one?! LINK IN SIGNATURE!
stefanaustria Posted May 19, 2016 Posted May 19, 2016 Of course, Fren, i play your IJ since Day one - and every Week ... I meant a VPX ... but really isnt needed.
Content Provider freneticamnesic Posted May 20, 2016 Content Provider Posted May 20, 2016 oh I see what you mean You can play these "4k" tables just fine, it's just higher res images. It won't just not work if you run it at 1080p
Drybonz Posted May 21, 2016 Posted May 21, 2016 It won't work for me on my 1080 monitor. It just freezes on a blank screen when I launch the table... or am I doing something wrong? *edit* Ah! Never mind... it was a problem with my resolution settings for the table. Sorry for the confusion!
skpManiac Posted May 23, 2016 Posted May 23, 2016 Hi guys,I have got this table up and running in PinballX on a 3 screen CAB, but it just keeps launching balls and only once have I managed to actually start a game. but even then the plunger kept bouncing Any ideas?
Content Provider freneticamnesic Posted May 24, 2016 Content Provider Posted May 24, 2016 It needs to launch 4 balls at the very start of the game and they go to the ark ball lock. If not all 4 make it, the game won't function right. Sent from my XT1585 using Tapatalk
skpManiac Posted May 24, 2016 Posted May 24, 2016 They don't make it lol So the game wont start Is there no way to redo the script so this is done automatically? I will try to post a video later of what it is doing.
outhere Posted May 24, 2016 Posted May 24, 2016 When the game works correctly the four balls launch automatically
Content Provider freneticamnesic Posted May 25, 2016 Content Provider Posted May 25, 2016 They don't make it lol So the game wont start Is there no way to redo the script so this is done automatically? I will try to post a video later of what it is doing. Video yet? Should just pop out and launch automatically
skpManiac Posted May 25, 2016 Posted May 25, 2016 Hi mate, just loaded it up to do the video and typically it played perfectly lolif it happens again I will do video immediately Thanks for your replies
Kalimaro Posted June 27, 2016 Posted June 27, 2016 I am receiving an Error on line 91 of this file: .GameName = cGameName "Game not found", what could it be? I downloaded the proper rom, btw.
outhere Posted June 27, 2016 Posted June 27, 2016 Try Up-Dating to 2.34 http://vpuniverse.com/forums/files/file/2480-vpinmame-sam-for-desktop-cab-pindmd1-pindmd2-pin2dmd/
Andypc Posted February 26, 2017 Posted February 26, 2017 Hi Hanibal, Thanks for the update. I do have a problem with 2.0 though :-( Flipper lag is miles worse than on version 1.6? I doesn't seem like a performance issue as I get about 160fps in both 1.6 and 2.0, but 2.0 has much more flipper lag? Any idea's?
shadowshd Posted February 26, 2017 Posted February 26, 2017 Thanks Hanibal I also find that flippers are rather slow and not so reactive. ++
BobAlbright Posted February 26, 2017 Posted February 26, 2017 I cannot get this table to run. I keep getting rom error. Same thing with the 1.6 version. The rom is fine. I tested it in the Setup of Pinmame. The early Physmod version of this table uses the same rom and that version runs fine.. Any ideas on what mightbe going on here? Thanks
Thalamus Posted February 26, 2017 Posted February 26, 2017 What is exactly does you error message say ?
BobAlbright Posted February 26, 2017 Posted February 26, 2017 I don't have access to my cab right now, but It says something to the effect of" machine has terminated. Check the rom or the path". As I said, the rom works fine on the early physmod5 table. I have the latest pinmame and latest Sam ( I forget if this is a Stern table or not...but think so).
Hanibal2001 Posted February 26, 2017 Author Posted February 26, 2017 17 hours ago, Andypc said: Hi Hanibal, Thanks for the update. I do have a problem with 2.0 though :-( Flipper lag is miles worse than on version 1.6? I doesn't seem like a performance issue as I get about 160fps in both 1.6 and 2.0, but 2.0 has much more flipper lag? Any idea's? I check both versions with F11 measurement, and it is the same response time of 14ms for the left flipper. And I didn't change anything at the flippers.
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