fly Posted June 1, 2017 Posted June 1, 2017 Does the "dump" file have to be limited in size ?? Because my file has 262mb and the editor does not open it, the program hangs.
Content Provider steve45 Posted June 1, 2017 Content Provider Posted June 1, 2017 Does the "dump" file have to be limited in size ?? Because my file has 262mb and the editor does not open it, the program hangs.Afaics it is not limited in general, but of course your computer must have enough memory
Content Provider lucky1 Posted June 2, 2017 Author Content Provider Posted June 2, 2017 7 hours ago, fly said: Does the "dump" file have to be limited in size ?? Because my file has 262mb and the editor does not open it, the program hangs. Did you compress the txt file ? You can do that using 7zip. Select the file in the explorer - right click on it - choose 7zip - choose add to archive. Then a dialog opens up. Select gzip as archive format. Compress the txt file.
fly Posted June 2, 2017 Posted June 2, 2017 I compressed the file with gzip Maybe when saving a game dump is a bug. I will save the game again and see
Content Provider lucky1 Posted June 2, 2017 Author Content Provider Posted June 2, 2017 You can attach the dump here and I will have a look. Make sure you use the latest version of pin2dmd.exe
Content Provider malenko Posted June 2, 2017 Content Provider Posted June 2, 2017 Im at work so I cant log the bug in at the repository, but when you cut the animation, the keyframe is set the frame AFTER the animation is done. I've had to go back and set new key frames (eventually disabling auto key frame making)
ibjeepin Posted June 13, 2017 Posted June 13, 2017 Can one work with someone else colorizing a project each doing parts, What would be the best way to approach this with the app? Lastly is there a colorization strategy that one should take lets say to older bally williams pins? For example what initial 4 colors to use (that would minimize editing) and how many different palletes to create etc? Like choosing the 4 pallete colors for the majority of the screen images, and the dynamic content like scores etc. IBJ
Content Provider malenko Posted June 13, 2017 Content Provider Posted June 13, 2017 5 hours ago, ibjeepin said: Can one work with someone else colorizing a project each doing parts, What would be the best way to approach this with the app Not really, you'd have to load up 2 versions of the editor and copy all the frames over 1 by 1 and cut the animation times and set key frames, so you wouldn't be saving much time on work.. You could pass the files back and forth and have only 1 person at a time work on them, but you'd have to take turns and not work on 2 different things at the same time. Everything is going to vary from game to game in terms of recoloring , the only way to know for sure is to try.
ibjeepin Posted June 13, 2017 Posted June 13, 2017 SO I am playing around with the editor and I think I am finding that there are a few issues. I had done a frame cut and then started editing it. I ended up with frame zero with a clock and am missing the original frame zero. It happened shortly after multiple playing with the start button. 196 kb · Done I also tried to copy static color info from one frame to another using ctrl-c in windows but its not working or mybe I am not in the right mode? UPDATE : when pressing start and it loops it deletes another frame and replace it with the clock frame. DId it again and now the clock has overwritten the first 13 frames! ANy way to get my missing / replace frames I spent time on, back?
Content Provider lucky1 Posted June 13, 2017 Author Content Provider Posted June 13, 2017 You use a old version of the editor. Look here https://bintray.com/sker65/pin2dmd/Editor2#files
ibjeepin Posted June 13, 2017 Posted June 13, 2017 7 minutes ago, lucky1 said: You use a old version of the editor. Look here https://bintray.com/sker65/pin2dmd/Editor2#files OK dowloaded the 64 bit and tried to run in the same directory as old one and I just get the spasl screen then nothing. No window pops up
Content Provider lucky1 Posted June 13, 2017 Author Content Provider Posted June 13, 2017 Working on my machines without a problem. Try run as admin or a newer 64 bit java version.
ibjeepin Posted June 13, 2017 Posted June 13, 2017 4 hours ago, lucky1 said: Working on my machines without a problem. Try run as admin or a newer 64 bit java version. Yep nope! Had latest installed, Uninstalled and reinstalled java, and tried 32 bit too. Splash screen then nothing. java version "1.8.0_131" Java(TM) SE Runtime Environment (build 1.8.0_131-b11) Java HotSpot(TM) 64-Bit Server VM (build 25.131-b11, mixed mode) MORE INFO see in processes javaw.exe starts running but then ends. Windows 7 64bit lastest updates.
Rappelbox Posted June 14, 2017 Posted June 14, 2017 Find the pin2dmd.properties file and rename it. I had exactly the same issue with my installation and deleting that file fixed it for me. If you could send it to steve45 or open an issue on his GitHub:https://github.com/sker65/go-dmd-clock/issuesIt maybe helps him to fix that issue or whatever that exactly is Greetings,Dom
ibjeepin Posted June 14, 2017 Posted June 14, 2017 2 hours ago, Rappelbox said: Find the pin2dmd.properties file and rename it. I had exactly the same issue with my installation and deleting that file fixed it for me. Yes that fixed the problem! Thanks, now back to colorizing!
ibjeepin Posted June 15, 2017 Posted June 15, 2017 Can anyone tell me the best way to animate the mansion scenes there are as many as the windows but there are many keyframes the exact same in each animation and wish to minimize the redundancy in effort. I wish to do them in 16 colors there are 3 of the examples videos below TAF Mansion 1 Animation TAF Mansion 2 Animation TAF Mansion 3 Animation As well anyone can tell me how to embed a youtube video here like others.
Content Provider lucky1 Posted June 15, 2017 Author Content Provider Posted June 15, 2017 1 hour ago, ibjeepin said: Can anyone tell me the best way to animate the mansion scenes there are as many as the windows but there are many keyframes the exact same in each animation and wish to minimize the redundancy in effort. I wish to do them in 16 colors there are 3 of the examples videos below TAF Mansion 1 Animation TAF Mansion 2 Animation TAF Mansion 3 Animation As well anyone can tell me how to embed a youtube video here like others. You should be able to copy and paste (ctrl-c ctrl-v) to colorize frames which are the same in different scenes.
ibjeepin Posted June 15, 2017 Posted June 15, 2017 yes but which method 2 or 3? I would assume 3? Again dont want to colorize endless frames that are the same? and I might not want to copy paste the entire frame as some of it "moves" slightly.
ibjeepin Posted June 16, 2017 Posted June 16, 2017 So I finished 1 Mansion scene, It only took about 9 -10 blurry hours of colorizing each of the 78 frames by hand Just the mansion scene alone has another 12 more of these let alone all the other animations. There has to be an easier way to do this with moving / scrolling animations where most of it is the same. like maybe the programmer could put on his list a fill mask where I can do a color pallet replace like all photo editor programs have and I just click on source and destination colors in a mask to chage all the pixels with one click. Or it would be great if I could for this another way. Anyway at this rate it will take me forever to colorize this beast. Now I understand why so few pins hae been done and why ColorDMD charges a boatload of money for essentially the same hardware. Its the colorization! Any help to speed this up or links to the info would be great IBJ
Content Provider lucky1 Posted June 16, 2017 Author Content Provider Posted June 16, 2017 Looks great ! I did not have a look at the other mansion scenes, but as far as I remember they all start with the same picture, scroll up to the level of the window and then the window gets to the front. So you have to cut the scene into pieces anyways to make it work. Good thing is that you only have to do the common parts of the scene once.
Content Provider jlog06 Posted September 10, 2017 Content Provider Posted September 10, 2017 Hello Lucky1, I am sending you this MP to ask for help on a problem that I encounter on PINBALL Editor (version 32 and 64 bits). I can not run the application on my Pincab which runs with a PIN2DMD (Discovery card wired directly on both LED panels). The program detects the PIN2DMD but can not display anything in the preview. I have no time posted. I constantly have a Java error message while the Pincab is up to date (Win10 64, Java V8.144, Pin2Dmd V2.41, Vpinmame 3.0). I have been searching for the solution for several weeks but without success this is why I send you this request for help. :mp: Would you have an idea of the problem on my machine?
Content Provider lucky1 Posted September 10, 2017 Author Content Provider Posted September 10, 2017 Do you run Java 32 or 64bit version ?
Content Provider jlog06 Posted September 10, 2017 Content Provider Posted September 10, 2017 This is the 64-bit Java version. Thanks to you.
Content Provider jlog06 Posted September 11, 2017 Content Provider Posted September 11, 2017 Hello Lucky1,I uninstalled Java and reinstalled the Java 8.144 64-bit version and is now working properly after a restart of the Pincab. I should have started with that.Again Thank you for your outstanding work and the help you bring to each.cordiallyJL
roar Posted September 17, 2017 Posted September 17, 2017 Looks like a new version of the editor got uploaded yesterday, there are no release notes or anything... I also don't see a version for MacOS, is one coming? Or is it the first file with no extension?
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