mekurri2006 Posted December 15, 2014 Share Posted December 15, 2014 Anyone done a FS B2S of JP's Papa_Smurf_demo_pre-VP10 ? This is a fun game and i want to add it to my 2 screen cab If not, anyone got any tips on how to rotate the Highscore Sticky and what code i need to add to make the .directb2s for the scoring etc ? And any help on making a .directb2s backglass something like this : Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted December 15, 2014 Content Provider Share Posted December 15, 2014 I could probably help with this. When you say pre-vp 10, will this run in 9.9? I never saw this one. First thing, get a template going. (WIP example shown) Cut out all your numbers, gov, tilt, etc ( I use paint for this). By doing this you'll be able to make them "appear" when you need them to individually. Save all the "cutouts" in a new folder, so you can import them all at once. Try to not to cut them out cleanly, because that'll give you something to line up the image with. Then when you make the backglass you'll add all the "pieces" back in (as snippets)- and call the correct one during the game. If you want to send it my way, I'll work on it when I get home tonight, and show you what I did. Link to comment Share on other sites More sharing options...
stefanaustria Posted December 15, 2014 Share Posted December 15, 2014 Where can i download this Smurf Table ? I hope it is PD, and "free" ... Looks funny ... Give Wildman a Beer, and before the Beer is empty, the B2S is ready ;-) Link to comment Share on other sites More sharing options...
Shadowsclassic Posted December 15, 2014 Share Posted December 15, 2014 The Smurf table is one JP put together to showcase some of the great new features of VP10, Like a true rolling ball. He only did a desktop version and it requires a special pre-release of VP10 to play. The OP is right this is a great table based on the "Surfer" table. I really hope JP will release and FS version when VP10 comes out as it is a delightful table and the kids really love it! Link to comment Share on other sites More sharing options...
mekurri2006 Posted December 16, 2014 Author Share Posted December 16, 2014 Sorry guys , i meant to post links at the end of the thread : Link to Vp10 test : http://www.vpforums.org/index.php?app=core&module=attach§ion=attach&attach_id=18147 Link to jpsalas desktop demo : http://www.vpforums.org/index.php?app=core&module=attach§ion=attach&attach_id=19038 I just used Itchigo video tutorial to make it Fullscreen, but i'm not 100% happy as the ball at the top seems a little eggy, someone else will do a better job at the layback settings https://www.youtube.com/watch?v=ZMp136DL_4c here is my conversion if anyone wants it : https://dl.dropboxusercontent.com/u/25679915/Papa_Smurf_demo_pre-VP10FS.rar Sounds a bit tricky itchigo but i'll give it a go, Thanks for the tips. Haven't had much luck with Backglass Designer crashes on me alot lol. I know u do great b2s versions over at the other place you hang out, hopefully you can do this, if you need any resources i will help, but i will have a go anyway. Vp10 tables have .vpx extension, open with Vp10 test link above VPX_RubberDemo4.rar Extra: for anyone else who missed it (VP10_64bit_prealpha_test.zip ): http://www.vpforums.org/index.php?app=core&module=attach§ion=attach&attach_id=18339 EDIT : U also need these 2 files in the extracted directory for VPX_RubberDemo4.exe ( Vp10 test ) to work : https://dl.dropboxusercontent.com/u/25679915/VPX_RubberDemo4extras.rar Link to comment Share on other sites More sharing options...
stefanaustria Posted December 16, 2014 Share Posted December 16, 2014 Thanks mekurri Thanks JP Thanks Wildman, in advance ;-) Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted December 16, 2014 Content Provider Share Posted December 16, 2014 If you have a backglass you'd like to use I'll make it. I just need images for all the matchnumbers, tilt, etc. This is what I need. (see pics) What happens is this: I cut out all the images, then DB2s will paste the appropriate one according to the coding. (As a snippet). Link to comment Share on other sites More sharing options...
mekurri2006 Posted December 17, 2014 Author Share Posted December 17, 2014 If you have a backglass you'd like to use I'll make it. I just need images for all the matchnumbers, tilt, etc. This is what I need. (see pics) What happens is this: I cut out all the images, then DB2s will paste the appropriate one according to the coding. (As a snippet). Cool mate, please find link here : https://dl.dropboxusercontent.com/u/25679915/Snippet%20Stuff%20Cut.rar please let me know if you need anything redone, no problem. I did notice jp's tilt looked a bit small, maybe you have a generic one u can use from another EM table you did. Just got home , Playing around with a backglass for it now, will post here soon. Cheers EDIT : How about this, can you work with this ? Link to comment Share on other sites More sharing options...
mekurri2006 Posted December 20, 2014 Author Share Posted December 20, 2014 Backglass Designer has decided not to crash on me atm and it has spat out the DirectB2s, see if i can script this thing now following itchigo's video tutorial. Hope i didn't miss anything for some reason BD wouldn't let me use my imported credit images, so i had to use the reel images for the credits aswell. This is just a fun game to play, its got 40years of EM evolution in it ( Pop Bumpers, Drop Targets, Spinner, Roll Overs, Kick Out hole etc ), but its not going on my cab until i get the Backglass working In the meantime, anyone got a nice layback setting for this table, everytime i try something the ball still looks egg shaped ? Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted December 20, 2014 Content Provider Share Posted December 20, 2014 Awesome, you're most of the way there! Add this after the last "Dim". Dim Controller LoadController Sub LoadController() Set Controller = CreateObject("B2S.Server") Controller.B2SName = "Title of game" ' *****!!!!This must match the name of your directb2s file!!!! Controller.Run() End Sub When you want gameover on: Controller.B2SSetGameOver 35,1 Off is: Controller.B2SSetGameOver 35,0 Tilt: Controller.B2SSetTilt 33,1 Off: Controller.B2SSetTilt 33,0 ,etc. If there's a reel or textbox, find out where it's being updated and that's where you insert your call. Example: Textbox1.text="tilt" Controller.B2SSetTilt 33,1 This isn't complete, but it's what I use to copy and paste from. Anything in parenthesis is dependent on what variable is used in the script. Dim Controller LoadController Sub LoadController() Set Controller = CreateObject("B2S.Server") Controller.B2SName = "Distant_World" ' *****!!!!This must match the name of your directb2s file!!!! Controller.Run() End Sub Controller.B2SSetScore(Value) "Example. Controller.B2SSetScorePlayer1 1, (Score) Controller.B2SSetScorePlayer2 Controller.B2SSetScorePlayer3 Controller.B2SSetScorePlayer4 Controller.B2SSetCredits Credits Controller.B2SSetscore 6, Credits Controller.B2SSetScore 1,(Playerscore(0)) Controller.B2SSetScore 2,(Playerscore(1)) Controller.B2SSetScore 3,(Playerscore(2)) Controller.B2SSetScore 4,(Playerscore(3)) Controller.B2SSetScoreRollover 25, 1 Controller.B2SSetScoreRolloverPlayer1 ,1 Controller.B2SSetScoreRolloverPlayer2 Controller.B2SSetScoreRolloverPlayer3 Controller.B2SSetScoreRolloverPlayer4 Controller.B2SSetPlayerUp 30,Player Controller.B2SSetCanPlay 31, Players Controller.B2SSetBallInPlay 32, Ball Controller.B2SSetTilt 33,0 Controller.B2SSetMatch 34,1 Controller.B2SSetGameOver 35,1 Controller.B2SSetShootAgain 36, 1 Controller.B2SStartAnimation "Name" Controller.B2SStopAnimation "Name" Controller.B2SStopAllAnimations EM's aren't really that hard, it just depends on how well/complicated it's scripted. And nothing goes on my cab until it has a backglass either, it goes in a "holding area". Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted December 20, 2014 Content Provider Share Posted December 20, 2014 itchi, you can do a db2s of fren oxo table? curious to test dof with this jp table Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted December 20, 2014 Content Provider Share Posted December 20, 2014 itchi, you can do a db2s of fren oxo table? curious to test dof with this jp table I can, I do have many things brewing atm, but I'd need the snippets for it to look good. If I had all the snippets and a bg image in a folder ready to go it would take me 10 minutes to make the backglass. Then, depending on the coding..... it's just a matter of inserting lines in the right place. I suck at imaging, Phil gives me a template to cut the images out from. Otherwise I'd just be using numbers in paint, and making a transparent background... Link to comment Share on other sites More sharing options...
mekurri2006 Posted December 21, 2014 Author Share Posted December 21, 2014 Add this after the last "Dim". Dim Controller LoadController Sub LoadController() Set Controller = CreateObject("B2S.Server") Controller.B2SName = "Title of game" ' *****!!!!This must match the name of your directb2s file!!!! Controller.Run() End Sub Ahh thats the part i was worried about finding, now it makes sense. Thanks for the info and great tutorials Itchigo, will post here when done. Still need someone with a better perspective than myself ( life has skewed me ) with some better POV layback settings for this table. Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted December 21, 2014 Content Provider Share Posted December 21, 2014 Don't forget to put it at Rogue too. I have to make a VP10 section when I can. I have a Physicsmod area now, if anyone wants to put up a collection. Shockman already put up his PM5 Mr and Mrs Pacman. It looks great, I just haven't had time to get into PM's yet. Nobody likes my layback settings lol. I don't like to look at the table like the camera was on the lockdown bar.... Even when I played I liked a more straight down view. The problem with the angles other people use is there are jagged lines from the angles. On top of that I want the table to take up the entire screen. I use: 0 30 65 270 Link to comment Share on other sites More sharing options...
mekurri2006 Posted December 21, 2014 Author Share Posted December 21, 2014 Don't forget to put it at Rogue too. I have to make a VP10 section when I can. I have a Physicsmod area now, if anyone wants to put up a collection. Shockman already put up his PM5 Mr and Mrs Pacman. It looks great, I just haven't had time to get into PM's yet. Nobody likes my layback settings lol. I don't like to look at the table like the camera was on the lockdown bar.... Even when I played I liked a more straight down view. The problem with the angles other people use is there are jagged lines from the angles. On top of that I want the table to take up the entire screen. I use: 0 30 65 270 Will do , yes tried PM5 Mr and Mrs Pacman yesterday , its great but its desktop version and same here i like the table to take up the entire screen but on this table the ball is a eggy at the top of the playfield but good for the rest, will play with it a bit more after the DirectB2s , Cheers Link to comment Share on other sites More sharing options...
mekurri2006 Posted December 21, 2014 Author Share Posted December 21, 2014 hmmm, i think i jumped the gun on this, bs2 keeps on crashing on test machine and cab, i think they are going to have to update B2S.Server probably because of the new extension .vpx , i should have realized earlier. Anyway its not a total loss i learnt some stuff for when VP10 comes out and they update B2S.Server i can have another go. Sorry about that guys. POV looks fine on my cab, must of just been the smaller screen on test cab. Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted December 21, 2014 Content Provider Share Posted December 21, 2014 Are they even going to? I know they have to, but I haven't seen Stephan post in a while anywhere. Link to comment Share on other sites More sharing options...
mekurri2006 Posted December 22, 2014 Author Share Posted December 22, 2014 Are they even going to? I know they have to, but I haven't seen Stephan post in a while anywhere. Sorry, my bad . I asked and they said No need to update, so something i'm doing wrong I have attached the .directb2s can you check it if you get a chance, then i know its script related. It tests ok on my designer. Or if anyone else wants to have a bash aswell, in the meantime i will persist EDIT : Its working, now to figure this script thing out with the id tags Papa_Smurf_demo_pre-VP10FS.rar Link to comment Share on other sites More sharing options...
mekurri2006 Posted December 23, 2014 Author Share Posted December 23, 2014 Ok its working now for some reason duh, anyway i'm up to : CreditReel.Setvalue CreditsController.B2SSetCredits Credits but the max of 8 credits is being displayed, anyone know where to find this table in the registry so i can reset everything back to zero ? , all i can find is the version registry entry or is there another way to reset everything ? Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted December 23, 2014 Content Provider Share Posted December 23, 2014 Go into the script and find table_init add under that: Credits=0 Start the game, then take that line out. This'll make the game start with 0 credits. Then it'll save that way. Link to comment Share on other sites More sharing options...
mekurri2006 Posted December 24, 2014 Author Share Posted December 24, 2014 Go into the script and find table_init add under that: Credits=0 Start the game, then take that line out. This'll make the game start with 0 credits. Then it'll save that way. Nup no good, i found it now thanks anyway. need to use this : VP Save Editor link : http://www.vpforums.org/index.php?showtopic=21786 This is a tool to modify the VPREG.STG file. VPREG.STG allows table authors to save and retrieve data easily during a game like high scores, number of credits, ball locations, or any other purpose. Thanks Destruk Link to comment Share on other sites More sharing options...
mekurri2006 Posted December 26, 2014 Author Share Posted December 26, 2014 Update : Score is working on DirectB2s GameOver is working on DirectB2s Tilt is working on DirectB2s need help someone/anyone lol Credits is sort of working (not as it should) Match is sort of working (not as it should), but match numbers has got me stuck, where do i put them and why is 00 10 coming up with Match light at end of game when i haven't got up to that yet grrrr Ball in Play _ no idea how to get this to work, do i need id b2s id numbers for each ball, docs didn't help me here Please find attached .vpx and .directb2s of what i'm up to : Papa_Smurf_demo_pre-VP10FS_v03.rar Link to comment Share on other sites More sharing options...
Content Provider allknowing2012 Posted January 28, 2015 Content Provider Share Posted January 28, 2015 I came across this thread .. did you still need help? Link to comment Share on other sites More sharing options...
flipponzio Posted April 13, 2015 Share Posted April 13, 2015 I made a FS conversion for the latest JP Salas' Papa Smurf (1.05): Papa_Smurf_VPX_ver.1.05_FS.rar 12.1 MB https://mega.co.nz/#...b4kt3vWvnCOSGVg Maybe you can edit it to add your DirectB2s. Link to comment Share on other sites More sharing options...
koolywiz Posted January 4, 2017 Share Posted January 4, 2017 Has anyone ever created a backglass for this fine masterpiece? Link to comment Share on other sites More sharing options...
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