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Wip - Groni Pinball - Stern - Family Guy


Gronimod

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Yes, the real table is always on too. Only on a tilt warning it turns off. And since there is no Chance to turn off GI during a tilt warning in VPM, it will be always on.

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Is the monkey gate an actual gate or is it more like a target? From the video i watched it seems to behave more like a target. That is how i coded it in the old version

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There are some differences in videos I watched and like the table I have played. On some tables the ball bounces back on a hit. On some tables, the ball raises the gate and the ball roll through to the ramp. I scripted the first method. Very similiar to your coding, but with a smooth and quick drop animation, since this is how it acts on the real table i have played.

 

The GI on the Mainplayfield is done. Also I have done some progress on the MiniPf

 

wip43r3h846ugx9.jpg

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Wow, the line is getting long for the GRONI blow job session. Dyson could never match the suction power happening here.  :lol:

 

 Just kidding, the table is coming out awesome! Do you have it in a shade of desktop?  :P

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I will do a "Shades of Grey" Version just for Rascal ;) FART Multiball replaced with SWALLOW Multiball. Only for that I will add the rest of the droptargets ;)

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Wow Rascal, open with an insult then ask a favor, you could be my bosses twin brother! ;)

Hey I might be your boss, where do you work? :)

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Had the chance to play a Family Guy at a local bowling alley this weekend.  I love the attention to detail and level of craftsmanship that you show with your tables Groni - glad you are back and working on some.  Really looking forward to this release and am curious as to any updates on how it goes.  Hope you're not getting burnt out before it get's finished as I know working with any single aspect of a build / mod at such depths of detail for a long time has this risk.  

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I always take my breaks when I come close to this. I have alot of other projects running. FG, LOTR and POTC are just 3 of many..So I have to adjust my time to work on everything a bit. Also two kids and wife. I guess next week I will have time again to work on FG again with some fresh power to do the finishing of the table.

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Groni, please use the latest fg rom with my latest vpm build, i think the sound delay problem is fixed :)

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Thanks! Yeah the delay is gone, but now I noticed, that the timing is much slower. For example when you first enter the Mini PF, the mini flippers rotates 4 times. This is way too slow now compared with the previous version which was just like the real pin. Also the flashing effects for example exiting the scoop is very low. Megan Shake is very slow. All in all it seems to me that it has slowed down.

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Also 11 has this issue. You can see it really clear on TV Modes with timers running on the DMD. The Timer is not running realtime seconds. It´s something around 1 sec = 1,5 sec.

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