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Big Buck Hunter Pro (Stern 2010) - MOD: Gameplay Fixes, Playfield clean-up


Big Buck Hunter Pro (Stern 2010) - VPURemix patch

Modded version to fix gameplay bugs and enhance visuals.
 

This is a VPURemix patch, not a standalone table. You need the VPURemix tool to apply it to the base table. Without the tool it will not work.
 

Credits

All credit for the table itself goes to the people who built it:

  • Original table by 32assassin and 85vett (2019)
  • VR Room upgrade by Retro27 and Sixtoe (2021)
  • Modern Upgrade by TastyWasps (2023)

 

This patch is based on the @TastyWasps release: https://vpuniverse.com/files/file/18215-big-buck-hunter-pro-stern-2010/
 

I sent TastyWasps a message about this patch but have not had a reply. If there are any objections to it being here, let me know and I will take it down.
 

Thanks to everyone above for the work that made this possible. Everything below is only a set of fixes on top of their table.

 

V1.1
What is fixed

  • A stray flipper sound played when you launched the ball with the plunger. The two up-posts were still using the old stock VPX flipper coil sample, and the ROM fires a post the moment the ball leaves the shooter lane. Both posts now use proper Fleep solenoid samples that match the mechanism they belong to.
  • The posts now also make a sound when they drop back down, instead of only on the way up.
  • The elk diverter made no sound at all. It now has one when it fires and another when it lets go, matched to the flipper assembly with the heavier coil that drives it on the real machine.
  • Post and diverter sounds play positionally, so you hear them where the mechanism actually sits.
  • Post and diverter sounds now follow the F12 Mech Sound Volume slider like the rest of the mechanical sounds.
  • The apron artwork did not sit evenly on the apron mesh, which stretched parts of it. It is laid out again using the mesh, so the whole apron is now at one scale.

 

What is new

  • Cabinet side blades now work in desktop mode, not just in VR. There are 9 to choose from, 8 of them new.
  • Apron art can be changed from the options menu. There are 3 to choose from, 2 of them new. One of those leaves out the instruction cards and closes the two card windows, so you see the full artwork.
  • Flipper art can be changed from the options menu. There are 5 to choose from, 4 of them new. 
  • The plunger cover has an alternative design next to the Stern original.
  • Two of the side blades, one apron, the plunger cover and one flipper style are based on the Wizard Mod modifications for the real machine.
  • All of the above is set from the in-game Table Options menu (F12).

 

V1.0

What is fixed

  • The buck now moves the way the real machine does. It is fully driven by the ROM instead of guessing from the lamps, so Big Buck Multiball no longer breaks the buck's behaviour afterwards. The buck is also hittable exactly where you see it standing.
  • Elk Multiball works properly. The diverter no longer flaps around, and jackpots only score on a real shot into the elk instead of on random contact.
  • The bumpers were wired to the wrong switches, so every hit lit the wrong bumper lamp. Fixed.
  • All table settings (sound levels, ball shadows, instruction cards, cabinet and VR room looks, color LUT, VPinMAME DMD) moved into the in-game Table Options menu (F12).
  • Instruction cards now work in every mode, not just VR.
  • Various small leftovers in the script cleaned up.

 

Visual changes

  • All lamps changed to incandescent lights.
  • Inserts slightly adjusted so they line up better.
  • New playfield with a better upscale, so the text is properly readable.
  • New slingshot decals with fewer artifacts.

 

Requirements

  • VPURemix tool to apply the patch
  • VPX 10.8 or newer
  • ROM bbh_170

 

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