scottacus Posted April 26, 2025 Posted April 26, 2025 View File Nags (Williams 1960) And they're off! This table features a number of VPX firsts. Rotating pop bumpers, new B2S methods to make objects move on the backless and fancy Bord vlm lightmaps in the head. The table has two ways to win free games: your horse wins the race or you score more than certain amount of points. At the beginning of a game the table selects your "Hoss" as shown on the stable doors at the bottom of the backglass. **NOTE** The flippers on the game are NOT active until a ball goes through an upper gate. Once the game is live the horses move when the bumper with their number on it is hit or if a ball drains through their numbered out lane. Horses move based upon a score motor so multiple horses can move at one time but the first one hit will move the furthest. Your horse can be changed to a new horse if the middle in lane is hit. The game is set to not end on a tilt but if you want to change it to match the schematic you can do that at the top of the script. Once any horse wins the race that horse's head will light up above the stable doors and none of the horses will move. You can still win free games if you score enough points. I've been wanting to make this table for some time but I couldn't figure out how to make rotating pop bumpers that interact with a ball. Roth solved this problem by using invisible captured balls as the physical object and putting toy visual pop bumpers over it. The next major hurdle was making the horses move on the backless. Jarr3 and Stevejones72 came up with new methods for B2S that allow "snippets" to be moved on the backless. This requires the most resent version of B2S found here to work. As a fail safe I also put in 180 individual snippets that can be turned on and off by the script should the end user not choose to update B2S. The difference between the new method and the old is that with the new method the horses will glide down the track where with the old B2S they will jump from one position to another. The script uses another new B2S method from Jarr3 to check the user's B2S version and automatically choose the right method so this should all be seamless to the user. The table looks awesome because of Bord's blender work and he made vlms not only for the table but also for the lead. He also built out blender models for the wood rail cab which can be seen in VR mode. Submitter scottacus Submitted 04/26/25 Category VPX - Pinball Tables VPX Standalone Yes
Old_Cyrus Posted October 1, 2025 Posted October 1, 2025 (edited) I'm having a peculiar issue with this one in VPX Standalone. Something seems to be continuously triggering the left flipper. UPDATE: Standalone is cAsE sEnSiTiVe. Open the script, change all instances of "leftFlipper" to "LeftFlipper," "rightFlipper" to "RightFlipper." Edited December 4, 2025 by Old_Cyrus Found a solution to my problem.
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