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Posted

Punchout


Are you ready to rumble?

 

There is a separate mediapack for the weels and other stuff. This table plays in 10.7 only you have to save it in 10.7 and then reopen it, but if you want to play VR then you need 10.8 version revision 1.

 

Last year Joe Picasso came to show the Punch-Out table to me, but people where already coding it. The table is based on a homebrew by Craig Evans. The project got on hold and i asked to look at it. I coded the table in 5 days and did 1 week bug solving. There is so much love in this table because of Joe Picasso, he wanted everything as authentic as possible regarding to the NES game. I think I redid the b2s 50 times and every time I thought I was finished with coding then Joe came with a new idea and I had to rewrite pretty much everything. But all the hard work paid off because its a super fun table to play.   

 

First a round of thanks:
Oqqsan: Thank you for helping with the getup bugs we had and other bugs aswell.
Dardog: VR room
Flupper + Zandysarcade: 3d models
Outhere: DOF
JoePicasso: Design table,art,POV,keeping remdwaas1986 sane.
Remdwaas1986: Rules,coding,some art,3d modifications,3d animations.

 

RULES:
This is a 3 ball game(I know normally I only make 5 ball games), but like the real punchout game you have 3 chances to get up in each ball you play! After fight 3/7/11 you will get an extra ball. 

 

You start at training level 0. To train for the fight, hit 4 times the reps scoop or 4 times the spar scoop to get a higher training level. After that you will get an extra ball and you have to hit the targets F-I-G-H-T N-I-G-H-T to get ready for the fight. Play then in the top scoop and the fight will start with a 3 ball multiball. Hit 8 times the knockout(KO) gate or 5 gut punches en 4 star gates(TKO) to win the fight. Every next fight will get harder because for every next fight you have to do an extra gut punch before you can start the KO or TKO sequence. After fight 11 the wizard point mode starts and the scoops/targets/inlanes will give 1 million points, the bumper 10k,the spinners 100k and the outlanes 2 million.
 

how many fights did you won?


 

Posted

Nice work.

 

Noticed 'mash buttons' event can occur after Tilt (returns ball to a still tilted table).

Edited Sub Drain_Hit() by adding if Tilted = False and  ... for timesMup 3,2 and 1 lines.

  • Content Provider
Posted
On 1/25/2025 at 9:44 PM, dm649 said:

Nice work.

 

Noticed 'mash buttons' event can occur after Tilt (returns ball to a still tilted table).

Edited Sub Drain_Hit() by adding if Tilted = False and  ... for timesMup 3,2 and 1 lines.

thank you, it will be fixed in the update we are planning. i will mention your name to the bug you found.

 

On 1/27/2025 at 9:20 AM, BraveNewSoma said:

Unfortunately this requires a patch to work on vpinball standalone / mobile. The wine vbscript engine used has a bug where parenthesis on the first arg cause issues. Would be great if this was applied in a next version:

 

image.thumb.png.c330da12eaf01a045eff4ad076e13847.png

 

https://github.com/jsm174/vpx-standalone-scripts/pull/351

thank you, it will be fixed in the update we are planning. i will mention your name to the bug you found.

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