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[New Future Pinball]Masters of the Universe - Collector's Edition (PinEvent V2, FizX 3.3)


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  • Content Provider
Posted
31 minutes ago, Foxian said:

Hi Terry / everyone,

I followed all the setup instructions carefully. For all your PinEvent V2 tables, I only copied the .fpt file into my Tables folder and run them via BAM on a Windows 11 Desktop setup.

All your other tables (Star Wars, Sonic, F-14 Tomcat, etc.) work perfectly fine this way. However, on Masters of the Universe, the flippers load completely dead (pointing downwards) and don't react.

Since my BAM setup is identical for all tables, is there anything specific or extra required for MOTU to get the flippers working?

Thanks!

 

MOTU CE works the same as any other FP-BAM table.

 

You need to press your Insert Coin key, then Press the Start button to start the game. Then you use flippers and Plunger button (not start) to select your Players / Faction / Characters to proceed with the game (pressing Start at this point will make you go back instead of choosing)

 

 

Posted
1 hour ago, TerryRed said:

 

MOTU CE works the same as any other FP-BAM table.

 

You need to press your Insert Coin key, then Press the Start button to start the game. Then you use flippers and Plunger button (not start) to select your Players / Faction / Characters to proceed with the game (pressing Start at this point will make you go back instead of choosing)

 

 

Hi Terry,

Thanks for the reply! I did actually go through that full sequence (insert coin -> Start -> select faction/character using flippers and Plunger). Even after the character selection is done and the ball is in the plunger lane, the flippers stay completely dead and pointing downwards.

Also, I'm running a GTX 1650 Super (4 GB VRAM) at 1080p. Could VRAM or table assets be causing this issue, and should I try the Minimal version? Or is there something else blocking the FizX flipper script on MOTU?

Thanks!

Posted

I managed to isolate the issue on my setup.

All tables running FizX 2.0 (Star Wars, Sonic, F-14 Tomcat, Jaws, Halloween, etc.) work 100% perfectly with strong, responsive flippers out of the box using your FP-BAM AIO setup on Windows 11 Desktop.

However, tables using older FizX versions—specifically Indiana Jones (FizX 1.3) and MOTU CE (FizX 1.41)—either result in dead/weak flippers without loading the flipper physics.

Since all FizX 2.0 tables run flawlessly, is there a specific script, library, or BAM setting required to get older FizX (1.3 / 1.41) tables to recognize the flipper physics correctly on the latest BAM?

  • Content Provider
Posted
7 hours ago, Foxian said:

I managed to isolate the issue on my setup.

All tables running FizX 2.0 (Star Wars, Sonic, F-14 Tomcat, Jaws, Halloween, etc.) work 100% perfectly with strong, responsive flippers out of the box using your FP-BAM AIO setup on Windows 11 Desktop.

However, tables using older FizX versions—specifically Indiana Jones (FizX 1.3) and MOTU CE (FizX 1.41)—either result in dead/weak flippers without loading the flipper physics.

Since all FizX 2.0 tables run flawlessly, is there a specific script, library, or BAM setting required to get older FizX (1.3 / 1.41) tables to recognize the flipper physics correctly on the latest BAM?

 

 

You have all your numbers wrong.

 

The last version of FizX physics was 3.3, and my latest table updates for all PinEvent V2 and PinEvent Lite tables all use FizX 3.3

 

There is nothing special needed to be done. Just ensure you have the "NEWEST FP and BAM Essentials AIO" installed and setup correctly, and make sure you are using the newest table updates. All PinEvent tables should work correctly.

Posted

Thanks for the clarification Terry! I misunderstood those numbers since Table Launcher was displaying "FizX 1.41" and "1.3" in the description column for those two specific tables.

I installed your newest AIO setup and downloaded the tables from VPU just a few days ago.

Since MOTU CE flippers still remain dead after ball release on my end (while Star Wars / Sonic work perfectly), could I have accidentally downloaded an older .fpt release from VPU, or is there a specific BAM\cfg file / setting I should delete/reset so FizX 3.3 kicks in properly for MOTU?

Thanks for your patience!

  • Content Provider
Posted
13 minutes ago, Foxian said:

Thanks for the clarification Terry! I misunderstood those numbers since Table Launcher was displaying "FizX 1.41" and "1.3" in the description column for those two specific tables.

I installed your newest AIO setup and downloaded the tables from VPU just a few days ago.

Since MOTU CE flippers still remain dead after ball release on my end (while Star Wars / Sonic work perfectly), could I have accidentally downloaded an older .fpt release from VPU, or is there a specific BAM\cfg file / setting I should delete/reset so FizX 3.3 kicks in properly for MOTU?

Thanks for your patience!

 

Just download the newest update for each table here on VPU to be sure if in doubt, and only install the newest files it includes. Don't mix old and new files.

 

Also, don't use the "Table Launcher" function within FP itself. It has issues and could cause problems. I honestly keep forgetting it even exists. If you are not using a front-end app, then always use one of the "Start FP" bat files to load FP-BAM, and then use File, Open to open and then Play to run the table.

 

All tables are installed and used the same way. There is nothing special needed to be done just to run each table.

Posted
7 hours ago, TerryRed said:

 

Just download the newest update for each table here on VPU to be sure if in doubt, and only install the newest files it includes. Don't mix old and new files.

 

Also, don't use the "Table Launcher" function within FP itself. It has issues and could cause problems. I honestly keep forgetting it even exists. If you are not using a front-end app, then always use one of the "Start FP" bat files to load FP-BAM, and then use File, Open to open and then Play to run the table.

 

All tables are installed and used the same way. There is nothing special needed to be done just to run each table.

Hi Terry,

That was completely it! Loading the table directly via File -> Open (and avoiding the Table Launcher) solved the issue instantly. The flippers are working perfectly now on both MOTU CE and Indiana Jones.

Thanks a lot for the quick help and for all the incredible work you put into these tables!

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