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Posted

Fathom (Bally 1981) FrankEnstein MOD


About 2 months ago, when I was suddenly faced with copious amount of free time I decided to dive into VPX table creation/modding and took at stab at using VLM/Blender to rejuvenate one of my favorites 80s table... Fathom. I hit so many walls and limitations of my knowledge that after 2 weeks I gave up and decided to tackle a simpler project (Stern's Cheetah). Having released that few weeks ago, I took what I learned during that process and what knowledge the fine VPW folks shared with me in meantime and felt more confident to revisit Fathom. The table has been cooking and been tested by the VPW Team for few weeks now and today, I'm finally ready to part with a version of it and share it with you guys. 

Hope you all enjoy it!

 

p.s. (Frankly, I could easily spend another week or 2 to nitpick even more details and get the VR setup to integrate better with the baked lighting (and use a proper cabinet), hope there is plenty to enjoy in the table in its current shape.)

 

# Version 3.0 by FrankEnstein based on Version 2.0 by UnclePaulie
**v3.0 info:**
This version is FrankEnstein's VLM/Blender makeover of UnclePaulies already excellent table from 2023 so it has all the goodies he and redbone put in, but jazzed up with raytraced renders and all the goodness Blender has to offer. Certain parts were replaced and remodeled for proper raytracing but the table still largely uses most of the assets from the previous version, therefore including the previous detailed credits below.
Thanks to Apophis for his code updates, code cleanup, tying the room brightness controls to the VR setup, and immense knowledge of all things VPX and the willingness to share it. Thanks to all the folks on the VPW team that helped with testing and advice (Apophis, tomate, Passion4Pins, DGrimmReaper, Sturdlygoorite, Sixtoe, Darth Vito, redbone...) as well as all contributors to the VLM Kit parts library. 
Most of all thanks to Uncle Paulie and Redbone for their excellent v2.0 that I used as a starting point and used most of the assets from and his permission to mod his table. 

 

**v2.0 info/credits:**
Table includes Hybrid VR/desktop/cabinet modes, new upscaled playfield by EBisLIT and Redbone, VPW physics, Fleep sounds, 3D inserts, new GI, sling corrections, targets, saucers, playfield mesh, etc.  Updated playfield, plastics, targets, apron, flippers, and more.  
This version done with UnclePaulie's prior Bally tables as a baseline to start.  Built everything ground up from there.  Used a few prims and images from Goldchicco's prior table, as well as some logic.  I used EBisLit's playfield as a baseline, and Redbone did lots graphics updates to that playfield, as well as the plastics, targets, apron, flippers, and others.  The VPW team did lots of testing and recommended that I use Circus's VR room as an option, as it has you playing on the ocean floor with fish swimming around you, so his very cool environment is also included, and is the default environment for VR users.  

___________________________________________________________

Required Software (64-bit versions):

VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c

VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2

B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2


 

Posted

Try taking a look on your table. As the ball moves around on the flipper you can see the ball shadow (I guess you call it the dynamic ball shadow) move around on top of the flipper. It is very odd seeing the ball cast a shadow on the top of a flipper and it's very noticeable when the ball is moving.

I don't have the technical skills to post proper pictures or video but this is the best I can do.

 

bshadow01.png

bshadow02.png

Posted

These are good enough and I do see that shadow. That is a raytraced shadow though from the GI lights under the plastics and unless the raytracing physics or light size/positions are incorrect it should be casting a shadow as seen. 

IF they are too bothersome or distracting you CAN disable them. Open the table in the editor and under Layers > GI > gi_027 and gi_028, uncheck 'Raytraced ball shadows' and they should go away. You will lose the dynamic shadows for those lights altogether though so no free lunch really. 

Let me know if this works for you. Cheers!

Posted
2 hours ago, Frank_Enstein said:

These are good enough and I do see that shadow. That is a raytraced shadow though from the GI lights under the plastics and unless the raytracing physics or light size/positions are incorrect it should be casting a shadow as seen. 

IF they are too bothersome or distracting you CAN disable them. Open the table in the editor and under Layers > GI > gi_027 and gi_028, uncheck 'Raytraced ball shadows' and they should go away. You will lose the dynamic shadows for those lights altogether though so no free lunch really. 

Let me know if this works for you. Cheers!

I'm not going to touch a thing. Knowing myself I would screw up this great looking table.

Posted (edited)

Hi,

Currently, we can't see the push back effect of the plunger (spring) when the ball go down the plunger lane and hit the plunger tip.

Is it realistic for this machine ?

Edited by LANFEUSTER
Posted (edited)
On 8/23/2024 at 4:23 AM, ciaomao said:

disable external DMD in the F1 menu

It's disabled 

 

Edit: fixed by running the table under vpx64.exe (was using vpx108.exe)

 

Edited by topotamolder
  • 2 months later...
Posted
6 hours ago, weathervane said:

Table looks and plays well, But i dont know if its just me or my settings ,table has an odd sound?

What do you mean by "odd sound"? The repetitive background sound?

Tables from this area have odd and annoying sounds :)

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